Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 07, 2015, 04:16:24 AM

Title: Custom Map #1806: Creeper panic. By: Luigi
Post by: AutoPost on March 07, 2015, 04:16:24 AM
This topic is for discussion of map #1806: Creeper panic
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1806)

Author: Luigi
Size: 256x150

Desc:
Title: Re: Custom Map #1806: Creeper panic. By: Luigi
Post by: Tero on March 07, 2015, 09:02:31 PM
Fun map!  I like the lack of totems/Forge. 
Title: Re: Custom Map #1806: Creeper panic. By: Luigi
Post by: Ceraus on March 15, 2015, 06:22:30 AM
Fun little map, but a few issues:
Title: Re: Custom Map #1806: Creeper panic. By: Luigi
Post by: Loren Pechtel on August 20, 2015, 11:20:22 PM
Quote from: Ceraus on March 15, 2015, 06:22:30 AM
Fun little map, but a few issues:

  • The Command Node is said to be uncontrollable, but I started the mission by recalling it and landing it next to the reactors.
  • I don't know of any way to link the islands; you can bring back Ore, but there's a lot a useless space and you can't link up all Collectors or Reactors.
  • You're never under any threat. Whether you stay landed or move the CN, you can just build up reactors and a huge force and go to town.

Second this--if the CN couldn't be moved victory would be impossible.
Title: Re: Custom Map #1806: Creeper panic. By: Luigi
Post by: Sorrontis on August 20, 2015, 11:53:30 PM
Didn't play this, but what about guppies?
Title: Re: Custom Map #1806: Creeper panic. By: Luigi
Post by: Loren Pechtel on August 21, 2015, 01:50:26 PM
Quote from: Sorrontis on August 20, 2015, 11:53:30 PM
Didn't play this, but what about guppies?

You need a direct connection to claim the message capsule.