This topic is for discussion of map #1806: Creeper panic
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1806)
Author: Luigi
Size: 256x150
Desc:
Fun map! I like the lack of totems/Forge.
Fun little map, but a few issues:
- The Command Node is said to be uncontrollable, but I started the mission by recalling it and landing it next to the reactors.
- I don't know of any way to link the islands; you can bring back Ore, but there's a lot a useless space and you can't link up all Collectors or Reactors.
- You're never under any threat. Whether you stay landed or move the CN, you can just build up reactors and a huge force and go to town.
Quote from: Ceraus on March 15, 2015, 06:22:30 AM
Fun little map, but a few issues:
- The Command Node is said to be uncontrollable, but I started the mission by recalling it and landing it next to the reactors.
- I don't know of any way to link the islands; you can bring back Ore, but there's a lot a useless space and you can't link up all Collectors or Reactors.
- You're never under any threat. Whether you stay landed or move the CN, you can just build up reactors and a huge force and go to town.
Second this--if the CN couldn't be moved victory would be impossible.
Didn't play this, but what about guppies?
Quote from: Sorrontis on August 20, 2015, 11:53:30 PM
Didn't play this, but what about guppies?
You need a direct connection to claim the message capsule.