Custom Map #1806: Creeper panic. By: Luigi

Started by AutoPost, March 07, 2015, 04:16:24 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1806: Creeper panic


Author: Luigi
Size: 256x150

Desc:

Tero

Fun map!  I like the lack of totems/Forge. 
I respect those who quote me the least.

Ceraus

Fun little map, but a few issues:

  • The Command Node is said to be uncontrollable, but I started the mission by recalling it and landing it next to the reactors.
  • I don't know of any way to link the islands; you can bring back Ore, but there's a lot a useless space and you can't link up all Collectors or Reactors.
  • You're never under any threat. Whether you stay landed or move the CN, you can just build up reactors and a huge force and go to town.

Loren Pechtel

Quote from: Ceraus on March 15, 2015, 06:22:30 AM
Fun little map, but a few issues:

  • The Command Node is said to be uncontrollable, but I started the mission by recalling it and landing it next to the reactors.
  • I don't know of any way to link the islands; you can bring back Ore, but there's a lot a useless space and you can't link up all Collectors or Reactors.
  • You're never under any threat. Whether you stay landed or move the CN, you can just build up reactors and a huge force and go to town.

Second this--if the CN couldn't be moved victory would be impossible.

Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

Loren Pechtel

Quote from: Sorrontis on August 20, 2015, 11:53:30 PM
Didn't play this, but what about guppies?

You need a direct connection to claim the message capsule.