Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 08, 2015, 02:21:28 PM

Title: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: AutoPost on February 08, 2015, 02:21:28 PM
This topic is for discussion of map #1719: Mission 1 D-Day
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1719)

Author: Zeroster
Size: 256x256

Desc:
Another map i made because i was asked by my friends i hope you all like it too.
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: ChaosMaster130 on February 09, 2015, 12:29:45 AM
Some dude called nextidea managed to beat this Map in 6 minutes... excuse me if I'm rather suspect :/
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: teknotiss on February 09, 2015, 03:57:55 PM
ah i'd guess that'd be doable on this map, you get a lot of free stuff on PZ's  8)
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Zeroster on February 09, 2015, 04:09:58 PM
well its not that i wanted it to be hard though. i just wanted to make a fun map to play :P
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: ChaosMaster130 on February 09, 2015, 11:42:55 PM
Hmm yeah on second look I guess 6 minutes is doable if you do some crazy rush tactics.
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Zeroster on February 10, 2015, 05:27:46 AM
it is indeed oh well.

anyway this may be not the best way but can i ask you if its possible to set your crpl Health higher in anyway?
yea i'm not that good with crpl  :P and couldn't find it anywhere on the forum so does somebody know how?
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: teknotiss on February 10, 2015, 09:59:36 AM
Quote from: Zeroster on February 10, 2015, 05:27:46 AM
it is indeed oh well.

anyway this may be not the best way but can i ask you if its possible to set your crpl Health higher in anyway?
yea i'm not that good with crpl  :P and couldn't find it anywhere on the forum so does somebody know how?

er not sure what you mean when you say " crpl Health higher"? :o
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Zeroster on February 10, 2015, 10:57:48 AM
hmmm oke lets put it another way.

crpl towers have like 1 health yes? (1 nullifier to destroy it)
can you set that higher to like you need to have 3 nullifier units to destroy it. (i hope you understand this  :P)
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: J on February 10, 2015, 11:34:10 AM
Yes I understand what you mean, but I want to explain something to you. Basically there are two ways to make a map harder, a good way and a bad way. The good way is increasing the emitter output, decreasing the starting resources. The bad way is making it repetitive by increasing the health of enemy units or limiting the things a player can build (note that this can also be used in a good way).

With some crpl enemies making units have more health can be good, but often it is not (if you've beaten it why would you beat it twice).
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: teknotiss on February 10, 2015, 11:39:08 AM
Quote from: Zeroster on February 10, 2015, 10:57:48 AM
hmmm oke lets put it another way.

crpl towers have like 1 health yes? (1 nullifier to destroy it)
can you set that higher to like you need to have 3 nullifier units to destroy it. (i hope you understand this  :P)

as J says that isn't a good way to improve maps. if i can get a nullifier near an emitter then i can either place 3 at once or if you limit numbers and or space then i can use 3 one after the other.
so if you want to make a map harder perhaps look at bits you, and others, find tricky in other authors maps, and try to get inspiration.
hope that helps  8)
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Zeroster on February 10, 2015, 11:41:36 AM
oke i understand that and share that thought too but this was not my intention and the nullifier was just an example. i want them to make somewhat thougher against beams. because now in the new map i'm making beams are like 1 shotting the things. i want that to take longer than 1 second. so thats why i ask you this
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Zeroster on February 10, 2015, 11:42:27 AM
by the way i am looking to other maps for inspiration so don't worry about that :P
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: teknotiss on February 10, 2015, 11:43:30 AM
oh then you should prob have just said that!  ;)
J can prob help and if not then the Coder Corner sub forum is the place to ask...
http://knucklecracker.com/forums/index.php?board=25.0
hope that helps  8)
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Zeroster on February 10, 2015, 11:44:44 AM
i'm going for another look over there hope i find it now :P thx
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: teknotiss on February 10, 2015, 02:11:20 PM
well if you don't find it, just ask in a new topic, and someone will point you in the right direction!
happy coding dude  8)
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Zeroster on February 10, 2015, 03:35:06 PM
probably going to do that and thx :P
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Tero on March 02, 2015, 12:27:24 AM
Has anyone cleared every emitter, spore tower.  And collected all the tech, except the command node in the lower center island.  And been unable to finish the map?  I have a direct link to command node tech, no guppy.  And nothing happens.  I'm running version 2.08.
Title: Re: Custom Map #1719: Mission 1 D-Day. By: Zeroster
Post by: Zeroster on March 05, 2015, 04:03:45 PM
be sure that you collected everything (tech and destroy) because you need the tech even the cn in that castle else it doesn't give you the complete thingy (by the way it somehow gave you ppl 3 cn nodes but idk why, it was supposed to be 2 and that would be the 3rd then but that can be a fault on my part sorry for that)