Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 15, 2015, 08:40:07 AM

Title: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: AutoPost on January 15, 2015, 08:40:07 AM
This topic is for discussion of map #1609: Hyper Tower Annihilation
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1609)

Author: Xeos
Size: 120x150

Desc:
Abaxis has captured Hubs Hyper Tower and built a defence for it.. but is it good enough? If you can sneak in and power it up on full power, it will annihiliate the enemy in seconds.. This is just a quick fun PAC map which I hope you enjoy . Credit to Hubs for the Hyper Tower script and images .. #PAC #PlayAsCreeper #HyperTower
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Hubs on January 15, 2015, 08:52:07 AM
How did they get my Hyper Tower??!?!?! I must get it back!
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: stdout on January 15, 2015, 09:14:43 AM
Epic finale! 10/10 great job!
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Xeos on January 15, 2015, 09:22:59 AM
Thanks guys :)  I love the hyper tower mucho  8)
One thing I like about this map is how when the power becomes stressed , it all starts blinking :) Just think that looks cool  8)
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: UrMawMah on January 15, 2015, 09:41:40 AM
<3 that tower

Great punctuation for a great map!
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: mzimmer74 on January 15, 2015, 11:59:53 AM
Fantastic map.  Definitely one of my favorites!
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: thumbmaster on January 15, 2015, 12:49:02 PM
That was great fun! I can't imagine how one can possibly counter a hyper tower playing as human...  :-\
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Xeos on January 15, 2015, 12:52:48 PM
Glad you both liked it :) The Hyper Tower is a pretty Armageddon type weapon though and I powered it up a bit more too so total devastation was the name of the game :)
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Linden on January 15, 2015, 01:16:09 PM
Wonderful map, Xeos! Loved it! :D I also like the fact that you signed it. :D
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Xeos on January 15, 2015, 01:47:36 PM
Quote from: Linden on January 15, 2015, 01:16:09 PM
Wonderful map, Xeos! Loved it! :D I also like the fact that you signed it. :D
Cheers - Thanks for the feedback - I am starting to understand what peeps like and dislike :) .. Just wish I could code as I have so many ideas ...  ;D
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Loren Pechtel on January 15, 2015, 02:29:49 PM
Tricky start, most of it is pretty easy.
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Xeos on January 15, 2015, 02:31:36 PM
Quote from: Loren Pechtel on January 15, 2015, 02:29:49 PM
Tricky start, most of it is pretty easy.
Yes I didn't try to make it too hard - Just a quick play and get to the Hyper Tower to annihilate everything and sit back and watch :)
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Hubs on January 15, 2015, 06:21:40 PM
phew! I got the Hyper tower back. Can't believe Abraxis would do that! Now I can keep making more Arc Eternal Redemption maps.

Something I noticed that I didn't consider when I created the Hyper Tower is AC. It's technically negative creeper, so it decreased health, which was cool, but when it was built it made the ammo amount negative and inverted the resizing mechanism so it was huge until I got more creeper into it.

Nevertheless, sweet map!
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: thumbmaster on January 15, 2015, 08:17:11 PM
Quote from: Hubs on January 15, 2015, 06:21:40 PM
phew! I got the Hyper tower back. Can't believe Abraxis would do that! Now I can keep making more Arc Eternal Redemption maps.

Something I noticed that I didn't consider when I created the Hyper Tower is AC. It's technically negative creeper, so it decreased health, which was cool, but when it was built it made the ammo amount negative and inverted the resizing mechanism so it was huge until I got more creeper into it.

Nevertheless, sweet map!

I ran into the same issue on a replay. At one point the hyper tower was so huge it blocked out the 3 PZs under it. It's not until I took out one of the corner PZ cannons and put an emitter there that the hyper tower came back down in size.
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Xeos on January 16, 2015, 08:11:22 AM
Quote from: Hubs on January 15, 2015, 06:21:40 PM
phew! I got the Hyper tower back. Can't believe Abraxis would do that! Now I can keep making more Arc Eternal Redemption maps.

Something I noticed that I didn't consider when I created the Hyper Tower is AC. It's technically negative creeper, so it decreased health, which was cool, but when it was built it made the ammo amount negative and inverted the resizing mechanism so it was huge until I got more creeper into it.

Nevertheless, sweet map!

Hubs .... We have a problem  - Looks good though doesn't it :)
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Hubs on January 16, 2015, 08:50:16 AM
Wow. It never got that big for me. I'll work on a fix for it.
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Hubs on January 26, 2015, 09:17:18 AM
I fixed the issue with AC and the hyper tower. You can get the new script in my new map: #1652 - Arc Eternal Redemption - Hyper Tower Takeback (http://knucklecracker.com/forums/index.php?topic=17903.0)

I changed it so that AC builds the tower and is used as ammo to create AC spores. The AC spores fire randomly around the map, while the regular spores target normal units.
Title: Re: Custom Map #1609: Hyper Tower Annihilation. By: Xeos
Post by: Xeos on January 26, 2015, 09:19:41 AM
Yes I am just playing your map now and its really good :) Great stuff as always :)
I've run into a few problems as I want to do things I cant find out how to do as yet.. So I'm holding back on making more maps at the moment until I know more about scripts and how they work.
Cheers
Ian