Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 11, 2015, 09:14:20 AM

Title: Custom Map #1593: Stationed 2. By: Levi Kornelsen
Post by: AutoPost on January 11, 2015, 09:14:20 AM
This topic is for discussion of map #1593: Stationed 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1593)

Author: Levi Kornelsen
Size: 128x128

Desc:
Clear this infested asteroid mining station and the attached solar array! You'll have limited assets (though most are cheaper than usual). As before from me, this is primarily a fun map that's a little tricky in spots, rather than a truly tough grind.
Title: Re: Custom Map #1593: Stationed 2. By: Levi Kornelsen
Post by: Helper on January 13, 2015, 07:27:46 AM
Quote from: AutoPost on January 11, 2015, 09:14:20 AM
"...this is primarily a fun map..."

It sure was!
Nicely done.
H
Title: Re: Custom Map #1593: Stationed 2. By: Levi Kornelsen
Post by: Loren Pechtel on January 14, 2015, 06:46:47 PM
But how do you start?  The only place you can place a nullifier to kill that first emitter will get flooded if you don't have a cannon there.
Title: Re: Custom Map #1593: Stationed 2. By: Levi Kornelsen
Post by: teknotiss on January 14, 2015, 07:11:15 PM
one blaster on either flank set to anti D
one mortar and one shield immediately north of the CN and a collector and you can nullify the first emitter.
admittedly i gave up once i did that, not my sort of map, but an interesting start! 8)
Title: Re: Custom Map #1593: Stationed 2. By: Levi Kornelsen
Post by: Levi on January 14, 2015, 07:43:29 PM
Yep - some of the sections are best approached with mortars, some with cannons, some mixed. 

Once you've got the first two emitters, it turns into much more of a brawl, but the first chunk is more puzzle than fight.
Title: Re: Custom Map #1593: Stationed 2. By: Levi Kornelsen
Post by: Helper on January 14, 2015, 08:40:36 PM
Game time at 1:11
Title: Re: Custom Map #1593: Stationed 2. By: Levi Kornelsen
Post by: thumbmaster on January 14, 2015, 11:31:23 PM
Quote from: Levi on January 14, 2015, 07:43:29 PM
Once you've got the first two emitters, it turns into much more of a brawl, but the first chunk is more puzzle than fight.

And what a fine puzzle it was. The first part plays like an elaborate dance. Thanks for a very enjoyable map!