Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 21, 2014, 03:47:20 PM

Title: Custom Map #1377: Two minute game. By: RrR
Post by: AutoPost on November 21, 2014, 03:47:20 PM
This topic is for discussion of map #1377: Two minute game
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1377)

Author: RrR
Size: 84x84

Desc:
One spore tower, one emitter, how long can it take? #puzzle
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: pastor.healer on November 21, 2014, 06:10:16 PM
I know you are giving out your hard earned technique here, I just don't see how you did this in your posted time.  What is
worse is that I know it is legit!  Haha....



Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: iwishforpie2 on November 21, 2014, 08:10:09 PM
Hey, this looks eas-oh, super fast spore tower. gg no re
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: NextIdea on November 22, 2014, 03:37:38 AM
Figured it out thanks to the following:
Magic?

TimeCN x2PC x2NullifierSpore tower
00:00.00
00:03.00LandBuilding
00:10.00Ready
00:20.00Building finished/Charging
00:27.00Charging finished
00:30.00>Doing some magic<1. Wave
00:33.00Building
00:50.002. Wave
01:00.00Building finished/Charging
01:10.003. Wave
01:14.00Charging finished/Firing
01:16.00--Firing finished/END-
Time line only shows that there is 6 second time to kill creeper, which is obviously too small amount.
Bug?

The only thing I can think about is a bug, which I encountered in that map, when Creeper Spore Tower drops AC - then it's only possible.
Magic? Weird bug!
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If you figure out the correct actions, then it's easy to reach that time.

Such maps always remind me some other ones where I still wonder how it's possible to finish so fast.
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: RrR on November 22, 2014, 05:36:23 AM
It is a game with two routes to victory. The standard approach and a fast alternative requiring lateral thinking and magic (but no bugs - standard creeper physics).

I have an idea for a particularly devious game...
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: willbir on November 23, 2014, 12:05:32 PM
Okay so with the clues on this thread and bit of trial and error I see what this magic trick is, but is this something that was programmed into this map or is this some novel behavior that I've not noticed before ?
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: stdout on November 23, 2014, 06:06:29 PM
There is no CRPL present in the map. How does the spore tower alternate between AC and C?  ??? ???
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: DestinyAtlantis on November 23, 2014, 06:18:49 PM
I haven't yet played the map, but how much Creeper does the spore have?
If you remember from Creeper World 2 or watched closesly at the black hole from the forge you will notice that once the Creeper amount goes over 2147 (2^31) it switches to -2147 (-2^31) because that's how signed integers work in programing. Maybe it has something to do with that, but it's only a guess.
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: RrR on November 23, 2014, 06:45:42 PM
That guess would be correct.
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: stdout on November 23, 2014, 08:56:39 PM
Cool map, and awesome puzzle. I had no idea about the signed integer issue. But I feel like this is a bug in CW3 and therefore I wouldn't personally be excited to see this in many future maps. If I was the developer, I would make a bug fix to prevent the creeper from flipping like that.
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: teknotiss on November 24, 2014, 09:31:14 AM
Quote from: stdout on November 23, 2014, 08:56:39 PM
Cool map, and awesome puzzle. I had no idea about the signed integer issue. But I feel like this is a bug in CW3 and therefore I wouldn't personally be excited to see this in many future maps. If I was the developer, I would make a bug fix to prevent the creeper from flipping like that.

it's an intentional function, in CW2 the same event occured, it is possible to use this tactically, just trickier in 3 than 2.
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: GoodMorning on December 05, 2018, 01:36:40 AM
Egad. I wouldn't have thought there was room in that score table to slip in another suboptimal strategy. I was wrong. I found two.
Title: Re: Custom Map #1377: Two minute game. By: RrR
Post by: Martin Gronsdal on March 16, 2023, 08:21:09 PM
Spoiler
is the shield part of the equation? when I didn't have a shield, the spore tower only gave a small puddle of AC. Using the shield, it produced tons of AC
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