This topic is for discussion of map #1364: boss world mishion 6
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1364)
Author: raven.com
Size: 200x180
Desc:
hay poeple soory for the the delay of mishions my laptop broke, by the way its sposed to say mishion 5 but i tipe in 6 byacsadent so injoy the mishion and rate :)
If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.
Quote from: Asbestos on November 17, 2014, 05:47:10 PM
If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.
I concur.
Was going to start up CW3 and play this... but then my eyes saw it... or rather, a lack of it... ... it didn't see any TOTEMS!!!
For a map this large, you really really should put totems or aether packs at least. Having no aether just makes the entire map
unnecessarily slow. I'm afraid to say I won't be playing this map. :(
Quote from: Jamz on November 17, 2014, 07:11:50 PM
Quote from: Asbestos on November 17, 2014, 05:47:10 PM
If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.
I concur.
Was going to start up CW3 and play this... but then my eyes saw it... or rather, a lack of it... ... it didn't see any TOTEMS!!!
For a map this large, you really really should put totems or aether packs at least. Having no aether just makes the entire map unnecessarily slow. I'm afraid to say I won't be playing this map. :(
seconded, no forge = no fun for me. :(
also please put less effort into the creative misspellings! ::) it'll make them more believable ;)
I have a soft spot for forgeless maps, if only out of nostalgia for the bad old days of CW1 where turtling and passively accumulating research points wasn't an option. I enjoyed this map quite a bit because there was thought put into the layout -- my only real gripe is that the emitters are exactly identical so there isn't any difficulty progression.
Interesting looking map - islands and void, digitalis. Let's do this!
Landing spot secure and first runner base eliminated with no difficulty. Base secure. Now where to focus for Totems and upgrades.. ? What?? no totems, no upgrades, packet flows like molasses in the winter over huge distances.
OK, there are other mas, this one will wait for a long time. Sorry
I really would have played it if there were some speed upgrades and I may pull one of my usual stunts and remake this map with Totems.
Quote from: Karsten75 on November 18, 2014, 12:38:43 PM
Interesting looking map - islands and void, digitalis. Let's do this!
Landing spot secure and first runner base eliminated with no difficulty. Base secure. Now where to focus for Totems and upgrades.. ? What?? no totems, no upgrades, packet flows like molasses in the winter over huge distances.
OK, there are other mas, this one will wait for a long time. Sorry
I really would have played it if there were some speed upgrades and I may pull one of my usual stunts and remake this map with Totems.
I second this :D