Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 17, 2014, 05:08:22 PM

Title: Custom Map #1364: boss world mishion 6. By: raven.com
Post by: AutoPost on November 17, 2014, 05:08:22 PM
This topic is for discussion of map #1364: boss world mishion 6
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1364)

Author: raven.com
Size: 200x180

Desc:
hay poeple soory for the the delay of mishions my laptop broke, by the way its sposed to say mishion 5 but i tipe in 6 byacsadent so injoy the mishion and rate :)
Title: Re: Custom Map #1364: boss world mishion 6. By: raven.com
Post by: Asbestos on November 17, 2014, 05:47:10 PM
If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.
Title: Re: Custom Map #1364: boss world mishion 6. By: raven.com
Post by: Jamz on November 17, 2014, 07:11:50 PM
Quote from: Asbestos on November 17, 2014, 05:47:10 PM
If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.

I concur.
Was going to start up CW3 and play this... but then my eyes saw it... or rather, a lack of it... ... it didn't see any TOTEMS!!!

For a map this large, you really really should put totems or aether packs at least. Having no aether just makes the entire map unnecessarily slow. I'm afraid to say I won't be playing this map. :(
Title: Re: Custom Map #1364: boss world mishion 6. By: raven.com
Post by: teknotiss on November 17, 2014, 07:25:02 PM
Quote from: Jamz on November 17, 2014, 07:11:50 PM
Quote from: Asbestos on November 17, 2014, 05:47:10 PM
If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.

I concur.
Was going to start up CW3 and play this... but then my eyes saw it... or rather, a lack of it... ... it didn't see any TOTEMS!!!

For a map this large, you really really should put totems or aether packs at least. Having no aether just makes the entire map unnecessarily slow. I'm afraid to say I won't be playing this map. :(

seconded, no forge = no fun for me.  :(
also please put less effort into the creative misspellings! ::) it'll make them more believable  ;)
Title: Re: Custom Map #1364: boss world mishion 6. By: raven.com
Post by: planetfall on November 17, 2014, 08:41:36 PM
I have a soft spot for forgeless maps, if only out of nostalgia for the bad old days of CW1 where turtling and passively accumulating research points wasn't an option. I enjoyed this map quite a bit because there was thought put into the layout -- my only real gripe is that the emitters are exactly identical so there isn't any difficulty progression.
Title: Re: Custom Map #1364: boss world mishion 6. By: raven.com
Post by: Karsten75 on November 18, 2014, 12:38:43 PM
Interesting looking map - islands and void, digitalis. Let's do this!

Landing spot secure and first runner base eliminated with no difficulty. Base secure. Now where to focus for Totems and upgrades.. ? What?? no totems, no upgrades, packet flows like molasses in the winter over huge distances.

OK, there are other mas, this one will wait for a long time. Sorry

I really would have played it if there were some speed upgrades and I may pull one of my usual stunts and remake this map with Totems.
Title: Re: Custom Map #1364: boss world mishion 6. By: raven.com
Post by: Mexxor on November 18, 2014, 02:14:41 PM
Quote from: Karsten75 on November 18, 2014, 12:38:43 PM
Interesting looking map - islands and void, digitalis. Let's do this!

Landing spot secure and first runner base eliminated with no difficulty. Base secure. Now where to focus for Totems and upgrades.. ? What?? no totems, no upgrades, packet flows like molasses in the winter over huge distances.

OK, there are other mas, this one will wait for a long time. Sorry

I really would have played it if there were some speed upgrades and I may pull one of my usual stunts and remake this map with Totems.

I second this :D