Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 29, 2014, 10:45:40 AM

Title: Custom Map #1304: Burial_Mound. By: stdout
Post by: AutoPost on October 29, 2014, 10:45:40 AM
This topic is for discussion of map #1304: Burial_Mound
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1304)

Author: stdout
Size: 150x150

Desc:
In the Alto System lies a planet covered with mysterious burial mounds. Ancient humans used these for some purpose that we don't fully understand. A battle is already well underway, and the humans have the upper hand, but we know a secret about these mounds that they are not aware of... #PlayAsCreeper
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: mzimmer74 on October 29, 2014, 11:56:55 AM
I don't know what it is, but I really love these PAC maps!  Nice work and thanks for bringing in the slipstream!
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: harrymcb on October 29, 2014, 12:30:15 PM
another awesome map ;D
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: NFITC1 on October 29, 2014, 12:36:32 PM
I love these TOO much. I almost don't want to play as Abraxis. :(
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: stdout on October 29, 2014, 03:16:18 PM
I'm glad ya'll are enjoying these. I won't admit to how long I spent on making this most recent map but it was a long time. I used a modified CRPL core to create the mounds and by the time I was done with that, I think I could have made them quicker manually! But they wouldn't have been so precisely perfect.

Burial_Mound was its working name. I can't believe I forgot to change the name when uploading to CS. It was supposed to be something epic like "The Burial Mounds of Alto" but instead we have to look at Burial_Mound.
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: Mexxor on October 29, 2014, 05:49:41 PM
This map was great, seemed a bit easier than some of your previous ones, too :D (managed to keep all but one of the initial emitters alive with the famous "T", that key is almost gone now)
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: mzimmer74 on October 29, 2014, 05:56:10 PM
Quote from: stdout on October 29, 2014, 03:16:18 PM
I'm glad ya'll are enjoying these. I won't admit to how long I spent on making this most recent map but it was a long time. I used a modified CRPL core to create the mounds and by the time I was done with that, I think I could have made them quicker manually! But they wouldn't have been so precisely perfect.

Burial_Mound was its working name. I can't believe I forgot to change the name when uploading to CS. It was supposed to be something epic like "The Burial Mounds of Alto" but instead we have to look at Burial_Mound.

I, for one, really appreciate the time and effort you put into these.  As for the name, I didn't even notice...I was too excited to see another PAC!
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: MattB-345 on October 29, 2014, 07:17:18 PM
Thank you for putting the time and effort into creating these #PlayAsCreeper maps. i've loved each one you've done! keep them coming :-)

how easy is it to use the scripts? I quite fancy having a crack at creating one.

Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: Linden on October 29, 2014, 07:29:46 PM
Wonderful map, Stdout! Great fun, and really replayable. Thanks so much, yet again. :)
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: Loren Pechtel on October 29, 2014, 08:07:39 PM
I like these.  I really wish there was a way to select all spore towers, though!
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: stdout on October 29, 2014, 09:15:38 PM
Quote from: MattB-345 on October 29, 2014, 07:17:18 PMhow easy is it to use the scripts? I quite fancy having a crack at creating one.

It's not extremely difficult. It just takes some patience and a willingness to mess up a few times and spend forever figuring out where you went wrong. :) Once you get the hang of it, it's not bad. Actually, my little secret is that making these maps is even more fun than playing them!  ;D

I just posted the instructions for making PAC maps to my other thread. Go check it out and feel free to ask questions on that thread. (Let's keep this thread here on the topic of the Burial_Mound map.)

http://knucklecracker.com/forums/index.php?topic=17120.50

I would be very glad to see other people post PAC maps.
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: DestinyAtlantis on October 30, 2014, 10:34:46 AM
There is a bug with the CRPL things. Sometimes the packets they send travel through Stasis (basically, they travel while the game is paused). I'm not sure exactly how to cause it, but pausing and unpausing + N would trigger it eventually.
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: stdout on October 30, 2014, 10:48:03 AM
Wow, that's a strange bug!! Most packets freeze but occasionally you'll see one or a few packets continuing down the line while the game is paused. That's a strange bug.
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: iwishforpie2 on November 17, 2014, 03:21:58 PM
Hey where are our PAC maps? or just any maps from you! 10 pages and no maps from you? Usually every other page has one of your maps. Not rushing you or anything, just making sure you're okay.
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: stdout on November 23, 2014, 06:08:58 PM
I've been spending time working on learning HTML5 game programming in my spare time so I haven't taken the time to make a new PAC map. Maybe soon, though! Do you have any ideas of a theme for my next one?
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: iwishforpie2 on November 23, 2014, 06:29:10 PM
Quote from: stdout on November 23, 2014, 06:08:58 PM
I've been spending time working on learning HTML5 game programming in my spare time so I haven't taken the time to make a new PAC map. Maybe soon, though! Do you have any ideas of a theme for my next one?

Learning new languages is fun, thanks for responding, I wasn't sure if you quit CW  :(.  Also, maybe making a beach-front?
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: stdout on November 23, 2014, 08:45:48 PM
Oh I'm not quitting CW3. It's my guilty pleasure and I love it dearly. :) I like your beach front idea.
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: Insane_Insomniac444 on June 13, 2015, 01:57:57 AM
after I beat the level I put all the spots to emitters and then supported one with all the rest and it looked like a pulsating creeper god...seriously it was HUGE and put out 1480 creeper per pulse
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: yum-forum on September 04, 2016, 11:24:34 AM
WOW! QUICK FUNNY PAC MAP! Enj :) :) yed!
Especially Creeper teleportation!
Thank You!  :)
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: stdout on September 04, 2016, 02:19:45 PM
I'm so glad you enjoyed it Yum!! Thank you for saying so.  ;D
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: yum-forum on September 04, 2016, 02:36:00 PM
Quote from: stdout on September 04, 2016, 02:19:45 PM
I'm so glad you enjoyed it Yum!! Thank you for saying so.  ;D

I am studied how  to create PAC map using mainly Your maps!  You are SENSEI! (In Japanease like Master)  :)
Title: Re: Custom Map #1304: Burial_Mound. By: stdout
Post by: stdout on September 04, 2016, 02:39:53 PM
Wow, I am humbled and honored, Yum. (Bowing low)