Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 25, 2014, 08:09:38 PM

Title: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: AutoPost on October 25, 2014, 08:09:38 PM
This topic is for discussion of map #1294: Inferno Canyon
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1294)

Author: planetfall
Size: 128x84

Desc:
A preview of the horrors to come... #CRPL #CustomEnemy #Flamethrowers #Missiles #NoSpores #NoEmitters #NoDigitalis #NoRunners
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: stdout on October 25, 2014, 09:37:57 PM
That opening intro text is snazzy!
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: Jerdog on October 25, 2014, 11:45:31 PM
Have taken out the 3 at the left and lower central.  But now the trio of green ones fight back too hard.  I need a hint.

Also are the sprayers supposed to target lava?  Because they seem pretty useless except as decoys. 

Also does A/C do a damned thing?  Bombing seems a waste too.
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: planetfall on October 25, 2014, 11:57:46 PM
You have to set the sprayers to always on. But AC doesn't do much at all except in larger amounts, so upgrading ore efficiency is a must.

Also, all of the shielded flamethrowers have missile launchers attached, so you'll need beams (preferably on a PZ) to shoot those down.
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: iwishforpie2 on October 26, 2014, 12:05:32 PM
When the rockets get shot down, they release lava in a radius. Which is in the range of the Nullifier. It just falls to pieces! A little help here?
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: planetfall on October 26, 2014, 03:19:01 PM
Quote from: iwishforpie2 on October 26, 2014, 12:05:32 PM
When the rockets get shot down, they release lava in a radius. Which is in the range of the Nullifier. It just falls to pieces! A little help here?

The main flamethrower turret will shoot in the direction of the nearest unit that isn't on fire, or if all valid targets are on fire, the nearest one. (Remote guppies, totems, and unbuilt objects aren't considered targets by the flamethrower, but can still be damaged; power zones count as "units on fire" for targeting purposes but cannot be destroyed.) and the missiles will only be fired at units in the direction it is facing. Knowing this, you can
Spoiler

distract the flamethrower with a nearer unit behind a wall, and cool the wall with anticreeper to make it decay more slowly; and build the nullifier with a guppy, to prevent the flamethrower from aggroing until the nullifier is done building.
[close]

Building more beams won't hurt either.
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: exostum on October 29, 2014, 06:05:58 PM
this map doesn't load on my win 8.1 x64 machine. But it does indeed load on my windows xp32 machine

More precisely it is stuck at the calibrating planetary scanner (The progress bar doesn't progress at all).

I post here because i can load other colonial space map fine (i just played a play as creeper map before attemping to load this map)

Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: planetfall on October 29, 2014, 07:53:34 PM
Quote from: exostum on October 29, 2014, 06:05:58 PM
this map doesn't load on my win 8.1 x64 machine. But it does indeed load on my windows xp32 machine

More precisely it is stuck at the calibrating planetary scanner (The progress bar doesn't progress at all).

I post here because i can load other colonial space map fine (i just played a play as creeper map before attemping to load this map)

Are you using the newest game version? That's the only thing I can think of, unless there is some platform-dependent error.
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: exostum on October 31, 2014, 07:21:34 AM
So after further testing...

That is not the map's fault but i think somehow the download of the map failed as I have deleted the map and redownloaded it and now it works. (and no, I failed to conserve the old map) (perhaps it is a steam cloud issue too ? my physic power is failing me !)

So maybe virgil need to add a md5sum at colonial space download so we won't get partial map that doesn't load if he have time for this of course. Or we need steam to fix their steam cloud.

(the version is 2.08 steam)

Sorry for this planetfall.
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: Lz_erk on November 10, 2014, 03:49:15 PM
That was incredible. I don't think I've ever finished with a 30+ minute time before. It was like learning a whole new game. I'm proud I finished one of your maps without hints.

I'm really not used to needing TERPs... I might have gone a little overboard at the end.
Spoiler
(http://i.imgur.com/vqkPU8w.png)
[close]
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: Flash1225 on February 19, 2015, 07:25:43 PM
Quote from: planetfall on October 25, 2014, 11:57:46 PM
You have to set the sprayers to always on. But AC doesn't do much at all except in larger amounts, so upgrading ore efficiency is a must.

Also, all of the shielded flamethrowers have missile launchers attached, so you'll need beams (preferably on a PZ) to shoot those down.
Weird, the missiles aren't firing off, for me anyway...
Title: Re: Custom Map #1294: Inferno Canyon. By: planetfall
Post by: planetfall on February 19, 2015, 10:26:59 PM
Quote from: Flash1225 on February 19, 2015, 07:25:43 PM
Quote from: planetfall on October 25, 2014, 11:57:46 PM
You have to set the sprayers to always on. But AC doesn't do much at all except in larger amounts, so upgrading ore efficiency is a must.

Also, all of the shielded flamethrowers have missile launchers attached, so you'll need beams (preferably on a PZ) to shoot those down.
Weird, the missiles aren't firing off, for me anyway...

They only fire at targets in front of the flamethrower, and only within a circular area equivalent to approximately 1/4 of the flamethrower's coverage.

(I should really return to making maps, I think. I actually have all the scripts for a new map that have been ready for a couple months, I just haven't found the willpower to assemble said map.)