Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 21, 2014, 08:07:25 AM

Title: Custom Map #687: Let's go air. By: Nuhages
Post by: AutoPost on June 21, 2014, 08:07:25 AM
This topic is for discussion of map #687: Let's go air
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=687)

Author: Nuhages
Size: 128x84

Desc:
Hard Spore Map. Get Air def Fast or die!
Title: Re: Custom Map #687: Let's go air. By: Nuhages
Post by: Vanguard on June 21, 2014, 12:31:39 PM
Didn´t use Berthas, so I guess the map is a bit easy. Also 3 power zoned beams are enough to deal with any spore threat in the beginning.

Still, a nicely designed map. Lacks a bit of escalation in the end, but fairly nice.
Title: Re: Custom Map #687: Let's go air. By: Nuhages
Post by: Nuhages on June 21, 2014, 12:50:31 PM
Hey !!

Thanks for the feedback.
This is my first map.

I have to be a very bad player caus' I think it's a hard map :).

Title: Re: Custom Map #687: Let's go air. By: Nuhages
Post by: Loren Pechtel on June 21, 2014, 01:28:49 PM
Quote from: Vanguard on June 21, 2014, 12:31:39 PM
Didn´t use Berthas, so I guess the map is a bit easy. Also 3 power zoned beams are enough to deal with any spore threat in the beginning.

Still, a nicely designed map. Lacks a bit of escalation in the end, but fairly nice.

At the start, yes, but when the big ones come on you need a lot more beams than that.  I originally used the power zones for reactors, that lets you build very fast.