Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 11, 2014, 08:50:12 PM

Title: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: AutoPost on April 11, 2014, 08:50:12 PM
This topic is for discussion of map #415: Creeper Catapults
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=415)

Author: Mike1011031
Size: 128x84

Desc:
You stumble upon another failed ticon project. my first CRPL unit
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: planetfall on April 11, 2014, 09:28:23 PM
Wow, that's pretty cool. Flip-sporetowers.
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Jerdog on April 11, 2014, 11:08:28 PM
If those catapults were to multiply the creeper throw by perhaps 20 you'd have a formidable foe.
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Katra on April 11, 2014, 11:23:54 PM
And/or throw to more than one specific spot. Cover the target with a cannon or two and the catapult is neutralized.
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Karsten75 on April 12, 2014, 12:44:33 AM
I beat it, bit I don't get it. :(
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Jamz on April 12, 2014, 05:33:59 AM
The idea of throwing creeper/AC was pretty cool. Unfortunately it was at such a small magnitude that I feel it barely made any difference. Of course though, that's something that can be easily tweaked so props to you for coming up with something that was pretty neat.
Also however, I'm not sure what was up with the inhibitor. It looked different and mentioned something in the initial dialogue but... did it actually do anything different besides emitting a whole load of creeper?
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Flabort on April 12, 2014, 03:56:53 PM
Quote from: planetfall on April 11, 2014, 09:28:23 PM
Wow, that's pretty cool. Flip-sporetowers.
You know that I now have to independently code fliptowers now, right?
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Asbestos on April 12, 2014, 04:54:35 PM
Flip emitters and now flip spore towers. The only things we need now are flip AETs and flip runner nests.
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Saticmotion on April 12, 2014, 06:06:39 PM
Fun map! Although it gets a bit too easy once you build some berthas.
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Katra on April 12, 2014, 07:54:14 PM
It looked to me like something else was placed on top of the inhibitor.
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Asbestos on April 13, 2014, 07:29:05 PM
The anti-spores fired from my conquered catapults were being fired upon by my beams. Also, not all of them were white, and not all of the regular spores were blue.
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: mike1011031 on April 16, 2014, 05:37:51 PM
Thanks for the info guys! The emmiter thing was a recolored crpl tower. Originally, it was going to blow up a relay/emmitter periodically. The code wasn't working however :'( the problem of beams firing on anti-spores is not one i was having, are you using the latest version? Catapults firing more creeper than they pick up, maybe. but only a very small amount more for anti-creeper, as it could be used as a recursive loop. Look forward to new maps!
Spoiler
I may/may not make a carrier, complete with interceptors ;)
[close]
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: tornado on April 17, 2014, 04:40:09 PM
Seeing this post reminded me of something I wanted to try with cprl but couldn't figure out
I wS wondering what hapens if yo used digitalis at a negative value with a cprl core
Ie:setdigi(or whatever the comand is) -(whatever)

Can someone please try that and send me the results
If it works cool
If it doesn't what DOES is do
If it does nothing then at least no one else will try it or virgil will add it
Either way who knows

I would do this myself but I'm not good with cprl
Hence the send me the results thing so I can know what it does
Title: Re: Custom Map #415: Creeper Catapults. By: Mike1011031
Post by: Karsten75 on April 17, 2014, 06:24:06 PM
Quote from: tornado on April 17, 2014, 04:40:09 PM
I wS wondering what hapens if yo used digitalis at a negative value with a cprl core


First, please don't ask questions about CRPL (or anything else) in a map discussion thread. It's off-topic. It detracts from the map discussion. Those that may be able to give you a good answer may not read a map discussion thread.

Second. The Digitalis codes do not accept negative values. If they do error- or bounds checking, they will throw an error. Otherwise the program at runtime will simply ignore them, since digitalis at zero (or less) means "no digitalis" at that location.