This topic is for discussion of map #239: Arrakis Prime II
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=239)
Author: First
Size: 193x193
Desc:
Arrakis Prime - The Spice Planet. Protect the Harvesters from the Sandworms while Spice is loaded aboard. 30 min game time. This is a smaller, easier warm up Arrakis Prime (hard mode map). Click View Topic and leave a comment!!!
"Um... OK... what exactly am I supposed to do?"
*sees terrain*
Well, so much for those pants.
Protect the Harvesters from Sandworms until they complete the Spice harvest. The worms appear after about a minute. They're under the sand, you have to look closely.
Nullifiers will kill the worms, mostly.
Maybe I should have said... *sees MOVING terrain*
The point is, I got the point, just that I'm absolutely terrified of what you have made. Great job! :D
ARGH! A sandworm appeared next to my base maybe 30 seconds in and I nullified it right next to my unprotected collectors!
And then of course, the next time I played I didn't use any Beams to destroy the spores that came out of the next sandworms.
Fun map. It actually took me a while to realize I could build nullifiers anywhere (is that normal? I don't know!) even though the intro text mentioned it (not having played the first one, I didn't know what the limit was that was being released).
Once I realized that, though, this happened:
Spoiler
(http://i62.tinypic.com/315d1z4.jpg)
All those wonderful upgrades. :)
Quote from: Captain Ford on February 22, 2014, 12:22:27 PM
Fun map. It actually took me a while to realize I could build nullifiers anywhere (is that normal? I don't know!) even though the intro text mentioned it (not having played the first one, I didn't know what the limit was that was being released).
Once I realized that, though, this happened:
Spoiler
(http://i62.tinypic.com/315d1z4.jpg)
All those wonderful upgrades. :)
lol love that approach :D if you're going overboard go
way overboard ;)
in the map editor you can choose to allow "Free Build Nullifier" this DOES NOT make nullifiers free of cost, but as you see in this map, free to place and await an enemy they can kill.
it's in the unit limits list at the bottom.
THAT'S what that option does?! Awesome!
My solution was pretty much the same except my defended area was significantly smaller. (And I used all cannon and beams except for 1 sprayer to fill the AC lake.) After about 15 minutes I was pretty much running at 4X and watching; just replacing what got expended killing worms.