This topic is for discussion of map #219: Glider Factory
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=219)
Author: Grayzzur
Size: 192x126
Desc:
An enemy factory has been detected on a remote world. Can you brave the Hover Gliders and destroy it? #CRPL #NoDigitalis
Fun map, interesting approach to the gliders, and those cranes must have been difficult to make...
The start is a challenge without being restart-worthy and it remains a interesting till the end. Cracking open the shield was tense, but when I saw the emitter had changed to 90 it was kinda disappointing (especially considering the number of berthas I built not knowing how much the emitter would weaken).
I had lots of firepower lined up to hit the factory corner when the shield went down - and pretty much knocked the whole corner flat with one salvo. ;D
The cranes were neat, and I like the gliders - except it seems odd to have snipers not target them...
Great example of what someone can do with CW3. Fun to play and looking for more.
H
Great map. Really enjoyed it.
Got myself into a little scare towards the end when I suddenly saw an OVERLOAD message in the top right, then realising I accidentally nullified the second generator. Was fun though as it gave me quite a jump and got the adrenaline going a bit. Things ended up getting a little messy but thankfully I had a few Triple Berthas to hit the creeper hard.
Thanks for the great map.
Hope to see some more
I did the same thing and took out the second generator and went 'whoops'. I was thinking I had to take out the two cranes on the left.... but that was my bad and the mistake on my part made for more entertainment :)
I only had one bertha, but plenty of mortars and such. I pulled everything to the front line and managed to hold it back, but it was a close call. Fun stuff.
I did that myself on accident while play testing the map. Popped the second generator with my Berthas only half-built.
sorry for the size of this beast.
Spoiler
(http://i.imgur.com/lqDqplA.jpg)
Quote from: burguertime on February 15, 2014, 12:24:39 AM
sorry for the size of this beast.
Spoiler
(http://i.imgur.com/lqDqplA.jpg)
[ img width=200][/img ]
Quote from: burguertime on February 15, 2014, 12:24:39 AM
sorry for the size of this beast.
Spoiler
(http://i.imgur.com/lqDqplA.jpg)
Nah I think it was good without the snipers. It was part of the challenge which made you do something different.
Unlike not having totems in a map, all that usually does is just slow everything down significantly. That's the annoying one.
And anyway, you could still get round the gliders by building a bunch of collectors near their paths.
cant wait to play it :3
Quote from: Jamz on February 15, 2014, 04:13:31 AM
Unlike not having totems in a map, all that usually does is just slow everything down significantly. That's the annoying one.
And anyway, you could still get round the gliders by building a bunch of collectors near their paths.
While having no totems will slow things down, it also means you can't just turtle up safely and then click through the upgrades turning your barely surviving defenders into an unstoppable force of nature just by waiting. You have to be more careful about energy consumption and unit movement. You might as well start your slow expansion immediately, cherising each map piece you get to increase power.
Eventually there will still be a point when all you do is set up a line of relays for the last push, but it will not be your first move after setting up the initial defence and researching all the upgrades.