Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 01, 2014, 09:19:10 AM

Title: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: AutoPost on February 01, 2014, 09:19:10 AM
This topic is for discussion of map #185: teks016 stepping stones
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=185)

Author: teknotiss
Size: 153x153

Desc:
level 10 terrain is safe, but there's not a lot of it. have fun! #teks #tactics
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Helper on February 01, 2014, 09:32:06 AM
Having fun so far, but have to restart.
Jumped right in without even looking at the pieces to the puzzle.
Good stuff!
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: pawel345 on February 01, 2014, 03:01:53 PM
Nice map, but an evil one. Makes the player terraform the entire map to lvl10
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: asmussen on February 01, 2014, 05:31:58 PM
Quote from: pawel345 on February 01, 2014, 03:01:53 PM
Nice map, but an evil one. Makes the player terraform the entire map to lvl10

Ummmm... I don't know how you did it, but this map is completely doable without building any terps at all.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Helper on February 01, 2014, 08:03:01 PM
Concur - no terra-forming needed.
Just got back and finished it.
Had some fun - thanks!
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Katra on February 02, 2014, 12:07:08 AM
Terps are not needed. I found an interesting trick to catching techs that requires 1 guppy and no weapons.  ;D With a few more weapons available I was able to start expanding, and once I had a bit of bottom land and a few power zones  it became an exercise in moving the limited supply of weapons around to clear creeper and cover nullifiers.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: TLMike on February 02, 2014, 12:47:07 AM
Since Tek's maps are usually so symmetrical, I usually play them symmetrically. For this one I did a FOUR-FRONTED ASSAULT, moving North, South, East, and West, all at the same time. It was fun.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Relli on February 02, 2014, 12:47:41 AM
Quote from: Katra on February 02, 2014, 12:07:08 AM
Terps are not needed. I found an interesting trick to catching techs that requires 1 guppy and no weapons.  ;D
I found this same trick. Only when I was talking to someone in chat did I realize that the guppy isn't even necessary. Since the guppy won't pick up techs, you need a Command Node regardless. So you can just skip the guppy and use that instead.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Katra on February 02, 2014, 10:13:45 PM
But the guppy saves time. ;) With guppy I was able to build a collector on the tiny creeper free island, then drop a CN and immediately send it back to orbit.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Helper on February 03, 2014, 05:55:42 AM
@Katra - much faster to just send the CN around to each island. Drop it at the island, build the Collector in the center spot, move to the next one.
The CN is tough enough to stand the dunking in the Creeper for a couple of seconds.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: teknotiss on February 03, 2014, 11:16:08 AM
love the discussion, and i forgot about the CN's standing in C tactic, i'm glad you all enjoyed it!  8)
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: asmussen on February 03, 2014, 12:29:47 PM
I didn't find that any particular tricks were necessary. I didn't terp, or use guppies, and I just used what weapons were available on the starting platform to make the jump over to the nearest stepping stones to pick up the tech, and basically just repeated the process.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Helper on February 03, 2014, 01:15:13 PM
Quote from: asmussen on February 03, 2014, 12:29:47 PM
... I just used what weapons were available on the starting platform...
Sure - you can use that method if you just want to slowly work your way through the map. I gave the comments above for those interested in finishing in +/- 25 minutes.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Wheatmidge on February 03, 2014, 07:34:24 PM
I don't like dunking the command nodes in creeper most of the time. But I had a fun flying strategy. I filled the center island almost completely with reactors and flew the command nodes around bridging and nullifying the spore towers before they even shot their first spore. I then used a relay on the power node from each spore tower (I used sprayers to clear the power nodes) to build relays and collect all the tech. Then I just attacked everywhere.

I found this map very fun. I really enjoyed the safe spots. I wish that safe spots were more common on maps. It just made a really fun dynamic.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Grayzzur on February 03, 2014, 08:02:20 PM
Quote from: Wheatmidge on February 03, 2014, 07:34:24 PM
...flew the command nodes around bridging and nullifying the spore towers before they even shot their first spore.
They are anti-creeper spore towers. You can pretty much ignore them in the beginning. As of version 1.73, the bug was fixed where they were damaging shields.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Asbestos on February 03, 2014, 10:27:49 PM
Quote from: Wheatmidge on February 03, 2014, 07:34:24 PM
I don't like dunking the command nodes in creeper most of the time. But I had a fun flying strategy. I filled the center island almost completely with reactors and flew the command nodes around bridging and nullifying the spore towers before they even shot their first spore. I then used a relay on the power node from each spore tower (I used sprayers to clear the power nodes) to build relays and collect all the tech. Then I just attacked everywhere.

I found this map very fun. I really enjoyed the safe spots. I wish that safe spots were more common on maps. It just made a really fun dynamic.
I don't think you were supposed to nullify the spore towers before getting all of the emitters. They are AC spore towers that make AC spores. You can tell AC spore towers from regular ones by looking at them. If the thingies are white, it's AC. If they're blue, then they just fire regular spores.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: asmussen on February 04, 2014, 12:38:54 AM
Quote from: Asbestos on February 03, 2014, 10:27:49 PM
Quote from: Wheatmidge on February 03, 2014, 07:34:24 PM
I don't like dunking the command nodes in creeper most of the time. But I had a fun flying strategy. I filled the center island almost completely with reactors and flew the command nodes around bridging and nullifying the spore towers before they even shot their first spore. I then used a relay on the power node from each spore tower (I used sprayers to clear the power nodes) to build relays and collect all the tech. Then I just attacked everywhere.

I found this map very fun. I really enjoyed the safe spots. I wish that safe spots were more common on maps. It just made a really fun dynamic.
I don't think you were supposed to nullify the spore towers before getting all of the emitters. They are AC spore towers that make AC spores. You can tell AC spore towers from regular ones by looking at them. If the thingies are white, it's AC. If they're blue, then they just fire regular spores.

You can leave them alive, but it's also a legitimate tactic to nullify them for the power zones. I personally found them more useful that way than as AC spore towers.
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: teknotiss on February 04, 2014, 09:47:36 AM
Quote from: asmussen on February 04, 2014, 12:38:54 AM
Quote from: Asbestos on February 03, 2014, 10:27:49 PM
Quote from: Wheatmidge on February 03, 2014, 07:34:24 PM
I don't like dunking the command nodes in creeper most of the time. But I had a fun flying strategy. I filled the center island almost completely with reactors and flew the command nodes around bridging and nullifying the spore towers before they even shot their first spore. I then used a relay on the power node from each spore tower (I used sprayers to clear the power nodes) to build relays and collect all the tech. Then I just attacked everywhere.

I found this map very fun. I really enjoyed the safe spots. I wish that safe spots were more common on maps. It just made a really fun dynamic.
I don't think you were supposed to nullify the spore towers before getting all of the emitters. They are AC spore towers that make AC spores. You can tell AC spore towers from regular ones by looking at them. If the thingies are white, it's AC. If they're blue, then they just fire regular spores.

You can leave them alive, but it's also a legitimate tactic to nullify them for the power zones. I personally found them more useful that way than as AC spore towers.
the choice is what i was after, glad people appreciate them!
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: yum-forum on April 12, 2016, 12:01:08 PM
Very nice old tactic game. Enjoyed it!
Good evidence that Teknotiss likes Anti-Creeper!  ;)

Thank You!  :)
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Johnny Haywire on April 13, 2020, 10:31:26 PM
Just found this map - it's an old one, but pretty fun & relaxing. By "relaxing" I mean there's no way to lose. No need to rush or do anything in a particular order in order to finish.

So if you've been playing some of the tougher maps out there and just need to take a break then kick your feet up, start this map and just relax. You can even go make a hot chocolate without having to pause it. You have three CN's so you can use two of them to float around like giant UFO's and pick up stuff. They can even power up totems for ya. No worries, no stress, no threats. If that's not the scene you wanna scope and scoop, then just scoot.  ;)

Thanks for these maps, Tek!  ;D
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: teknotiss on April 14, 2020, 11:08:48 AM
Quote from: Johnny Haywire on April 13, 2020, 10:31:26 PM
Just found this map - it's an old one, but pretty fun & relaxing. By "relaxing" I mean there's no way to lose. No need to rush or do anything in a particular order in order to finish.

So if you've been playing some of the tougher maps out there and just need to take a break then kick your feet up, start this map and just relax. You can even go make a hot chocolate without having to pause it. You have three CN's so you can use two of them to float around like giant UFO's and pick up stuff. They can even power up totems for ya. No worries, no stress, no threats. If that's not the scene you wanna scope and scoop, then just scoot.  ;)

Thanks for these maps, Tek!  ;D

no worries man!  glad you like them, and i made this one for a relaxing time, hard maps are fun, but a simple one can bring it's own pleasure... i knew you had good taste already but i commend you for consuming the superior drink that is hot chocolate! ;) 8)
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: Johnny Haywire on April 14, 2020, 01:53:52 PM
AH! You ARE still around! Cool  ;D
Title: Re: Custom Map #185: teks016 stepping stones. By: teknotiss
Post by: teknotiss on April 14, 2020, 02:00:29 PM
Quote from: Johnny Haywire on April 14, 2020, 01:53:52 PM
AH! You ARE still around! Cool  ;D

yeah still about, not so active but i have a lot more free time now!