Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 23, 2013, 04:57:03 AM

Title: Custom Map #12: Collector
Post by: AutoPost on December 23, 2013, 04:57:03 AM
This topic is for discussion of map #12: Collector
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=12)

Author: J

Desc:
Part of the units map series. Play the relay map before playing this one.
Title: Re: Custom Map #12: Collector
Post by: stewbasic on February 28, 2014, 10:24:37 AM
I collected the tech and key and then left the map, and found I could build collectors on the other maps even though this map wasn't complete. Is that intended? For the other techs it seems you need to complete the map.

I guess it's hard to reproduce this, unless there's a way to reset collected map keys.
Title: Re: Custom Map #12: Collector
Post by: J on February 28, 2014, 10:56:04 AM
Quote from: stewbasic on February 28, 2014, 10:24:37 AM
I collected the tech and key and then left the map, and found I could build collectors on the other maps even though this map wasn't complete. Is that intended? For the other techs it seems you need to complete the map.

I guess it's hard to reproduce this, unless there's a way to reset collected map keys.
In story maps you couldn't simply collect the tech and key to 'get' the key, so I thought the same would apply to custom maps. It turned out it didn't. (any chance of a 'fix'?)
Title: Re: Custom Map #12: Collector
Post by: planetfall on February 28, 2014, 03:38:52 PM
Maybe have the key moved off-map at the start and then moved on top of a CN once the map is completed?
Title: Re: Custom Map #12: Collector
Post by: Clean0nion on February 28, 2014, 04:51:19 PM
Quote from: planetfall on February 28, 2014, 03:38:52 PM
Maybe have the key moved off-map at the start and then moved on top of a CN once the map is completed?
I think a simple solution is just to move the key right near to the finale.
Title: Re: Custom Map #12: Collector
Post by: stewbasic on February 28, 2014, 07:15:17 PM
Is this map meant to be possible without weapons then? It seems difficult given how quickly the central emitter overflows (and finishing a weapon map or reactor without collectors seems even worse).
Title: Re: Custom Map #12: Collector
Post by: planetfall on February 28, 2014, 07:33:37 PM
Quote from: stewbasic on February 28, 2014, 07:15:17 PM
Is this map meant to be possible without weapons then? It seems difficult given how quickly the central emitter overflows (and finishing a weapon map or reactor without collectors seems even worse).


Try taking strafers first, that one at least has energy packs. Well, that's what I did anyway.
Title: Re: Custom Map #12: Collector
Post by: deathman on January 29, 2016, 09:49:22 PM
Quote from: J on February 28, 2014, 10:56:04 AM
Quote from: stewbasic on February 28, 2014, 10:24:37 AM
I collected the tech and key and then left the map, and found I could build collectors on the other maps even though this map wasn't complete. Is that intended? For the other techs it seems you need to complete the map.

I guess it's hard to reproduce this, unless there's a way to reset collected map keys.
In story maps you couldn't simply collect the tech and key to 'get' the key, so I thought the same would apply to custom maps. It turned out it didn't. (any chance of a 'fix'?)

Hi! I'm playing this and... I get to collect the key and tech but I can't build any weapons? In fact, i can build only collectors and relays, nothing more...
Must say that i played, collected everything and finished map #1
Is this ok??? How do I do to finish the map?
Thanks ;)
Title: Re: Custom Map #12: Collector
Post by: J on January 30, 2016, 01:37:21 AM
If you don't have weapons, you have to win a map with a weapon tech first. Try sprayer, ore mine and nullifier first, then siphon and strafer, then this map. All of them have map IDs between 11 and 28.
Title: Re: Custom Map #12: Collector
Post by: Builder17 on January 30, 2016, 02:28:13 AM
Not win , but visit and collect shield keys from all these and then play normally.
Title: Re: Custom Map #12: Collector
Post by: deathman on January 30, 2016, 02:02:38 PM
Quote from: J on January 30, 2016, 01:37:21 AM
If you don't have weapons, you have to win a map with a weapon tech first. Try sprayer, ore mine and nullifier first, then siphon and strafer, then this map. All of them have map IDs between 11 and 28.

Oh! I thought the maps should be played in order... Thanks!!!