Knuckle Cracker

Knuckle Cracker => Support => Topic started by: Clean0nion on November 27, 2013, 06:39:26 PM

Title: Is there a way to choose the music for a map?
Post by: Clean0nion on November 27, 2013, 06:39:26 PM
Is there a way to set the music that plays on a map, whether that's custom music or one from the nine already in the game?
I noticed that one track is called "7-CW3-With Both Triumph and Hardship (Credits)" which implies that this piece is used only in the credits. Can this be set in other custom maps as well, or is that just the music for the after-Arca rather than Fortress of Darkness?
Title: Re: Is there a way to choose the music for a map?
Post by: nebzero on November 28, 2013, 03:21:09 AM
I would absolutely love this... I would probably end up using CW1's music... haha
Title: Re: Is there a way to choose the music for a map?
Post by: Grauniad on November 28, 2013, 08:17:38 AM
Allowing external music to be referenced/packaged with CW3 maps opens up a hornet's nest of Digital Rights issues. Hence it was much easier to suggest players listen to their own music players/soundtracks. As for choosing specific tracks, I'm not aware of any method to do that. It might be a useful addition to CRPL or a setting in the Editor to arrange a playlist.

I'll move this to support (in lieu of a suggestions board for CW3).
Title: Re: Is there a way to choose the music for a map?
Post by: nebzero on November 28, 2013, 10:24:59 PM
I know this is a wild suggestion-- but it could even be possible to 'set' playlists from Spotify in Creeper World 3 custom maps. Spotify does allow companies to use their library. That's a long shot, though.

Just give us an "unofficial" way to put custom music onto maps and we'll use it  ;)
Title: Re: Is there a way to choose the music for a map?
Post by: Clean0nion on November 29, 2013, 08:34:34 AM
Quote from: nebzero on November 28, 2013, 10:24:59 PM
Just give us an "unofficial" way to put custom music onto maps and we'll use it  ;)
Not even that. I just want to be able to put in my CRPL

once
   GetMusicVolume ->vol_original
  GetMusicVolume 0 do
     GetMusicVolume ->vol
     <-vol 1 sub SetMusicVolume
     2 Delay
  loop
   StopMusic
   "1-CW3-Desperation" PlayMusic
   <-vol_original SetMusicVolume
endonce  
Title: Re: Is there a way to choose the music for a map?
Post by: Ceraus on November 30, 2013, 01:53:42 AM
Entirely right! CW3 has enough variety in its in-mission music that just playing those tracks on cue could be used to great effect.
Title: Re: Is there a way to choose the music for a map?
Post by: knucracker on November 30, 2013, 09:47:52 AM
Setting the tracks to play, or switching to a track (all built in tracks) I could see adding.  The volume I'm a little more hesitant on.  Sometimes people just turn the volume down because of the environment they are in (boss, sleeping baby, parents, wife, husband...) or because they don't want any music or they play their own.  For a map to be able to crank up the music all of a sudden... that might not be too cool.
Title: Re: Is there a way to choose the music for a map?
Post by: Grauniad on November 30, 2013, 10:05:06 AM
I would definitely argue - to the full extent of my capability -  against allowing CRPL access to sound volume.
Title: Re: Is there a way to choose the music for a map?
Post by: Relli on November 30, 2013, 10:17:47 AM
As a compromise to that, you could allow it access only to the volume at or below what the player has it set to. So it would never be louder than you wanted, but the map makers could still do cool things with it. I don't know how hard that would be, and I have no special need for it myself, I just thought I'd throw that out there.
Title: Re: Is there a way to choose the music for a map?
Post by: Lost in Nowhere on November 30, 2013, 10:26:49 AM
Or the volume could just be a percentage of what is set in the options menu.
Title: Re: Is there a way to choose the music for a map?
Post by: Grauniad on November 30, 2013, 10:27:42 AM
Only solve problems that require solving.
Title: Re: Is there a way to choose the music for a map?
Post by: kwinse on November 30, 2013, 10:38:36 AM
That could still be used maliciously. Set the music to like 1% to lure users to crank their speakers to hear it, then turn it back up to the max and blast their ears.
Title: Re: Is there a way to choose the music for a map?
Post by: Kharnellius on December 01, 2013, 04:08:51 PM
Quote from: kwinse on November 30, 2013, 10:38:36 AM
That could still be used maliciously. Set the music to like 1% to lure users to crank their speakers to hear it, then turn it back up to the max and blast their ears.

Yes, and you could also make a CRPL script that made all your buildings blow up after a few minutes of gameplay.

Point being, there's a million other things you could do to screw with players that are not blocked so I don't understand why you'd worry about someone going out of their way to produce the scenario you just mentioned when there are tons of others way someone could grief a player that aren't stopped.
Title: Re: Is there a way to choose the music for a map?
Post by: nebzero on December 01, 2013, 09:39:36 PM
I do think the solution to this fabricated and hypothetical problem with 'sound volume' is simple... Just don't allow anyone but the user to control master volume (and even above that, they have their own computer's volume to control...)


Also, since the music from Creeper World 1 is royalty free (such as Arcadia) it would be awesome to be able to use it-- if not, that's cool too. Any control over music would be awesome.
Title: Re: Is there a way to choose the music for a map?
Post by: Grayzzur on December 02, 2013, 02:49:25 PM
Quote from: Kharnellius on December 01, 2013, 04:08:51 PM
Quote from: kwinse on November 30, 2013, 10:38:36 AM
That could still be used maliciously. Set the music to like 1% to lure users to crank their speakers to hear it, then turn it back up to the max and blast their ears.

Yes, and you could also make a CRPL script that made all your buildings blow up after a few minutes of gameplay.

Point being, there's a million other things you could do to screw with players that are not blocked so I don't understand why you'd worry about someone going out of their way to produce the scenario you just mentioned when there are tons of others way someone could grief a player that aren't stopped.

The difference is that blowing up their buildings is only annoying and frustrating to the player, and may make them not want to play your maps anymore.

Jacking up the volume affects the environment they are in outside of the game -- it can affect other people in the room or building. In a worst case scenario, you might be able to cause damage to the player's ears if they have headphones on.
Title: Re: Is there a way to choose the music for a map?
Post by: Clean0nion on December 02, 2013, 04:03:20 PM
Let's just agree that we shouldn't be able to change volume.
Title: Re: Is there a way to choose the music for a map?
Post by: nebzero on December 02, 2013, 11:33:03 PM
Quote from: nebzero on December 01, 2013, 09:39:36 PM
I do think the solution to this fabricated and hypothetical problem with 'sound volume' is simple... Just don't allow anyone but the user to control master volume (and even above that, they have their own computer's volume to control...)
Title: Re: Is there a way to choose the music for a map?
Post by: Kingo on December 03, 2013, 12:38:23 AM
How did we get from a discussion regarding being able to change the music for a map to sound volume?
We should get back on topic. I'll bet graunidad is just waiting with the lock and key for this thread...
Title: Re: Is there a way to choose the music for a map?
Post by: JF-T on December 17, 2013, 04:52:29 PM
I agree. We can all agree that music volume should never exceed the level set in the settings menu as it can get pretty loud and some of us may be trying to play this game at school or behind their boss's or baby's back.
I imagine one day someone will find a way to do this with CRPL, if anything one could get it to work like "Move tracks here and rename to track1.mp3, track2.mp3 and so on" So you could just substitute music with your own instead of having a set or fixed selection.

But then there'd be the whole bit about if the CRPL would only target specific lengths of those song tracks, or the whole song, which would either cut some songs off, or not at all.

The difference between music and sound volume is... well about the exact same amount of nothing. Sounds are incredibly short... sounds, and music is just a large array and variety of sounds, so they're really one and the same, save for length.

If this sort of thing, at least to substitute sounds if not music, then I'd imagine there'd be that one map with that loud sound that jumpscares you.

I think I rather like that idea actually.

Sure there's the whole Digital Rights Act thing, but I'm not aware of it's policies (mostly because there's no real reason for it to exist in my mind) so I can't say for sure whether or not it'd be a problem for the game as a whole.

But maybe there might be a way to just substitute the music in the game itself instead of a whole map in the future, that way, any violations of any act or agreement would be entirely on the shoulders of those who those who actually do it, instead of the creators. I think that'd be a bit of a work-around in a way.