Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: Duomaxwel on October 05, 2013, 12:07:07 AM

Title: Where did you get stuck? (Arc Missions)
Post by: Duomaxwel on October 05, 2013, 12:07:07 AM
Which Arc missions stumped you so far. For me there's only one, Vapen on Frykt. So until I can think of a better way, it's time for a break.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: CobraKill on October 05, 2013, 12:16:24 AM
Quote from: Duomaxwel on October 05, 2013, 12:07:07 AM
Which Arc missions stumped you so far. For me there's only one, Vapen on Frykt. So until I can think of a better way, it's time for a break.

Wait until Farbor :P
Title: Re: Where did you get stuck? (Arc Missions)
Post by: TonyP2000 on October 05, 2013, 02:55:17 AM
I honestly never beat farbor....I got too busy with school to finish the whole story.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Valley on October 05, 2013, 03:19:03 AM
Quote from: CobraKill on October 05, 2013, 12:16:24 AM
Quote from: Duomaxwel on October 05, 2013, 12:07:07 AM
Which Arc missions stumped you so far. For me there's only one, Vapen on Frykt. So until I can think of a better way, it's time for a break.

Wait until Farbor :P

Yup where I'm at now. I personally hate time events, but it does add a nice dynamic.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: pawel345 on October 05, 2013, 03:21:00 AM
Done it all in one go :P 5 hours
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Shrike30 on October 05, 2013, 06:24:30 AM
Stuck?  The game came out *today* and people are stuck? :)

Finished up the Arc (far too late at night, but yeah).  Good times :D
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Helper on October 05, 2013, 06:40:47 AM
Quote from: Duomaxwel on October 05, 2013, 12:07:07 AM
Which Arc missions stumped you so far. For me there's only one, Vapen on Frykt. So until I can think of a better way, it's time for a break.

If you give us some details on where you're stuck, maybe someone can post a hint.
H
Title: Re: Where did you get stuck? (Arc Missions)
Post by: BGMFH on October 05, 2013, 06:48:19 AM
Quote from: Duomaxwel on October 05, 2013, 12:07:07 AM
Which Arc missions stumped you so far. For me there's only one, Vapen on Frykt. So until I can think of a better way, it's time for a break.

Vapen is all about timing, and using shields and reactors properly IMO.  I think Im in like 10th on time for that one, need to redo it and get my time down.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Helper on October 05, 2013, 07:00:04 AM
I didn't use any shields on Vapen.
For me it followed the classic CW tactic of building power (layout your Collectors for 3xCN's, plus the Forge), add in your Reactors, and build your defenses at the last possible moment.

And save, save, save...as has already been mentioned.
:)
H
Title: Re: Where did you get stuck? (Arc Missions)
Post by: platinawolf on October 05, 2013, 10:26:46 AM
Soo, how do you beat Farbor? I guess my tactics tend to be on the slow side but,,, Games are supposed to be fun, so what if it takes me 30 minutes to win a map :P I like my terps! Ground goes up, ground goes down!
Title: Re: Where did you get stuck? (Arc Missions)
Post by: teknotiss on October 05, 2013, 10:31:44 AM
there are a few methods that work. it sort of depends on how much you want to adapt your play style.
i only secured the 2 islands with a single emitter, then i built a bertha on each PZ and a large number of mortars, blasters and shields, plus some guppies.
once the attack groups were done i went for a kill against the construction area. i missed it by a few seconds, but it left me able to push on and kill the fianal emitter fairly easily. i didn't build any terps or air units apart from guppies (i love terps but time v energy made it too tricky,and the pay off wasn't obvious so i just crammed reactors wherever i could).
hope that helps
Title: Re: Where did you get stuck? (Arc Missions)
Post by: TonyP2000 on October 05, 2013, 11:02:33 AM
Quote from: Shrike30 on October 05, 2013, 06:24:30 AM
Stuck?  The game came out *today* and people are stuck? :)

Finished up the Arc (far too late at night, but yeah).  Good times :D

I had this game for over a year (well technically story missions were completed in the last few months) and I still never beat. To see that people have already beat in one day says a lot lol.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: platinawolf on October 05, 2013, 03:29:54 PM
Gosh, Karbor wasn't as bad as I thought... Sure, there's no way I can reach the first deadline but once the ship is assembled it needs a minute to reach the totem... And then it needs 20 minutes or so to charge... Much easier with that much time at your disposal ^^*
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Cruster on October 05, 2013, 05:03:49 PM
Navox Tiplex is giving me some trouble. I can't seem to stem the flow to get at those nodes. Bombing didn't seem to have much effect, the sprayer(s) seem unable to stem the flow. I've tried Terping which holds back the flow for a while and then I get over run again!

Any tips ?  :)  (will be gratefully received)
Title: Re: Where did you get stuck? (Arc Missions)
Post by: tmpusr on October 05, 2013, 05:46:56 PM
Farbor is really frustrating....

I'm eager to continue the game, see more missions, but I can't seem to get past that one.
Don't really like time limits at all, but that may just be me..
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Duomaxwel on October 05, 2013, 05:56:39 PM
I keep hearing of this dreaded Farbor... I have to go there as soon as I get unstuck with Krig. Digitalis is usually my undoing..
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grauniad on October 05, 2013, 06:46:46 PM
Here is some redacted advice I posted in chat on how to approach Farbor. Maybe it's helpful to others as well.

(17:04:35) Grauniad: There are two stages
(17:04:45) Grauniad: the first stage is pre-completion of the unit

(17:05:02) Grauniad: this can be delayed bu some amount if you can kill the harvesters fast enough. Harvesters can be killed by snipers.

(17:05:37) Grauniad: but this strategy is probably hardest, since you have to take all the remote ore collection sites
(17:05:57) Grauniad: It's not a serious strategy. :)
(17:06:51) Grauniad: you can, if you can multitask, place a CN on the top island and collect ore and build a Forge up there as well as use  the lower island in both a strategy that can aim for take-out in phase 1 or phase 2.

(17:07:18) Grauniad: take out the emitter on both the top island and the lower island.

(17:07:50) Grauniad: use the PZ on the lower island as a long-range Relay that can reach all the way to the mainland.


(17:09:09) Grauniad: build about two Sprayers that you can charge to their max (50), about 3-8 Pulse Cannon and 4 Mortars if you are planning for casualties.

(17:10:21) Grauniad: Check where the relay will connect on the mainland (try the higher level of ground. Carefully drop the two sprayers and half your invasion force around it.
(17:10:47) Grauniad: keep the other half in reserve - start flying them over after the others are half-way there.

(17:11:07) Grauniad: as soon as you clear any ground, build the relay.
(17:12:04) Grauniad: now you're set for the battle of your life... if you are going for a stage2 victory, ignore the building pad for the vessel, but take out the emitter and spore towers and charge towards the top structure.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Valley on October 05, 2013, 08:02:50 PM
Quote from: Grauniad on October 05, 2013, 06:46:46 PM

(17:05:02) Grauniad: this can be delayed bu some amount if you can kill the harvesters fast enough. Harvesters can be killed by snipers.


Wish I would have known about this.. Probably would have made it a lot easier..
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Valley on October 05, 2013, 08:04:56 PM
Quote from: TonyP2000 on October 05, 2013, 11:02:33 AM
Quote from: Shrike30 on October 05, 2013, 06:24:30 AM
Stuck?  The game came out *today* and people are stuck? :)

Finished up the Arc (far too late at night, but yeah).  Good times :D

I had this game for over a year (well technically story missions were completed in the last few months) and I still never beat. To see that people have already beat in one day says a lot lol.

It took me about 2-3 restarts to get a feel for it.. Then it was all about strategy, timing, and energy.

I fought on two fronts, top left and bottom right.. It maybe was a waste of time.. But the energy I collected from it helped me build up reactors and untimely, tons of berthas.. Even with all the firepower I had, I barely got by, with it being at 99%..
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Helper on October 05, 2013, 08:27:12 PM
Quote from: Cruster on October 05, 2013, 05:03:49 PM
Navox Tiplex is giving me some trouble. I can't seem to stem the flow to get at those nodes. Bombing didn't seem to have much effect, the sprayer(s) seem unable to stem the flow. I've tried Terping which holds back the flow for a while and then I get over run again!

Any tips ?  :)  (will be gratefully received)

The key (for me) was setting up on the right side and building a good spread of Collectors. You will get the second CN within a few seconds and can immediately drop it on the left side and start another spread.

You will have plenty of time to build the weapons you need - but getting that second CN going was the key for me.

Spoiler
Keep in mind that when you destroy at target, you create a Power Zone (PZ). Any piece you place in a PZ has vastly increased powers and range...including Nullifiers.
[close]


EDIT:
Tried to insert a .jpg into the Spoiler function, but can't figure it out. I think I've seen others do that before.
H
Title: Re: Where did you get stuck? (Arc Missions)
Post by: teknotiss on October 05, 2013, 09:14:35 PM
Quote from: Helper on October 05, 2013, 08:27:12 PM
EDIT:
Tried to insert a .jpg into the Spoiler function, but can't figure it out. I think I've seen others do that before.
H

you can use a site like imgur etc to get a forum hosting code that you can copy and paste into the spoiler. if you can do it with the forums tools i dunno how  ::)
Title: Re: Where did you get stuck? (Arc Missions)
Post by: hapes on October 05, 2013, 11:14:17 PM
Farbor strategy that I used, ended with 76% on stage 2:

Spoiler


This is a stage 2 victory.  Ignore the ships taking ore from the mines.  I didn't use any AC at all, so don't bother with the ore mines.

Two command nodes.  One in upper left, one in lower right.  Keep the time rate slow, it will give you time to think. 
On each island, build collectors slowly.  This is more efficient than spamming, because the power from the earlier collectors speeds construction of the later collectors.  This is common CW tactics.  Be careful that the creeper doesn't overwhelm.  Once you get about 8 collectors, you better start throwing down some cannons.  4 will hold the creeper off, toss a mortar in once you have built your power network.  Don't forget the beams, to stop incoming air attacks.  Knock out the emitters, clean up the islands, finish your network.

On the lower island, put a relay in the PZ.  On the upper island, put a Bertha in the PZ.  Build a Bertha on the lower island, but not in the PZ.  Focus both Berthas on the point on the main island where you have determined a relay can go (a little inland of that, so it's most effective).  Build up a landing force of maybe 10-15 cannons, several mortars.  Snipers will help when you head up to the air defense tower, but aren't necessary right away.  An extra anti-air weapon will help, because if the air towers hit your relay or any points near it, you'll have to re-do, and maybe miss. 

Ship this landing force over to the point on the island where the relay will be, making sure to leave room for the relay.  Once you start sending, start placing the relay in the spot until it actually sticks.  Your ships will run out of juice, but if you built enough of them, they'll hold the creeper off until the relay is built, and then the assault force will be powered.  Build north to where you can take out the air defense tower (whatever it's called).  Use your Berthas to help clear the path.

While that's building, on BOTH islands, throw down a TON of guppies.  I had about 10 per island, maybe more.  Also build another assault force, maybe twice the size of the initial force.

Once the air defense tower is gone, the FINAL BATTLE begins.

Ship ALL assault forces to the build site.  Once they're about halfway there, send all your guppies to points around the perimeter, so the assault force can have power.  An important point:  make room for a nullifier by the build site, and make sure a guppy can feed packets to that site.  As with the relay before, you may lose some ships, and you may lose some guppies, but there should be enough to hold the line long enough to get the nullifier to fire. 

And that's that!
[close]
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Locclo on October 05, 2013, 11:47:00 PM
I seem to be stuck on Krig. It's not a matter of it being too hard, it's a matter of me not knowing what in the bleeding hell I'm supposed to do to finish the map. There are no new techs for the world, and the only thing I got from Lia was that she didn't know how you were going to deal with the thing floating in space...

Am I missing something really obvious here?
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Karsten75 on October 06, 2013, 12:09:30 AM
Quote from: Locclo on October 05, 2013, 11:47:00 PM

Am I missing something really obvious here?

Probably. How about killing "the thing in space?" :)
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Locclo on October 06, 2013, 12:33:44 AM
Quote from: Karsten75 on October 06, 2013, 12:09:30 AM
Quote from: Locclo on October 05, 2013, 11:47:00 PM

Am I missing something really obvious here?

Probably. How about killing "the thing in space?" :)

Well no kidding. But how do I do it? I can't exactly build things in space with no ground, and I can't construct ground on space with terps.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: BGMFH on October 06, 2013, 12:41:33 AM
Quote from: Locclo on October 06, 2013, 12:33:44 AM
Quote from: Karsten75 on October 06, 2013, 12:09:30 AM
Quote from: Locclo on October 05, 2013, 11:47:00 PM

Am I missing something really obvious here?

Probably. How about killing "the thing in space?" :)

Well no kidding. But how do I do it? I can't exactly build things in space with no ground, and I can't construct ground on space with terps.

Start in Top left, expand your network, build defenses, etc.

Bottom left corner of the large continent will let a mortar hit the SW island

The emitters floating in space are all on floating islands, and leave PZs.

I used the one between the SW island and the SE mainland as a PZ'd relay point.

Somewhere (2 spots) on the SE mainland are places where a nullifier can hit an emitter if placed carefully.

A nullifier placed on a PZ has a huge range.

Good luck!
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Locclo on October 06, 2013, 12:49:09 AM
Quote from: BGMFH on October 06, 2013, 12:41:33 AM
Quote from: Locclo on October 06, 2013, 12:33:44 AM
Quote from: Karsten75 on October 06, 2013, 12:09:30 AM
Quote from: Locclo on October 05, 2013, 11:47:00 PM

Am I missing something really obvious here?

Probably. How about killing "the thing in space?" :)

Well no kidding. But how do I do it? I can't exactly build things in space with no ground, and I can't construct ground on space with terps.

Start in Top left, expand your network, build defenses, etc.

Bottom left corner of the large continent will let a mortar hit the SW island

The emitters floating in space are all on floating islands, and leave PZs.

I used the one between the SW island and the SE mainland as a PZ'd relay point.

Somewhere (2 spots) on the SE mainland are places where a nullifier can hit an emitter if placed carefully.

A nullifier placed on a PZ has a huge range.

Good luck!

Wow, I have no idea how I missed that - for some reason I got it in my head that those spore towers were just floating in space. I kept thinking that I must have been missing a tech that would let me do something with space.

Thanks!
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Cruster on October 06, 2013, 05:31:18 AM
Quote from: Helper on October 05, 2013, 08:27:12 PM
The key (for me) was setting up on the right side and building a good spread of Collectors. You will get the second CN within a few seconds and can immediately drop it on the left side and start another spread.

You will have plenty of time to build the weapons you need - but getting that second CN going was the key for me.

Spoiler
Keep in mind that when you destroy at target, you create a Power Zone (PZ). Any piece you place in a PZ has vastly increased powers and range...including Nullifiers.
[close]


EDIT:
Tried to insert a .jpg into the Spoiler function, but can't figure it out. I think I've seen others do that before.
H

Thanks Helper :D I did it! - CW3 is so addictive. I was up waaaay too late last night ;D
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Helper on October 06, 2013, 05:42:23 AM
@Cruster -
Glad to help and glad you made it.
As far as that 'waaaay too late' part...at least you're in good company.
:)
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Hairball on October 06, 2013, 09:35:39 AM
If you're still having trouble with Farbor, here's a little help:

Spoiler

[Edit: combined the two strategies I mentioned and added a screenshot]

At the very very beginning, I put two CNs at the bottom of the main island as far to the right as they will go.  Then I put a nullifier placed precisely so it will take out the bottom right ore processor and the spore tower at the same time.  Right under it, I placed a cannon and under that two collectors.   If you do it just right, the cannon becomes active long enough to protect the nullifier until it's done (I have tried this with only one CN there and it doesn't finish in time, you need two working together briefly).  

With the third one, put it at the top right of the mainland right near the ... whatever the thing that makes runners is called.  Put two collectors down to the right and then one nullifier.  The collectors help you get enough power in time -- and the topmost collector also serves to take the 'stun' instead of your nullifier if you make sure it's closer to the runners. 

Voila, you've taken out 1/4th of the ore processing, half the spores and half the runners and have two PZs to use later. 

(http://i.imgur.com/sisse3u.png)

After:
(http://i.imgur.com/pCwpsaR.png)
[close]
Title: Re: Where did you get stuck? (Arc Missions)
Post by: wrongexperiment on October 06, 2013, 12:08:25 PM
I can not get past Farbor...

If some one could make a walk through video it would be greatly appreciated.

I have died with seconds to spare each time... I have tried different strategies and lost every attempt I made I get my nullifier about half way charged and lose... Its very frustrating. 

Title: Re: Where did you get stuck? (Arc Missions)
Post by: Hairball on October 06, 2013, 12:12:30 PM

Yeah I still can't win either.  I get within range of the ship and as soon as I start building an emitter time is out. :(  So close.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: wrongexperiment on October 06, 2013, 01:25:33 PM
Just beat Farbor. I did what some one else said earlier which was to take out a ore thing right from the start then move away... It worked well, I finished at 80% or so. Berthas on the power area wipe out creeper. Makes a hell of a difference if anyone is having trouble with Farbor i put a couple berthas up and it was all smooth sailing from there wasn't even a challenge...
Title: Re: Where did you get stuck? (Arc Missions)
Post by: TonyP2000 on October 06, 2013, 01:32:31 PM
Having finally bet the campaign, I must say that farbor is the hardest mission.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: DaPatman on October 06, 2013, 02:56:19 PM
Ruine.

I can't seem to get enough energy to keep my beams supplied before the spores start coming.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Michionlion on October 06, 2013, 03:05:15 PM
You're probably building too many beams, DaPatman.  1 beam can take 2 spores before it has to charge.  I would suggest only using around 5, spaced out around the island.  You should be able to keep those up.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: DaPatman on October 06, 2013, 04:07:55 PM
I'm using 4, and that still seems to require too much energy. I can't get enough reactors built in time.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grabarz19 on October 06, 2013, 04:29:44 PM
The way I beat Farbor was probably quite not planned, but I wasn't even close to losing it when I beat it.
Spoiler
(http://gyazo.com/d8dac6f0ce43c40382276318cb9df41e.png)
[close]

I settled on both north-west and south-east islands and started to slowly build by network with primary goal being to defeat the Emitters on these islands. That took me a while. After I liberated both islands, I started amassing reactors with one goal in mind -> to take over the middle island using Guppies and a ton of blasters being directly supplied. Then I slowly worked over the island to in the end take out the ship, completely ignored the west part of the map.

Spoiler
(http://gyazo.com/6ace764a34f8d4e3582b02d1dea7a978.png)
[close]
Title: Re: Where did you get stuck? (Arc Missions)
Post by: cooltv27 on October 06, 2013, 04:36:46 PM
for one whole day, I was stuck on farbor, then I finally figured it out (a whole day of trial and error)

if you want harder try to get the speed ending on arca, much harder...
you have to beat the level in under 2:30
Title: Re: Where did you get stuck? (Arc Missions)
Post by: DaPatman on October 06, 2013, 06:02:00 PM
Okay, I've beaten it now. I placed both command nodes on the centre island and overbuilt much less than I had been.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: JF-T on October 06, 2013, 07:23:29 PM
Farbor. Can';t get past it for the life of me. I can clear the first two islands fine before the ship gets to 29%, but after that my speed jsut dies totally to a crawl.
Seriously can't for the life of me figure out a good strategy to clear a small bit of land across a space gap without using a bertha since that would take forever to arm to be honest.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: cooltv27 on October 06, 2013, 07:30:52 PM
Quote from: JF-T on October 06, 2013, 07:23:29 PM
Farbor. Can';t get past it for the life of me. I can clear the first two islands fine before the ship gets to 29%, but after that my speed jsut dies totally to a crawl.
Seriously can't for the life of me figure out a good strategy to clear a small bit of land across a space gap without using a bertha since that would take forever to arm to be honest.
on the top island I had a bertha on the power zone, on the bottom relay to reach the middle island. build lots of cannons and mortars and find a place a relay can reach the PZ one on the bottom island, fire the PZ bertha and send all your units next to the location of main island and if you had enough, they will destroy the creeper and you have enough time to build the relay and power them, then its off from there.
I did this as I ignored the other islands, I really only cared about the corners and main island. with my style I got a p2 victory with the totem at about 84%-87% because im not very fast.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Hairball on October 06, 2013, 10:50:32 PM
One of my problems with Farbor is a dumb mistake. 


Spoiler

Toward the end, since I'd connected one island to the mainland, I had one side low on power/ore and the other side with more.  I tried fixing that with guppies but that's not very efficient.

The answer: once you get a foothold on the mainland, connect your other island too.  Don't waste a PZ, just use relays to connect via the little tiny island.
[close]



Title: Re: Where did you get stuck? (Arc Missions)
Post by: Bisounours42 on October 07, 2013, 10:25:36 AM
Hello,

I'm stuck on Krig and I have no f***ing idea how to do it.

I secured the starting area and the wouth west island, but then I don't know what to do.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Lost in Nowhere on October 07, 2013, 10:26:28 AM
I'm currently stuck on Farbor. By the time I got a foothold on the center island, the totem was at about 50%. It went off when the nullifier for it was half charged.
Edit - And just finished with it at 93%
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Helper on October 07, 2013, 10:49:20 AM
It will really help us give precise advice if you will post a screen shot of where you are in a game.

Simply hit the "F12" key, then navigate to C:\Users\UserName\Documents\CreeperWorld3\Screenshots

The image captured by the F12 key will give us the information we need to help.

H
Title: Re: Where did you get stuck? (Arc Missions)
Post by: albrittbrat on October 07, 2013, 10:15:53 PM
I am also stuck on Farbor, have tried 6 times so far and haven't even come close to winning.
So, unrelated and kind of nit-picking at the story, but it seems like a bit of a stretch that Skars gets to the planet right as the ship starts to build energy to destroy the star system. On the other missions the mentality is that your presence activates the technology, but on Farbor, it doesn't make sense that your presence would activate the technology, because the data streams were already going on before you got there. And then you conveniently only have a specific 38 minute time frame to defeat an insane amount of creeper across irritatingly wide gaps.
Again, just nit-picking, this is a fantastic game and I am SO excited that it is finally out! Great job to Virgil for the next installment in my favorite RTS series of all time!
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grauniad on October 07, 2013, 10:20:38 PM
Quote from: albrittbrat on October 07, 2013, 10:15:53 PM

So, unrelated and kind of nit-picking at the story, but it seems like a bit of a stretch that Skars gets to the planet right as the ship starts to build energy to destroy the star system.

Actually, it *might* make sense if you are able to defeat the structure and progress to the next map... :)
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Helper on October 08, 2013, 06:31:28 AM
Quote from: albrittbrat on October 07, 2013, 10:15:53 PM
I am also stuck on Farbor, have tried 6 times so far and haven't even come close to winning.

Telling us you are 'stuck' has no value in providing us with information we can use to help. Read my earlier post and show us a screenshot.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Katra on October 08, 2013, 10:50:34 AM
I needed two restarts to finish Farbor in time. (My first try my nullifier on the special totem was charging when the planet went boom ... Soooo annoying.) Otherwise I was able to play straight through the story missions.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Wally on October 08, 2013, 12:04:16 PM
Quote from: Bisounours42 on October 07, 2013, 10:25:36 AM
Hello,

I'm stuck on Krig and I have no f***ing idea how to do it.

I secured the starting area and the wouth west island, but then I don't know what to do.

Hello

You need to destroy all creeper emitters on the map, including spore towers : the central area and other spore tower on small islands need to be cleared out.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Neko187 on October 08, 2013, 12:09:38 PM
Quote from: Wally on October 08, 2013, 12:04:16 PM
Quote from: Bisounours42 on October 07, 2013, 10:25:36 AM
Hello,

I'm stuck on Krig and I have no f***ing idea how to do it.

I secured the starting area and the wouth west island, but then I don't know what to do.

Hello

You need to destroy all creeper emitters on the map, including spore towers : the central area and other spore tower on small islands need to be cleared out.

Use PZ'd nullifiers, and lots of airpower to mount a guppy-powered assault on the south east island.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: iamted on October 08, 2013, 06:31:46 PM
Quote from: Grauniad on October 07, 2013, 10:20:38 PM
Quote from: albrittbrat on October 07, 2013, 10:15:53 PM

So, unrelated and kind of nit-picking at the story, but it seems like a bit of a stretch that Skars gets to the planet right as the ship starts to build energy to destroy the star system.

Actually, it *might* make sense if you are able to defeat the structure and progress to the next map... :)

maybe my head is still in a fog from all the playing i have done, but it still doesn't make sense after finishing the game. 
Spoiler
how can he be both platius and abraxius ( ok so i am sure i got both names wrong)  at the same time? when does it end?
[close]
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Michionlion on October 08, 2013, 07:09:22 PM
Spoiler
It doesn't end.  The ARK is the all-powerful device, the singleton of our universe.  It has the power of different eventualities - basically time travel.
[close]
Title: Re: Where did you get stuck? (Arc Missions)
Post by: thejoe66 on October 08, 2013, 07:18:36 PM
My question is where is the relley hard map that EVERYONE has something to say about it like horror or tucana I know that there where some hard maps but nothing made me pee my pants. the map where you had to stop
Spoiler
the prisimship
[close]
was where i thothe i was screwed but that that second chance made things way to e-z for me. I will admit the map was one of the harder one's
Title: Re: Where did you get stuck? (Arc Missions)
Post by: crazyone76 on October 17, 2013, 04:14:17 AM
what I did for Farbor was secure the north western and south eastern islands, spam them with collectors build 2 blasters on the middle 'ring' of terrain after that a sprayer and 1 tower a island for spore protection. usually I then get into a stalemate with the creeper.
I build 2-3 reactors on both islands and put down the forge build a mortar on both islands and 2 snipers on both for the drill ships.
with the weapons I can nullify the emmiters and then you just spam reactors on the little mountains and when finished spam berthas with at least one in the nullified emitters spot for awesome destruction. I then focuse all the big berthas on the area north west of the anti air shield and send in a squadron of blasters. once you have a foothold instead of going for the construction site (probably too late anyway) try to nullify the emitter in the middle and the aa shield. once you get rid of those you pretty much just have hurry to the totem. I won this way with the totem being charged at 79%
hopefully this will help some people
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Loyal on October 18, 2013, 03:16:10 PM
Re: FARBOR.
As a reminder for "crawler" players like myself, Snipers can and will fire on the harvesters that come in range. Two snipers per ore deposit should be enough to keep any Harvesters in range from escaping with the ore, greatly slowing the rate at which the ship is built. Three or four (depending on placement) will allow you to destroy the harvesters before they can even land, allowing you to take the ore for yourself. Aside from the initial investment, this is not as expensive as it sounds since they only need to deal with harvesters about once per minute.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: DragonRR on October 21, 2013, 04:07:59 PM
Another RE: FARBOR!

I haven't seen this mentioned but I'm sure it will have been. On many of the later maps I built shields outside of the firezones, let them build up a full charge and then moved them along with a couple of cannons & other backup to a creeper infested area. it doesn't always work but as long as you can get power to the location fairly quickly it will repair and remove the creeper before being destroyed. I beat FARBOR on my second attempt using this method from the top left. I didn't even know that you could kill the harvesters and I still finished with around 10% left.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: TonyP2000 on October 21, 2013, 04:53:57 PM
Here is how I beat Farbor:

http://www.youtube.com/watch?v=Gz-QLtpPX3I

Quote from: thejoe66 on October 08, 2013, 07:18:36 PM

My question is where is the relley hard map that EVERYONE has something to say about it like horror or tucana I know that there where some hard maps but nothing made me pee my pants. the map where you had to stop
Spoiler
the prisimship
[close]
was where i thothe i was screwed but that that second chance made things way to e-z for me. I will admit the map was one of the harder one's

That is literally the map people are having trouble with. Farbor, some people handled it way better than others.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Amram on October 22, 2013, 11:59:14 PM
Quote from: Loyal on October 18, 2013, 03:16:10 PM
Re: FARBOR.
As a reminder for "crawler" players like myself, Snipers can and will fire on the harvesters that come in range. Two snipers per ore deposit should be enough to keep any Harvesters in range from escaping with the ore, greatly slowing the rate at which the ship is built. Three or four (depending on placement) will allow you to destroy the harvesters before they can even land, allowing you to take the ore for yourself. Aside from the initial investment, this is not as expensive as it sounds since they only need to deal with harvesters about once per minute.
This was my approach to it, bagged first stage at 87%, I owned EVERYTHING except for the main island, and had WAY more AC than I was spending with a dozen sprayers.  Combined with range upgrades and bertha's it made invading the main island a cinch.  Bertha's cleared a spot, sprayers held it.

You get quite a bit more time by preventing the ship from using those ore deposits.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: squallsoft on October 25, 2013, 02:57:29 PM
Im STILL stuck on Fabor. Talk about a difficulty spike! You need to be perfect on that map. GRRRR
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grauniad on October 25, 2013, 03:21:12 PM
We're all cheering for you. Kick your game up a notch and you will win for sure. You do know there are two stages, and that the 2nd stage allows for about 20 additional minutes, right?
Title: Re: Where did you get stuck? (Arc Missions)
Post by: squallsoft on October 25, 2013, 03:40:44 PM
Yea, I still fail :-p    Ill keep trying! Thanks for the support!!
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Helper on October 25, 2013, 04:57:59 PM
Quote from: Helper on October 07, 2013, 10:49:20 AM
It will really help us give precise advice if you will post a screen shot of where you are in a game.

Simply hit the "F11 or F12" key, then navigate to C:\Users\UserName\Documents\CreeperWorld3\Screenshots

The image captured key will give us the information we need to help.

H

@squallsoft - if you give us some details, maybe someone can help you out.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: TonyP2000 on October 26, 2013, 02:48:58 AM
Quote from: squallsoft on October 25, 2013, 02:57:29 PM
Im STILL stuck on Fabor. Talk about a difficulty spike! You need to be perfect on that map. GRRRR

Have you checked my youtube vid of it? It shows a pretty good set up on how to beat it. Plus I beat it in phase one, so if you are not fast enough, seeing what I do will put you in a good position to take out phase 2.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: DMCH on October 27, 2013, 08:17:20 AM
Stuck on Lemal. Those moving patches of creeper always get through whatever defenses I put in their way. Tried putting down AC, but always seem to run out of ore. Any pointers?
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Michionlion on October 27, 2013, 09:01:17 AM
Quote from: DMCH on October 27, 2013, 08:17:20 AM
Stuck on Lemal. Those moving patches of creeper always get through whatever defenses I put in their way. Tried putting down AC, but always seem to run out of ore. Any pointers?
At least 10 blasters and mortars, then relays.  Or use strafers to clear an area and land a CN.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: DMCH on October 27, 2013, 11:51:05 AM
Thanks, will give it a go tonight.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grauniad on October 27, 2013, 11:55:53 AM
Quote from: DMCH on October 27, 2013, 08:17:20 AM
Stuck on Lemal. Those moving patches of creeper always get through whatever defenses I put in their way. Tried putting down AC, but always seem to run out of ore. Any pointers?
You could use Terps to level the tracks a little and give yourself a better firing range... Then you don't need that many. Also use some upgrades in range and firing speed.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: squallsoft on October 28, 2013, 09:57:56 AM
Thanks, Tony. I will give it a try later today and post my results!
Title: Re: Where did you get stuck? (Arc Missions)
Post by: ctuna on October 28, 2013, 11:17:08 AM
Seems I need a little help on Otrav; I've tried syphoning the energy, building reactors, nullifying both the NW hilltop transmitters and building a bertha in one of the PZ's, but then still can't seem to get enough attacking force to keep the creeper from overwhelming me. Any hints?
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grauniad on October 28, 2013, 11:28:49 AM
Quote from: ctuna on October 28, 2013, 11:17:08 AM
Seems I need a little help on Otrav; I've tried syphoning the energy, building reactors, nullifying both the NW hilltop transmitters and building a bertha in one of the PZ's, but then still can't seem to get enough attacking force to keep the creeper from overwhelming me. Any hints?

Make a rush for the top-left hilltop. have just enough blasters on the left of the channel separating your landing sites to keep the shallow creeper at bay. I never built Berthas, but built a forge and concentrated on upgrading my unit capabilities.  I think it's possible to kill at least two units on the hilltops before the roving force fields begin  to impact you. Shields also play well here.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: ctuna on October 28, 2013, 11:32:08 AM
Thanks, Grauniad, I'll try it that way. I haven't figured out what the hilltops really do, but maybe if I get further into the mission it will be clear.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grauniad on October 28, 2013, 11:40:50 AM
There are two roving inverted force fields. When they come  to pause on a hilltop with a device on it, they kind of hold a large amount of creeper that they release when they move on, creating a small flood of creeper.

When you destroy a hilltop, it releases some AC.  You can use that, with the few AC resources available to create a safe zone for advances. Also use the totems to increase Aether production.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: steelwing on October 28, 2013, 12:11:30 PM
Quote from: Grauniad on October 28, 2013, 11:40:50 AM
There are two roving inverted force fields. When they come  to pause on a hilltop with a device on it, they kind of hold a large amount of creeper that they release when they move on, creating a small flood of creeper.

When you destroy a hilltop, it releases some AC.  You can use that, with the few AC resources available to create a safe zone for advances. Also use the totems to increase Aether production.
Thank you, Grauniad and ctuna.  I keep meaning to post about this map.  I'm stuck there right now.  :P
Title: Re: Where did you get stuck? (Arc Missions)
Post by: ctuna on October 28, 2013, 08:18:38 PM
I worked around the map from the top, Grauniad, but it took me forever (thanks for the help). Just like in CW 1 & 2, I start out  been really bad at energy management. With CW3 there's just so much to do and so many options, I find it hard to keep switching back and forth once I get all the plates spinning at the same time. Lots of practice needed, I guess.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grauniad on October 28, 2013, 08:24:18 PM
Oh! My bad for imprecise guidelines. I start at the top, work my way down and then move forward as opportunities present themselves...
Title: Re: Where did you get stuck? (Arc Missions)
Post by: ctuna on October 28, 2013, 09:07:01 PM
Quote from: Grauniad on October 28, 2013, 08:24:18 PM
Oh! My bad for imprecise guidelines. I start at the top, work my way down and then move forward as opportunities present themselves...

No, really, your guidelines were fine. I had started with that hilltop once before (actually, with a few tries, I was able to nullify all 3 western hilltops at the same time, but didn't have enough energy left to establish myself before getting overrun) You gave me the confidence to start slowly in the NW and I just took the option of going around the top. Maybe I'll go back the the "3-at-once" start and see if shields will give me enough time.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: ctuna on October 28, 2013, 09:10:52 PM
Quote from: Loyal on October 18, 2013, 03:16:10 PM
Re: FARBOR.
... Snipers can and will fire on the harvesters that come in range...

my question, Loyal, is, "How did you discover this?" I've found out quite a few things from the forum that I have no way of knowing otherwise. Am I missing a "how things work" document?
Title: Re: Where did you get stuck? (Arc Missions)
Post by: miquelfire on October 29, 2013, 10:15:49 AM
Some may have found it in a last ditch effort to beat phase 1, maybe before they knew of phase 2.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: teknotiss on October 29, 2013, 12:28:09 PM
Quote from: ctuna on October 28, 2013, 09:10:52 PM
my question, Loyal, is, "How did you discover this?" I've found out quite a few things from the forum that I have no way of knowing otherwise. Am I missing a "how things work" document?
some people tried building snipers and it worked, then they told the rest of us, you are not missing a doc.
hope that helps 8)
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Jacobkolstad on October 31, 2013, 12:46:38 PM
Farbor. I had to CHEAT to win. (I changed my save game so I had completed it)
Title: Re: Where did you get stuck? (Arc Missions)
Post by: teknotiss on October 31, 2013, 01:14:10 PM
Quote from: Jacobkolstad on October 31, 2013, 12:46:38 PM
Farbor. I had to CHEAT to win. (I changed my save game so I had completed it)

no you didn't need to, you needed to up your game ;), you CHOSE to cheat ::)
Title: Re: Where did you get stuck? (Arc Missions)
Post by: squallsoft on November 01, 2013, 09:51:57 AM
Hey, just wanted to let everyone who gave me advice that I finally cleared Farbor (with one of the top times, no less  :) ) and then proceeded to TOTALLY OWN Arca.

Thanks again everyone!

The Creeper World community is the best  ;D
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Loyal on November 01, 2013, 08:29:55 PM
Quote from: ctuna on October 28, 2013, 09:10:52 PM
Quote from: Loyal on October 18, 2013, 03:16:10 PM
Re: FARBOR.
... Snipers can and will fire on the harvesters that come in range...

my question, Loyal, is, "How did you discover this?" I've found out quite a few things from the forum that I have no way of knowing otherwise. Am I missing a "how things work" document?
When you first get the Sniper unit, the pop-up text specifically mentions "Runners and other special units", in so many words. Egos - Chanson reinforces this by giving you non-Runner enemies to snipe in the form of those Gliders. Figured the Ore Harvesters would be no different.

Though I admit, I first tried to hit them with a Beam since I figured, being flying ships, they'd be vulnerable to my anti-air weapon.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Grayzzur on November 01, 2013, 08:40:33 PM
Quote from: Loyal on November 01, 2013, 08:29:55 PM
Though I admit, I first tried to hit them with a Beam since I figured, being flying ships, they'd be vulnerable to my anti-air weapon.
You know what else didn't work? "Maybe if I build an ore mine real quick and occupy this deposit, the ship can't land there anymore..."
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Shrike30 on November 02, 2013, 03:06:35 PM
I tried beam weapons as well using the same logic (anti-air).  Discovered that snipers worked totally by accident.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Katra on November 02, 2013, 03:18:37 PM
Quote from: Grayzzur on November 01, 2013, 08:40:33 PM
You know what else didn't work? "Maybe if I build an ore mine real quick and occupy this deposit, the ship can't land there anymore..."

I tried that one myself. *squish*

I noticed the snipers hitting the ore harvesters by accident. (Built em to handle runners and saw ore harvesters with damage.) never tried that as a strategy, though. (At least not yet.  ;))
Title: Re: Where did you get stuck? (Arc Missions)
Post by: Overbyte on November 03, 2013, 06:53:15 AM
I found the sniper oppertunity on the second restart..
At the end, I whent the slower route and took out the upper right corner..
Title: Re: Where did you get stuck? (Arc Missions)
Post by: ctuna on November 04, 2013, 05:09:07 PM
Quote from: Loyal on November 01, 2013, 08:29:55 PM
Quote from: ctuna on October 28, 2013, 09:10:52 PM
Quote from: Loyal on October 18, 2013, 03:16:10 PM
Re: FARBOR.
... Snipers can and will fire on the harvesters that come in range...

my question, Loyal, is, "How did you discover this?" I've found out quite a few things from the forum that I have no way of knowing otherwise. Am I missing a "how things work" document?
When you first get the Sniper unit, the pop-up text specifically mentions "Runners and other special units", in so many words. Egos - Chanson reinforces this by giving you non-Runner enemies to snipe in the form of those Gliders. Figured the Ore Harvesters would be no different.

Though I admit, I first tried to hit them with a Beam since I figured, being flying ships, they'd be vulnerable to my anti-air weapon.

Good thinking, Loyal. Seems I need to get outside the container more, try more stuff. Thanks, finally beat it.
Title: Re: Where did you get stuck? (Arc Missions)
Post by: PMouser on December 02, 2013, 03:34:37 PM
i killed everything but the square thing i cant kill it, so i cant win, please help what did i do wrong?
???
Title: Re: Where did you get stuck? (Arc Missions)
Post by: PMouser on December 02, 2013, 03:43:09 PM
I went back to the nelifier and it did let me kill it, but i had to get it really close