Where did you get stuck? (Arc Missions)

Started by Duomaxwel, October 05, 2013, 12:07:07 AM

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Helper

It will really help us give precise advice if you will post a screen shot of where you are in a game.

Simply hit the "F12" key, then navigate to C:\Users\UserName\Documents\CreeperWorld3\Screenshots

The image captured by the F12 key will give us the information we need to help.

H

albrittbrat

I am also stuck on Farbor, have tried 6 times so far and haven't even come close to winning.
So, unrelated and kind of nit-picking at the story, but it seems like a bit of a stretch that Skars gets to the planet right as the ship starts to build energy to destroy the star system. On the other missions the mentality is that your presence activates the technology, but on Farbor, it doesn't make sense that your presence would activate the technology, because the data streams were already going on before you got there. And then you conveniently only have a specific 38 minute time frame to defeat an insane amount of creeper across irritatingly wide gaps.
Again, just nit-picking, this is a fantastic game and I am SO excited that it is finally out! Great job to Virgil for the next installment in my favorite RTS series of all time!

Grauniad

Quote from: albrittbrat on October 07, 2013, 10:15:53 PM

So, unrelated and kind of nit-picking at the story, but it seems like a bit of a stretch that Skars gets to the planet right as the ship starts to build energy to destroy the star system.

Actually, it *might* make sense if you are able to defeat the structure and progress to the next map... :)
A goodnight to all and to all a good night - Goodnight Moon

Helper

Quote from: albrittbrat on October 07, 2013, 10:15:53 PM
I am also stuck on Farbor, have tried 6 times so far and haven't even come close to winning.

Telling us you are 'stuck' has no value in providing us with information we can use to help. Read my earlier post and show us a screenshot.

Katra

I needed two restarts to finish Farbor in time. (My first try my nullifier on the special totem was charging when the planet went boom ... Soooo annoying.) Otherwise I was able to play straight through the story missions.
Power. Power! I must have more POWER!

Wally

Quote from: Bisounours42 on October 07, 2013, 10:25:36 AM
Hello,

I'm stuck on Krig and I have no f***ing idea how to do it.

I secured the starting area and the wouth west island, but then I don't know what to do.

Hello

You need to destroy all creeper emitters on the map, including spore towers : the central area and other spore tower on small islands need to be cleared out.
Wally

Neko187

Quote from: Wally on October 08, 2013, 12:04:16 PM
Quote from: Bisounours42 on October 07, 2013, 10:25:36 AM
Hello,

I'm stuck on Krig and I have no f***ing idea how to do it.

I secured the starting area and the wouth west island, but then I don't know what to do.

Hello

You need to destroy all creeper emitters on the map, including spore towers : the central area and other spore tower on small islands need to be cleared out.

Use PZ'd nullifiers, and lots of airpower to mount a guppy-powered assault on the south east island.
Everything is too long a list to work with.
No one knows everything about anything.
No one knows something about everything.
Everyone knows something about something.
Anyone could be the world's foremost expert on something.
Anyone who thinks that just because they didn't already know a thing, it must not be true or important, is an idiot.
-OSC

iamted

Quote from: Grauniad on October 07, 2013, 10:20:38 PM
Quote from: albrittbrat on October 07, 2013, 10:15:53 PM

So, unrelated and kind of nit-picking at the story, but it seems like a bit of a stretch that Skars gets to the planet right as the ship starts to build energy to destroy the star system.

Actually, it *might* make sense if you are able to defeat the structure and progress to the next map... :)

maybe my head is still in a fog from all the playing i have done, but it still doesn't make sense after finishing the game. 
Spoiler
how can he be both platius and abraxius ( ok so i am sure i got both names wrong)  at the same time? when does it end?
[close]

Michionlion

Spoiler
It doesn't end.  The ARK is the all-powerful device, the singleton of our universe.  It has the power of different eventualities - basically time travel.
[close]
"Remember kids, the only difference between science and messing around is writing it down."
                                                                                                                         - Adam Savage

My website
My CW1, and CW2 maps!

thejoe66

#54
My question is where is the relley hard map that EVERYONE has something to say about it like horror or tucana I know that there where some hard maps but nothing made me pee my pants. the map where you had to stop
Spoiler
the prisimship
[close]
was where i thothe i was screwed but that that second chance made things way to e-z for me. I will admit the map was one of the harder one's
"Humanity is probably the only animal capable of hating itself."-The end of Evangelion

crazyone76

what I did for Farbor was secure the north western and south eastern islands, spam them with collectors build 2 blasters on the middle 'ring' of terrain after that a sprayer and 1 tower a island for spore protection. usually I then get into a stalemate with the creeper.
I build 2-3 reactors on both islands and put down the forge build a mortar on both islands and 2 snipers on both for the drill ships.
with the weapons I can nullify the emmiters and then you just spam reactors on the little mountains and when finished spam berthas with at least one in the nullified emitters spot for awesome destruction. I then focuse all the big berthas on the area north west of the anti air shield and send in a squadron of blasters. once you have a foothold instead of going for the construction site (probably too late anyway) try to nullify the emitter in the middle and the aa shield. once you get rid of those you pretty much just have hurry to the totem. I won this way with the totem being charged at 79%
hopefully this will help some people
go Dutch
go Netherlands
Holland ftw!!!!!!!!!!!!!!!!!!!!!!

Loyal

Re: FARBOR.
As a reminder for "crawler" players like myself, Snipers can and will fire on the harvesters that come in range. Two snipers per ore deposit should be enough to keep any Harvesters in range from escaping with the ore, greatly slowing the rate at which the ship is built. Three or four (depending on placement) will allow you to destroy the harvesters before they can even land, allowing you to take the ore for yourself. Aside from the initial investment, this is not as expensive as it sounds since they only need to deal with harvesters about once per minute.

DragonRR

Another RE: FARBOR!

I haven't seen this mentioned but I'm sure it will have been. On many of the later maps I built shields outside of the firezones, let them build up a full charge and then moved them along with a couple of cannons & other backup to a creeper infested area. it doesn't always work but as long as you can get power to the location fairly quickly it will repair and remove the creeper before being destroyed. I beat FARBOR on my second attempt using this method from the top left. I didn't even know that you could kill the harvesters and I still finished with around 10% left.

TonyP2000

Here is how I beat Farbor:



Quote from: thejoe66 on October 08, 2013, 07:18:36 PM

My question is where is the relley hard map that EVERYONE has something to say about it like horror or tucana I know that there where some hard maps but nothing made me pee my pants. the map where you had to stop
Spoiler
the prisimship
[close]
was where i thothe i was screwed but that that second chance made things way to e-z for me. I will admit the map was one of the harder one's

That is literally the map people are having trouble with. Farbor, some people handled it way better than others.
Vote Tony!

Amram

Quote from: Loyal on October 18, 2013, 03:16:10 PM
Re: FARBOR.
As a reminder for "crawler" players like myself, Snipers can and will fire on the harvesters that come in range. Two snipers per ore deposit should be enough to keep any Harvesters in range from escaping with the ore, greatly slowing the rate at which the ship is built. Three or four (depending on placement) will allow you to destroy the harvesters before they can even land, allowing you to take the ore for yourself. Aside from the initial investment, this is not as expensive as it sounds since they only need to deal with harvesters about once per minute.
This was my approach to it, bagged first stage at 87%, I owned EVERYTHING except for the main island, and had WAY more AC than I was spending with a dozen sprayers.  Combined with range upgrades and bertha's it made invading the main island a cinch.  Bertha's cleared a spot, sprayers held it.

You get quite a bit more time by preventing the ship from using those ore deposits.