Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 26, 2013, 09:01:07 PM

Title: Custom Map #2190: Nightmare Emitters
Post by: AutoPost on April 26, 2013, 09:01:07 PM
This topic is for discussion of map #2190: Nightmare Emitters (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2190)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2190) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2190)

Author: ShadowDragon7015 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=ShadowDragon7015)

Desc:

Warning:
If rapidly flashing colors make you sick, know that this game has the creeper flashing very rapidly. It may affect you.
-G.
Title: Re: Custom Map #2190: Nightmare Emitters
Post by: Angel on April 26, 2013, 11:03:40 PM
Well...this has 'Angel' written ALL over it :P
Title: Re: Custom Map #2190: Nightmare Emitters
Post by: Marley on April 27, 2013, 01:24:05 AM
Just wanted to give a flickering/flashing creeper warning to those who are sensitive...
Title: Re: Custom Map #2190: Nightmare Emitters
Post by: TypoNinja on April 30, 2013, 02:42:25 AM
Got everything but the bottom two emitters in the outer ring. Just couldn't find a way to bring enough firepower to bear. Could have pointed the DB at em and waited but since they both had 2 health that seemed like the wrong answer. I even had a crazy number of Makers pouring out the AC for me, what am I missing?
Title: Re: Custom Map #2190: Nightmare Emitters
Post by: joshuad156 on April 30, 2013, 03:08:44 AM
Can't figure this one out.  I can clear the room to the left of the start, and the one below (the rooms at 9 and 10:30, if it were a clock), but can't seem to go anywhere from there.  I like puzzle maps, but this one seems absurd.
Title: Re: Custom Map #2190: Nightmare Emitters
Post by: Grauniad on April 30, 2013, 11:01:12 AM
My time is not near to the top, but in the absence of better help, it may suffice.

At the bottom, ignore the rapidly flashing creeper. Concentrate on packet speed upgrades. Built a micro-rift in the bottom left (7-o'clock) and then immediately below the U-shaped creeper. Use that to carefully position and build another micro-rift to the right part of the creeper (and to excavate the bottom). Now launch your attack on the right-hand side, still ignoring the bottom's ultra-dense creeper. You should be able to snag at the very least the tech for the makers.

After that it gets a bit difficult and I"m not sure I'm playing it as the author intended. But I did get to where I could eventually (after many unit losses) grab the Conversion Bomb tech.  After that it looks like a lot more micro-guessing, but I'm afraid I can't help a lot.
Title: Re: Custom Map #2190: Nightmare Emitters
Post by: ea3401 on April 30, 2013, 01:03:20 PM
Quote from: TypoNinja on April 30, 2013, 02:42:25 AM
Got everything but the bottom two emitters in the outer ring. Just couldn't find a way to bring enough firepower to bear. Could have pointed the DB at em and waited but since they both had 2 health that seemed like the wrong answer. I even had a crazy number of Makers pouring out the AC for me, what am I missing?

Build some shields, switch off your launchers and wait a little bit.
You need high density creeper to convert to high density anti-creeper.
Title: Re: Custom Map #2190: Nightmare Emitters
Post by: ShadowDragon7015 on May 06, 2013, 10:16:06 PM
You're making this map harder than it needs to be.
Title: Re: Custom Map #2190: Nightmare Emitters
Post by: StorminASU on August 24, 2013, 09:08:09 AM
I've gotten rid of all the creeper except the center and the flashing creeper.  I can't figure out where to go at all from here???