Is there a release date?
Or even a vague estimation?
Quote from: Daniel.Drache on August 12, 2012, 03:00:30 AMIs there a release date?
There is no set release date (yet).
Quote from: Daniel.Drache on August 12, 2012, 03:00:30 AMOr even a vague estimation?
Over a few months (I guess 3 to 5 months).
Virgil's goal is to have it released by the end of the year, but there is no release date as of yet. However, rest assured that it will be released when Virgil is satisfied that he is releasing the best product he can.
Quote from: Nemoricus on August 12, 2012, 07:40:05 AM
Virgil's goal is to have it released by the end of the year, but there is no release date as of yet. However, rest assured that it will be released when Virgil is satisfied that he is releasing the best product he can.
When will the beta testing start and end then, as to test the game thoroughly?
Will there be an open beta?
The answers are, respectively, 'Hopefully soon', 'When the game's ready for release', and 'No'.
Quote from: Nemoricus on August 12, 2012, 01:51:45 PM
The answers are, respectively, 'Hopefully soon', 'When the game's ready for release', and 'No'.
That's all fine by me then.
I'll be perfectly happy if the full game releases when people are saying it might.
when that "Hopefully soon" beta testing starts, pretty pretty please include me! I'll even pre-purchase the game. :D
beta people are chosen from people who are active on the forum... I don't think i'm allowed to say more. :)
Quote from: Michionlion on September 07, 2012, 05:44:09 PM
beta people are chosen from people who are active on the forum... I don't think i'm allowed to say more. :)
Were you even allowed to say that much? :)
Define how active a forum poster needs to be in order to earn the right to the beta simulations. I know it's too much to ask, but it is rather interesting that there is no half-credit awarded for those who comment on the blogs the most frequently or something like that.
It's not a really a "right"
Virgil usually picks the beta's. Currently we have a pretty good amount. Most of the betas have been here for a year or more. Some of us go into beta after gettin into MapMod, like me. Some were voted in and Virgil also picked some.
So there's not really a definite way or criteria that need to be met to a beta. You just have to contribute to the community.
P.S. Instead of posting more then once in a row. Just edit your post. :)
Quote from: 4xC on September 12, 2012, 10:48:07 PM
Define how active a forum poster needs to be in order to earn the right to the beta simulations. I know it's too much to ask, but it is rather interesting that there is no half-credit awarded for those who comment on the blogs the most frequently or something like that.
Quality over quantity is a good first qualification criterion.
Grauniad has it right: The more useful and insightful your posts on the game are, the better a chance you have for being chosen for the beta group. Enthusiasm is a good thing to have, but Virgil needs people who can provide him with quality feedback in his beta group, so focus on that first.
To everyone who sent those replies since my last post on this thread: thanks, I'll buckle down on that quality over quantity. And just to be clear, if posts are under the same subject but have a different subtopic, should it still be editted into the original post if it is the only way to avoid posting twice or more in a row?
Anyways, for those older people who are struggling to be patient for the release of CW3 and in college like me, I suggest you focus on balancing your activity with KC and your studies and it should go by a lot faster for you like it is me. Believe it or not, the simpler somethings are, the harder of a time I have with them and vice versa with hard things being easy for me. That is what made Chemistry and Pre-Calculus my favorite subjects back in High School. It also helped me zip through time to later happenings like the future release of CW3.
To get a better understanding of certain things I focus on in the quality department, I can post a link to my personal blog site that I was required to manage in the last semester of my High School career that has (to be honest) been left in idle ever since I graduated months ago. It may make it easier for people to know who I am really, but at this point, I am a lot more comfortable with online communication and connection with people on the web than I was in lifetime past starting now.
Is there a chance of a beta buy situation? The way Minecraft and Kerbal Space Progam has done?
You mean where customers can buy the beta version of CW3? Sounds interesting.
Exactly. They (Minecraft and Kerbal) both put the game out for a little cheaper months and months ahead of full release. For CW I would pay full price if it means I could play it sooner and then be able to give a little input. This also helped on release day because those who really want it would already have it.
Yeah, I don't think that Virgil wants to change his dev plan, I think that he already has things worked out.
Currently Virgil is only making his game purchasable on the release date of his choice
Don't we all really want it :P
I would even pay a bit more if that means I can play it now instead of "in some month"
If there was a way to prove that some of us can keep a secret, I would ask for the maps that have already been built and pay for a fraction of the released game price for them. Heck, I would be a secret tester and submit everything everyone else missed to Virgil.
This is why I think a kickstarter style funding would bode really well. We love Creeper World Virgil let us throw money at you!
Personally, I view things like kickstarter as unprofessional. They're fine for indie groups who don't have the backing - if you can market a kickstarter project well enough to get the game made, then that's great.
But V's got the resources to release a polished, professional product in a polished, professional way, and has demonstrated that he can successfully market a product. I'd feel much differently about seeing such a dev on kickstarter with a tin cup, than I would about seeing an indie dev's first project funded by kickstarter.
Quote from: lurkily on October 23, 2012, 05:24:11 PM
Personally, I view things like kickstarter as unprofessional. They're fine for indie groups who don't have the backing - if you can market a kickstarter project well enough to get the game made, then that's great.
But V's got the resources to release a polished, professional product in a polished, professional way, and has demonstrated that he can successfully market a product. I'd feel much differently about seeing such a dev on kickstarter with a tin cup, than I would about seeing an indie dev's first project funded by kickstarter.
We don't have to use a platform similar to Kickstarter.
I just want for us to have a way to throw money at Virgil help make the game a little better.
I really don't think Virgil would consider himself to posh and fancy to take some extra money from the horde of loving fans.
Think of it as contributing to making the game better and and assists him. I think you can see this is a tight knit die-hard community that just want to make this game better.
Kickstarter is no tin cup in my view. People who back a project are expecting to get something in return, and that is a finished, quality product. In this sense, it's a fancy preorder, with a big side dish of early marketing.
It's also a way for fans to buy in at the level they want to, rather than only getting a one-size fits all deal at the end. A fan can choose to pay more than the minimum for the game, and in return they get more out of it.
In addition, it's a good way to gauge interest in the game. If you can get a group of people excited about it early, and excited enough to put money down, the better your prospects are at launch.
One last thing: I actually prefer to see a developer with a track record of good work on Kickstarter. Someone with their first project is going to be scrutinized very carefully, while if Virgil were to go on it, I'd support him without a second thought, since I know he's going to make a good product.
Quote from: lurkily on October 23, 2012, 05:24:11 PM
Personally, I view things like kickstarter as unprofessional. They're fine for indie groups who don't have the backing - if you can market a kickstarter project well enough to get the game made, then that's great.
But V's got the resources to release a polished, professional product in a polished, professional way, and has demonstrated that he can successfully market a product. I'd feel much differently about seeing such a dev on kickstarter with a tin cup, than I would about seeing an indie dev's first project funded by kickstarter.
You don't HAVE to opt in early if you don't want to. This is just a way for some fans to get an early version of the game.
Not saying he should consider himself above it. Yes, Kickstarter gives back, when the developers or engineers follow through or make their funding goals. But to me, asking for money before you have a product is something I can only respect if you do NOT have the resources to go from production to release.
Granted, there are projects I'm willing to donate to, whether or not I get a copy of the game out of it. It's all a matter of how it's solicited, though.
No
Quote from: MadMag on October 25, 2012, 02:43:00 AM
No
No what? (I ca be a little clueless at times)
No to the entire donate for perks theroy?
Or something like No towards Lurkily post.
Also does V ever think about some Creeper World merchanidse?
Quote from: Chawe800 on October 25, 2012, 02:29:46 PM
Also does V ever think about some Creeper World merchanidse?
I think there already is a CW T-shirt, just look around at the cw page
EDIT: can't find it...
Quote from: J on October 25, 2012, 02:34:04 PM
EDIT: can't find it...
Creeper World Tee Shirt (http://knucklecracker.com/forums/index.php?topic=6723.0)
I can't wait, especially anxious to see how the blend together elements of both previous games :D
Quote from: ryk421 on October 26, 2012, 09:41:36 AM
I can't wait, especially anxious to see how the blend together elements of both previous games :D
I don't see much carryover from CW2. Mostly the game returns to its roots as a top-down map with topology and a network-based energy system. Nicer graphics, larger maps and better performance stands out. New enemies/strategies are starting to appear and the gameplay is on a much larger scale with less restrictions on energy.
The only carry-over from CW2 is probably anti-creeper.
And subcategories for what to build and nullifiers plus multiple structures for the creeper. Those technically count as carry-overs and then there are some others that I can't name just yet.
There are a lot of items that could be said to carry over, like terraforming, but save for some rare elements like AC, all of the real fundamentals of gameplay are original CW.
also the possibility to push creeper back without harm is similar to cw2
Quote from: RedVenom on October 26, 2012, 10:29:33 PM
also the possibility to push creeper back without harm is similar to cw2
You mean shields? I wouldn't really call that a fundamental.
True, it's more like a common bonus.
Is there any information on a release date being narrowed down or are we still at the "When it's done, it's done, hopefully before the end of the year"-stage?
If the second should be the case, how probable is it, that we will see CW3 before New Year's Eve?
We're still in the when it is done it is done phase. We are all anticipating cw3 my prediction is early match late February.
If i had to estimate, I'd actually put it early January. But you never know what new idea or old problem is going to make it later....
My method of estimation is to take the coder's prediction, and add 50% to the time required. So each time he says "by the end of the year", my estimate grows a little closer to that actual prediction. That is usually not too far off the mark when reasonable delays crop up, and if they ARE on time, well, I get to be pleasantly surprised.
So . . . anybody recall when he last stated that goal?
Virgil said in the blog he hoped to release CW3 by the end of 2012 on March 29. So roughly 9 months was his due date. According to your algorithm Lurkily CW3 will be released mid-april. Now you said it gets closer every time so if the end of the year is in a month then you predict mid-January?
Too bad this is highly unlikely but it's be cool to release CW3 on December 21, 2012 the day the Mayan civilization was set to be reborn. (even though they're were off on their predictions making the 'doom date' happen in like 2008 or something)
... I ramble huh?
That Mayan 'Prediction' is more like the calendar ending at December, only on a grander scale. The idea that they did not believe there would be anything coming after has been debunked. It is also contrary to the Mayan concept of time as having no beginning and no end.(J. Eric S. Thompson, Maya Hieroglyphic Writing, p. 149)
We are only in the twelfth cycle of the Mayan 'Long Count' calendar, used for their historical record keeping. When it ends, another will just begin, and being base-20, there are eight more before it 'turns over'. Like a car's odometer, which returns to zero when reaching 999,999.99 miles, the Mayan calendars all 'turned over' when they reached their end. And, like Mayan Calendars, cars do not explode when their odometer turns over.
There are known, verified Mayan prophecies far in our future. For instance, the king of Palenque, K'inich Hanaab Pakal, is also supposed to return to earth a couple thousand years from now.
any news about the release?
Quote from: Someone on April 02, 2013, 09:40:14 AM
any news about the release?
Yes, there will be one. :)
As soon as I give a date, I'll miss it. That's a universal law and woven into the fabric of space-time. All I can say is the game is more complete today than it was yesterday and remaining items to be done are getting checked off.
Other insight I can give about this game is that it is significantly more complex that both of the first two games put together. There are just many pieces to it...
That said, the bulk of these pieces are in place so I'm hopeful for a release in the not too distant future.
Quote from: virgilw on April 02, 2013, 10:44:16 AM
That said, the bulk of these pieces are in place so I'm hopeful for a release in the not too distant future.
Excellent
Note: This is probably as much information as you'll get for now.
Quote from: Grauniad on September 07, 2012, 05:46:46 PM
Quote from: Michionlion on September 07, 2012, 05:44:09 PM
beta people are chosen from people who are active on the forum... I don't think i'm allowed to say more. :)
Were you even allowed to say that much? :)
That remains to be seen
Quote from: lich98 on April 02, 2013, 06:15:03 PM
Quote from: Grauniad on September 07, 2012, 05:46:46 PM
Quote from: Michionlion on September 07, 2012, 05:44:09 PM
beta people are chosen from people who are active on the forum... I don't think i'm allowed to say more. :)
Were you even allowed to say that much? :)
That remains to be seen
betas are chosen from the collection of people virgil likes... or not...
as to the release date, the day afterwards, nostradamus or the mayans will have predicted it... somehow...
Is there a way we can register an e-mail address and be notified when the game is released?
not sure if V will set something like that up, but other active members of the community might let you know Via email (or other fashion) if you ask them kindly ^^ (and if they remember LOL)
Quote from: mrsnipey on April 03, 2013, 05:23:16 AM
Is there a way we can register an e-mail address and be notified when the game is released?
It is a good idea and I've asked Virgil if he wants to do something about it. In the mean time, another way to do that would be to sign up to be notified if a new thread is posted in the "Announcements (http://knucklecracker.com/forums/index.php?board=3.0)" board here on the forum. You can look at that and see how seldom it is updated. It may serve as a good method.
Or you could be killing two birds with one stone, by setting up such a notification for the "Pict of the week" thread. This way you'd get a notification whenever there isa new blog post. Surely V will post the release there, too.
Twitter can also be a good way to check. I'll definitely tweet about the release or anything important for that matter (same for facebook).
twitter.com/knucracker
facebook.com/knucracker
If you wanted tweets from @knucracker to get emailed to you there might be some site that would do that for you. I don't have any experience with them, but someone else reading this post might...
I liked the knucklecracker page on facebook and see the blog updates there. Then I know to come here (as if I hadn't been here twice a day checking anyway) and look for the new blog entry.
Other alternative, spam this thread every 5 min till we know :P
On a serious not it will be here when its here, I hate to say it but that how it is.
I just wish there was a little indication like it going to be here this decade, year, month......??
Grun
Quote from: Grun on April 04, 2013, 07:56:54 PM
Other alternative, spam this thread every 5 min till we know :P
On a serious not it will be here when its here, I hate to say it but that how it is.
I just wish there was a little indication like it going to be here this decade, year, month......??
Grun
This decade: 99.99% probability
This year: 97.678% probability
This month: Errr....% probability
Next month: Errr....+10% probability.
Month after: Errr...+17.65% probability
I was watching a Dr. Who last night ( http://www.bbc.co.uk/programmes/b01rryzz ) and he had a great line that I'm going use:
"I can't tell the future, I only work there".
Quote from: virgilw on April 05, 2013, 09:45:27 AM
I was watching a Dr. Who last night ( http://www.bbc.co.uk/programmes/b01rryzz ) and he had a great line that I'm going use:
"I can't tell the future, I only work there".
Was it a 'modern' Dr Who? ie less than 25 years old?
If so, then it could be a wonderful misquote/homage to Star Trek where Captain Kirk responds to the mocking comment that he must be from 'outer space' with (IMHO) the beat comeback ever - 'No, I'm from Iowa, I just work in space'.
Would Dr.Who be able to see the release date from the future? :p
Quote from: Cavemaniac on April 06, 2013, 09:46:59 PM
Quote from: virgilw on April 05, 2013, 09:45:27 AM
I was watching a Dr. Who last night ( http://www.bbc.co.uk/programmes/b01rryzz ) and he had a great line that I'm going use:
"I can't tell the future, I only work there".
Was it a 'modern' Dr Who? ie less than 25 years old?
If so, then it could be a wonderful misquote/homage to Star Trek where Captain Kirk responds to the mocking comment that he must be from 'outer space' with (IMHO) the beat comeback ever - 'No, I'm from Iowa, I just work in space'.
I think it's a quote from an episode just a week or so ago.
still waiting and waiting
...and waiiiiiitttiiiiiiiiiiiiiiinnnnnnnnnngggg. ;D
Really would like to know a time frame that it will roughly be released. (1 month, 2 month, 3 month, .. ect)
Give it up. It's been made perfectly clear that it will be done when it's done. Good software takes a lot of time and release dates are just targets.
Just give yourself over to eternal hope. I get up every day and a little part of me thinks "Maybe Creeper World 3 will drop today"
One day I will be right, and everything will be wonderful.
Time passes no matter what You do, so don't waste what You have now wanting for what will be. One day You will have it, and it will be awesome.
Quote from: theogeer on April 22, 2013, 12:31:42 PM
Give it up. It's been made perfectly clear that it will be done when it's done. Good software takes a lot of time and release dates are just targets.
Just give yourself over to eternal hope. I get up every day and a little part of me thinks "Maybe Creeper World 3 will drop today"
One day I will be right, and everything will be wonderful.
:) (why is there no 'thumb up' smiley?)
Quote from: MadMurphy on April 22, 2013, 12:22:22 PM
Really would like to know a time frame that it will roughly be released. (1 month, 2 month, 3 month, .. ect)
Can't say exactly how long it will take, but try to think of the things that still have to be done (this is based on stuff on the blog, NOT from the beta group):
It is still alpha (look at the lower-left corner of the main menu in the video's) so beta isn't released yet. In CW2 beta took a month, so for CW3 I also expect one month of beta testing.
In 'The Bulk', there are only a few story missions, but there will be a lot more. How long would it take to create all story missions? A single mission with CRPL and dialog? How many story missions will there be?
Again talking about 'The Bulk' video. There is no score submission system and no DMD. How long would it take/have taken to code that? Are there more missing features?
We know that you don't need to wait for an update before you can start creating maps. So the map submission system has to be made before the game is released. How long would that take? How long did that take in CW2?
I hope you now have a better idea of when the game will be released. :)
Thank you, J.
I'm not going to speculate when it will be released. All I know is, I can't wait for it to come out. Looks amazing. :)
Hopefully it'll come at or before summer, so I can go on a CW3 marathon.
No bathroom breaks, no sleeping, no nothing except gaming for days on end!
*Dreams the guy who hass to work during summer*
Every time someone posts to this thread, or I see "virgilw" as the last poster on any thread, lyrics from West Side Story start going through my head.
QuoteThe air is humming,
And something great is coming!
Who knows?
It's only just out of reach,
Down the block, on a beach,
Maybe tonight . . .
http://www.westsidestory.com/site/level2/lyrics/something.html (http://www.westsidestory.com/site/level2/lyrics/something.html)
theogeer,
I think "summer" when I read those lyrics :)
Page knows someone with similar games that take so long?
thanks for your reply
welcome to the forums nietopsze :D
Quote from: nietopsze on May 23, 2013, 01:47:13 PM
Page knows someone with similar games that take so long?
thanks for your reply
Trust me, the game is well on its way. Patience is a virtue. :)
Quote from: CobraKill on May 23, 2013, 07:35:04 PM
Trust me, the game is well on its way. Patience is a virtue. :)
"Patience. Infinite Patience" -- Chris Parker
So True.
Quote from: theogeer on May 23, 2013, 07:42:52 PM
Quote from: CobraKill on May 23, 2013, 07:35:04 PM
Trust me, the game is well on its way. Patience is a virtue. :)
"Patience. Infinite Patience" -- Chris Parker
So True.
Hard to come by patience when you wait a year having hopes it would be out today but its not. If he cant give a release date how about a date that it wont be ready before? That way people don't get their hopes up just to see there is no game? Its like what happened to the new Xbox. OOO a new system! Its going to be better and have an awesome name! NOPE xbox 1 FTL.
Quote from: billybob on May 24, 2013, 07:03:15 AM
Quote from: theogeer on May 23, 2013, 07:42:52 PM
Quote from: CobraKill on May 23, 2013, 07:35:04 PM
Trust me, the game is well on its way. Patience is a virtue. :)
"Patience. Infinite Patience" -- Chris Parker
So True.
Hard to come by patience when you wait a year having hopes it would be out today but its not. If he cant give a release date how about a date that it wont be ready before? That way people don't get their hopes up just to see there is no game? Its like what happened to the new Xbox. OOO a new system! Its going to be better and have an awesome name! NOPE xbox 1 FTL.
IIRC the most likely "earliest release date" would have been December 2012 anyways, so I'm not sure how you managed to expect a release for a year already?
I know how you feel though. I got pretty desperate with the Solforge PC beta release date, mostly due to the lack of information (and lots of broken promises). However, Virgil did never promise a thing, he merely gave us the likelihood in one of his videos (Dungeon Novice). Chances are good the release is pretty close now, going by the addition of beta-tester videos in the blog updates. Also, he said "almost certainly in the first half of 2013" - going by the standards of software development, this does suggest something between june and august :D
Long story short, don't get disappointed over it, it won't help.
The game is making good progress and you shouldn't have to be waiting long anymore.
Virgil isn't torturing you on purpose, he's doing his best to deliver a great game which meets his quality standards (and those are somewhere high up there, in stars).
As a little personal suggestion: Never, ever, and I mean _never_ do what you're doing, which is "waiting for something to happen". I did it, it drove me nuts a few years back. Look forward to it, but live in the moment. You'll miss out on so much by waiting for something else to happen. The future won't come any closer any faster just because you focus all your power on it. Enjoy something you can do right now, and stop waiting.
Quote from: billybob on May 24, 2013, 07:03:15 AM
Quote from: theogeer on May 23, 2013, 07:42:52 PM
Quote from: CobraKill on May 23, 2013, 07:35:04 PM
Trust me, the game is well on its way. Patience is a virtue. :)
"Patience. Infinite Patience" -- Chris Parker
So True.
Hard to come by patience when you wait a year having hopes it would be out today but its not. If he cant give a release date how about a date that it wont be ready before? That way people don't get their hopes up just to see there is no game? Its like what happened to the new Xbox. OOO a new system! Its going to be better and have an awesome name! NOPE xbox 1 FTL.
Virgil never promised a release date. It'll be worth the wait though.
I get hammered for a release date on some combination of facebook, twitter, email, blog, forum every day. I wish I could just put a date down. But I've been writing software since I was a tiny little kid and the one thing you learn is that estimating when a software project will be 'finished' is a black art. It involves chicken bones, incantations, cauldrons... are sorts of unreliable techniques.
Part of the problem is you don't know either what you have to do, how long it will take, or what issues might arise. It's a trifecta of uncertainty. For instance, I might introduce a bug in a core piece of code (because I got distracted, took a break, and posted on the forums :) ). That bug might not manifest till weeks later when other systems are in place. Once discovered, it could take 2 days to find, fix, and make corrective structural changes. That one little goof up could cause the schedule to slide by 2 days.
So, developers compensate by padding their estimates.... a lot. Like by a factor of 2 or 3. But then developers tend to go freestyle... with games that happens all of the time. They will add features they never intended to add in the first place. Why? Two reasons (with games anyway), it is interesting to the developer or it makes an awesome addition to the game. If it is so awesome why wasn't it in the plan to start with? Well, the developer was too simple minded to know that to start with. In other words, writing software (especially games) is also an act of discovery. You sail off into uncharted waters with every project.
Imagine a sea explorer hundreds of years ago. He sets sail with his ships and crew and heads west into the unknown. He's been a captain for many years and seen things no land dweller would ever believe. He will face storms, hurricanes, sea monsters, disease, mutiny... he doesn't know for sure what he will find, what he will explore, how far he must travel, if he can even return. Before he departs, the royal court that funds his journey calls him in. A giant calendar in placed on the floor before him and the monarch says, "Tell us, what day will you return with the treasure"?
That's (an overly romantic version of) software development. So where is CW3 at this point? Look west, stand very still first thing in the morning with the sun at your back. Just on the horizon and barely visible you will see a flag waving atop a main mast.
Quote from: virgilw on May 24, 2013, 10:15:41 AM
Imagine a sea explorer hundreds of years ago. He sets sail with his ships and crew and heads west into the unknown. He's been a captain for many years and seen things no land dweller would ever believe. He will face storms, hurricanes, sea monsters, disease, mutiny... he doesn't know for sure what he will find, what he will explore, how far he must travel, if he can even return. Before he departs, the royal court that funds his journey calls him in. A giant calendar in placed on the floor before him and the monarch says, "Tell us, what day will you return with the treasure"?
that sounds like a nice story line for a CW3 custom map. Especially if CRPL will support user input. make the player determine how long it will take them to finish the map. :)
Quote from: virgilw on May 24, 2013, 10:15:41 AM
Imagine a sea explorer hundreds of years ago. He sets sail with his ships and crew and heads west into the unknown. He's been a captain for many years and seen things no land dweller would ever believe. He will face storms, hurricanes, sea monsters, disease, mutiny... he doesn't know for sure what he will find, what he will explore, how far he must travel, if he can even return. Before he departs, the royal court that funds his journey calls him in. A giant calendar in placed on the floor before him and the monarch says, "Tell us, what day will you return with the treasure"?
That's (an overly romantic version of) software development. So where is CW3 at this point? Look west, stand very still first thing in the morning with the sun at your back. Just on the horizon and barely visible you will see a flag waving atop a main mast.
I didn't know you were so poetic... I'll have to quote you on that. xD
Well said Virgil, it is good to hear that the creeper isn't enslaving you... All the time :)
Keep up the good work!
QuoteSo where is CW3 at this point? Look west, stand very still first thing in the morning with the sun at your back. Just on the horizon and barely visible you will see a flag waving atop a main mast.
Now i feel obligated to write something visual. Maybe a more detailed version of what i just quoted...
It was a quite morning. The birds were out and life was stirring. The king of our country, Virgil, was due to be arriving any day with promise of untold riches. Every morning I woke with the hope that it would be today he returns to his flourishing lands after what has seemed an eternity. I threw on my leather jerkin over my white cloth shirt and stepped out side into the pale sunlight which was barely stretching over the nearby mountains. I walked about a mile to a nearby cliff over looking the deep unforgiving ocean. The only blasted thing separating me and my king. By now the sun rose over the snow capped mountains and I felt the warmth of the morning rays being cast down on my back and giving me hope. The early morning was my favorite time of day. There is something about watching the morning rays wash over the landscape creating a ocean of light that just makes me feel so alive. I closed my eyes and took a deep breath of the salty although refreshing air. As i opened them I saw the unbelievable. I saw a flag.
His flag. There was no mistaking the KC emblem on the golden trimmed cloth flowing in the wind. I felt all coldness leave my body. I started to shake and cry with the joy and happiness. I knew the wait was coming to a head. My king, Virgil, had
finally returned.
P.S. Any criticism is muchly appreciated! I am trying to start writing in more detail.
Nice billybob :)
You might have a shot at becoming a storyteller of CW!
Maybe in a new years when I get older and really learn how to write. ;)
Quote from: virgilw on May 24, 2013, 10:15:41 AM
So where is CW3 at this point? Look west, stand very still first thing in the morning with the sun at your back. Just on the horizon and barely visible you will see a flag waving atop a main mast.
Open math question: If you can just see the flag of a ship in the horizon, how long does it take for it to reach the shores? :D
Quote from: Fisker on May 27, 2013, 02:05:32 AM
Open math question: If you can just see the flag of a ship in the horizon, how long does it take for it to reach the shores? :D
How tall is the ship? At what longitude/latitude (I always get those two confused) are we? What wind speeds and directions do you approximate at time of sighting, the following hour, days, weeks? What's the weather like at the first sighting (regarding viewing distance)? How high are you above the shoreline? Will there be other ships crossing the ships trajectory, blocking its progress/affecting currents?
You see, there are so many variables to the equation, some of which can't be defined very easily if at all. We just have to wait and see and hope there won't be any storms in the near future or any sandbanks on the way.
Quote from: virgilw on May 24, 2013, 10:15:41 AM
That's (an overly romantic version of) software development. So where is CW3 at this point? Look west, stand very still first thing in the morning with the sun at your back. Just on the horizon and barely visible you will see a flag waving atop a main mast.
Is it a white flag of surrender? Or a a developer flying under a false flag of the Jolly Roger? :)
Quote from: lvdata on May 27, 2013, 03:05:48 PM
Quote from: virgilw on May 24, 2013, 10:15:41 AM
That's (an overly romantic version of) software development. So where is CW3 at this point? Look west, stand very still first thing in the morning with the sun at your back. Just on the horizon and barely visible you will see a flag waving atop a main mast.
Is it a white flag of surrender? Or a a developer flying under a false flag of the Jolly Roger? :)
Its the flag of hope and promise. He just used the flag because it's normally one of the first things you see on a ship. More importantly you can tell who's ship it is by the design on it.
Looks like a storm blew in. Literally where I am.
Can't reply to the sticky, but I wonder if making a joke about the April fool's day product release date would cause someone to be banned.
The only thing that is upsetting about the april fool's day blog post was that there is no CPRL :(
Quote from: Kingo on June 10, 2013, 10:32:31 AM
The only thing that is upsetting about the april fool's day blog post was that there is no CPRL :(
What are you talking about? The CRPL post wasn't the fool's day video? The Blog post was about Creeper World becoming an MMO and he is stopping the development of CW3.
Quote from: billybob on June 10, 2013, 01:07:38 PM
Quote from: Kingo on June 10, 2013, 10:32:31 AM
The only thing that is upsetting about the april fool's day blog post was that there is no CPRL :(
What are you talking about? The CRPL post wasn't the fool's day video? The Blog post was about Creeper World becoming an MMO and he is stopping the development of CW3.
MMO? Was it not rather a tabletop game? Either way: No CRPL in there, I'm afraid.
I meant that the only unfortunate thing is that there is no CPRL towers and custom maps.
V had me going for a bit of time before I realized that it was april fools day.
Quote from: Kingo on June 10, 2013, 06:27:00 PM
I meant that the only unfortunate thing is that there is no CPRL towers and custom maps.
V had me going for a bit of time before I realized that it was april fools day.
Am i confused? CRPL is real? it wasn't a joke? if am not understanding you correctly please explain.
http://knucklecracker.com/blog/index.php/2012/12/crpl/
CRPL is real. the "Video Games Are Dead!" post was a joke.
:)
You thought CPRL was a joke, with all the posts on it and being mentioned in the blog videos?!
Then again, I wasn't too clear in my post...