Closing Dialog Unpauses Game - Bug?

Started by Tink, March 15, 2010, 12:20:19 AM

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Tink

In version 380 of CreeperWorld, closing a dialog automatically unpauses the game.
I'd expect the game to stay paused if it was paused before the dialog is opened.

To duplicate:
1. Play any map on CreeperWorld
2. Pause the game
3. Open the Upgrade, Options, Help, or Exit Game dialog
4. Close the dialog
5. The game will unpause

I know it's not a big issue, but it is a little annoying.

UpperKEES

Hi Tink, don't tell me you used the search functionality of this forum!

Look in the suggestions board, it's right here, almost on top....
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Tink

No, I was bad and I didn't use the search... :-[

But I don't think it would have helped anyway - when I type 'pause' into the search box, only this post comes up.


UpperKEES

That's because you use search when you're viewing this board. Try it again from the forum index or use the search button on the top left.
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

knucracker

This "pause" issue is probably the most annoying, and something I will try to get fixed pretty quickly.


UpperKEES

Quote from: Karsten75 on March 20, 2010, 11:24:26 AM
???

Heheh, you wonder why you didn't see this response here?

Well, at least it's getting fixed now, so I'm a happy man! :)
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

knucracker

Yeah, I saw the other posts and added it to my list when it was first reported.  I do read most posts even if I don't comment or reply.  Most of the time I take note and add things to my list if it makes sense.  The pause thing is pretty much cut and dry as something that "should be done".