Can anyone explain weapon damage? I was trying this using experiment. I put a total of 20K creeper in one CELL. It took 5 shots for the blaster to destroy it. (I wasn't using any fields.) In another Cell I put 1000k creeper (without fields). It took 4 missiles (launcher shots) to destroy it.

So, is the destruction power I assumed is correct? That is, 4K per shot of blaster or 12K-16K per second (without any upgrades), and 250K-300K per missile (without upgrades).

Thank You.

Weapons both don't only damage one cell, nor do they damage every subcell equally within the subcells it does damage. To start with, the data in this chart is creeper density in subcells (ie. 1 cell is a 3x3 block of subcells, if you have an entire cell with 500k creeper, there is actually 4.5M creeper in total).

In the case of launchers, it does 500K damage to the centre subcell that the launcher hits, and 250K damage to some area surrounding that subcell (it reaches more than 1 cell however). In the case of blasters, I'm not sure on the exact numbers but I think it's effectively the same thing just with a smaller area and smaller damage (and faster fire rate of course).

EDIT: In the case of launchers, this (if i remember correctly) is the damage it does:

_YYYYY_

YYYYYYY

YYYYYYY

YYYXYYY

YYYYYYY

YYYYYYY

_YYYYY_

X will be the centre of a cell that the launcher targets (despite the missile actually hitting a specific subcell, launchers always target cells still - presumably an efficiency concern), and takes 500K damage.

Y takes 250K damage.

Add it up and there are 44 Ys, 44*250K + 500K = 11.5M total damage (if it does optimal damage), which is what the table shows.

EDIT AGAIN: I made a small mistake in what areas the launcher hit, fixed it.