Quote from: Martin Gronsdal on Today at 04:08:15 AMHowever, from your solution I can see that I made one crucial mistake, and the worst part is that I actually thought of it while designing the map!
Quote from: Weasee on September 29, 2023, 08:25:35 PMQuote from: Martin Gronsdal on September 29, 2023, 09:16:15 AMQuote from: Weasee on September 29, 2023, 05:06:34 AMQuote from: Martin Gronsdal on September 29, 2023, 05:02:28 AMThat's why I didn't give any hints earlier as I expected Weasee to spend 3 seconds looking at my map, to find the answer.
well, it was a bit longer than that on this map for me!
so how did you attack this?
Phase1: charge the totems enoughPhase2: establish base at the bottom, get artifactsSpoiler
This was the hardest part. I found just a guppy landing in the creep next to the CN as it went past wasn't enough, I needed another unit to bridge the gap, so the CN was closer to the totems. Then some fiddly flying back and forth. But even that wasn't enough, so I used the second mass driver to make another landing pad in the middle at the bottom, and moving the CN towards that allowed it to stay connected to the totems/guppy just long enough to charge to the required levels[close]Phase3: harvest ACSpoiler
This wasn't hard. Rebuild the forge here, use the fully ranged terp to get to the PZ, some more tricky flying to get a collector bridge to the PZ and build a nullifier there - but don't nullify the inhibitor yet![close]Phase4: win!Spoiler
The bickford patch at the top seems to be a distraction, couldn't see how to make that work. So instead I used the berthas to clear the creep next to the totems, make a landing spot and send some guppies. Use the singularity a few times north of the central emitter to create a creep vortex, and land a sprayer there to collect the AC when the creep overflows. Repeat until the CN has stored 600 AC.[close]Spoiler
The easy but long part: kill the inhibitor, build a set of guppies to transport the AC to the top. Fill up the core - it would be better if this core could fill quickly - there was nothing to do but wait at this stage![close]
question:Spoiler
Is it possible to use the bickford patches at the top on this map? Was that your design?[close]
Quote from: Martin Gronsdal on September 29, 2023, 09:16:15 AMQuote from: Weasee on September 29, 2023, 05:06:34 AMQuote from: Martin Gronsdal on September 29, 2023, 05:02:28 AMThat's why I didn't give any hints earlier as I expected Weasee to spend 3 seconds looking at my map, to find the answer.
well, it was a bit longer than that on this map for me!
so how did you attack this?