Main Menu

Recent posts

#1
This topic is for discussion of map #11182: easy win baby


Author:
Size: 132x74

Desc:
#2
Colonial Space Map Discussion / Custom Map #11181: Tiny. By:
Last post by AutoPost - June 18, 2024, 08:56:49 PM
This topic is for discussion of map #11181: Tiny


Author:
Size: 48x48

Desc:
#3
Farsite Colonies / Custom Map #5095: Precision. ...
Last post by AutoPost - June 18, 2024, 06:51:46 PM
This topic is for discussion of map #5095: Precision


Author: UwU
Size: 320x200
DISCUSS ON DISCORD
#4
Farsite Colonies / Custom Map #5094: Old Temple. ...
Last post by AutoPost - June 18, 2024, 02:57:58 PM
This topic is for discussion of map #5094: Old Temple


Author: Yandere
Size: 320x200
DISCUSS ON DISCORD
#5
Colonial Space Map Discussion / Re: Custom Map #11095: Meso go...
Last post by Builder17 - June 18, 2024, 05:58:10 AM
Quote from: toolforger on June 17, 2024, 07:52:15 AMMUCH better than the previous attempt.

Somehow it "feels unexciting", but I can't put my finger on it.

Maybe it's just because it's hard to see the areas where the snipers shoot.
Maybe 4 is a bit low of a maximum.
Maybe they should auto-explode when under the cursor; having to click them is a bit annoying.
Or maybe clicking should just explode the nearest one, instead of having to hit them with the mouse.
Yeah, the hitbox is generous, it's still a bit annoying.

But we're getting to the nitpicks.

And maybe the terrain was just too simple. Having a really obnoxious sniper, identifying the right ridge to swarm it from for a kaboom... now that would give players a reason to THINK.

Maybe in a future map, the mesos could walk through a labyrinth?
Maybe even be careful about what to destroy when.

Just tossing ideas around.
And the good thing here is that we're getting to the more nitpicky criticism, so great work overall!

Thanks!
The golem maximum actually gets doubled at 30 minutes,
but could be shorter time.

They auto-explode if they stop at no-creeper cell or are in AC.

Good idea to have it do distance check from cursor position instead!
Will consider about having more advanced terrain.

Nice to hear that it was better this time!
#6
Ships / Ship #6090: IIdaho. Designer:...
Last post by AutoPost - June 17, 2024, 07:31:32 PM
This topic is for discussion of ship #6090: IIdaho


Size: 32x12
Designer: Strangesna

Corporation:
Tachyon Fringe, INC
CEO: Strangesnake

Desc:
#7
Colonial Space Map Discussion / Custom Map #11180: EZWOW. By:...
Last post by AutoPost - June 17, 2024, 03:07:34 PM
This topic is for discussion of map #11180: EZWOW


Author: meeeeeeeeeeeeeeee
Size: 128x84

Desc:
#8
Colonial Space Map Discussion / Re: Custom Map #11177: Castle ...
Last post by Portelly - June 17, 2024, 02:57:01 PM
Thanks

It was a long time since we got some PAC map.
#9
Farsite Colonies / Custom Map #5093: Saturn. By:...
Last post by AutoPost - June 17, 2024, 09:53:46 AM
This topic is for discussion of map #5093: Saturn


Author: Lincent
Size: 320x200
DISCUSS ON DISCORD
#10
Colonial Space Map Discussion / Re: Custom Map #6340: The Lost...
Last post by toolforger - June 17, 2024, 07:54:51 AM
Quote from: Katra on September 04, 2018, 07:43:09 PMI was never able to lock a nullifier on the control tower. ::)

I didn't have to.
After digging all sites, the hidden one was announced.
Digging it up was all I needed to do.