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#1
Thanks for all the great feedback everyone. I almost assumed no one liked the map with the low scores given by some people. But now I think the low scores are from people that gave up too easily. LOL

A couple of tips for this map;
- You don't really need to start in the red zone. But it would help to collect the 3 Tech Artifacts as fast as possible. You can either land your Command Node there first to collect the tech and then move to the blue zone to establish a base. Or use a Guppy to land on red and build a few Collectors up to the tech which is a more effective route to take since your Command Node's movement speed is very slow until upgraded by the Forge.
- I deliberately left a gap in the air defences at the bottom of the red zone.
- Use your Bombers to help create a buffer between yourself and the creeper.
- Use the Power Zones left by the enemy after you've destroyed it with a Nullifier. It'll make it easier and quicker to spread out vertically.
- And lastly, it is possible to start on red. However, it will be a very hard battle and you will need to relocate your Command Node quickly to the blue zone once you've gotten a foothold on red.

Good luck everyone!
#2
Colonial Space Map Discussion / Re: Custom Map #10689: 214-Man...
Last post by hawgwash - June 03, 2023, 08:56:50 PM
Good map and good battle.  The runner nests in the corners of the starting island were a bear!
#3
Colonial Space Map Discussion / Custom Map #10692: World 14. ...
Last post by AutoPost - June 03, 2023, 07:28:27 PM
This topic is for discussion of map #10692: World 14


Author: kaiden
Size: 150x150

Desc:
A boss battle world with 3 phases. This is also the third and final world the Outcast has sent you to in order to retrieve an component. There are two difficulties, and the elite difficulty gives you a 5000 score bonus.
#4
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by oldnewby - June 03, 2023, 06:37:52 PM
Quote from: D0m0nik on June 03, 2023, 04:24:58 AMI think most people mean 'no crpl' when they say vanilla.
I think the biggest challenge on this map was working out when and where to fire the singularity.
Spoiler
I found 12 were needed, 4 in each corner and two in-between each corner. They needed to be fired in the seqeunce of 1,4,7,10,2,5,8,11,3,9,12 (singularity placement numbered around the board)
[close]
Fun challenege.
Vanilla???  I spent years playing a cheap old game, "Pacific Storm", which had a huge following of game modifiers who spent lifetimes of person hours modifying every element of that game... including making the 3 dimensional images of each ship and aircraft true to life... The game was also a micromanagers dream that sometimes took me 6 months to play... Anyway... Their term for playing the original game disk was the "Vanilla" version...
Spoiler
Guess I was still panicked by my #10350 experience... So I just left the "Fire" rate on 50% and used 4 initial corner blasts to be sure my 4 initial singularity "black hole" timers were all OK.. then did 8 equa-spaced clockwise blasts till the creeper flow was failing...  Thinking about it... Your plan would have eliminated a lot of time I spent watching the creeper slowly flow back uphill making room for the Nullifier/guppies... 
[close]
Glad You enjoyed it...
Now I just have to suck-up-my courage and climb back on MG's #10350 horse...

PS:-  Your #10676 time was awesome... WOW
#5
Colonial Space Map Discussion / Custom Map #10691: you runner ...
Last post by AutoPost - June 03, 2023, 06:28:42 PM
This topic is for discussion of map #10691: you runner me right around


Author: cashibonite
Size: 84x84

Desc:
runners they run anoying right
#6
Colonial Space Map Discussion / Custom Map #10690: the sporing...
Last post by AutoPost - June 03, 2023, 06:26:57 PM
This topic is for discussion of map #10690: the sporing map


Author: cashibonite
Size: 256x256

Desc:
a sporing slog need i say more
#7
Ships / Ship #5748: Titan. Designer: ...
Last post by AutoPost - June 03, 2023, 12:34:37 PM
This topic is for discussion of ship #5748: Titan


Size: 33x23
Designer: Furious

Desc:
its a big carrier
#8
Farsite Colonies / Custom Map #4214: Dino Homelan...
Last post by AutoPost - June 03, 2023, 11:19:59 AM
This topic is for discussion of map #4214: Dino Homeland


Author: Danu
Size: 320x200
DISCUSS ON DISCORD
#9
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by D0m0nik - June 03, 2023, 04:24:58 AM
I think most people mean 'no crpl' when they say vanilla.
I think the biggest challenge on this map was working out when and where to fire the singularity.
Spoiler
I found 12 were needed, 4 in each corner and two in-between each corner. They needed to be fired in the seqeunce of 1,4,7,10,2,5,8,11,3,9,12 (singularity placement numbered around the board)
[close]
Fun challenege.
#10
Colonial Space Map Discussion / Custom Map #10689: 214-Mane. ...
Last post by AutoPost - June 03, 2023, 04:21:08 AM
This topic is for discussion of map #10689: 214-Mane


Author: Rennervate / AlexX
Size: 255x255

Desc:
size XL