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#1
I'm not telling you, because if I do then you'll make another map just like this but take away my solution and then give me credit for inspiring some kind of evil map!

Maybe I used guppies, and maybe I didn't. 😜
#2
The beginning of this map had me so scared that I passed out. When I woke up the next day, all the creeper had miraculously turned to AC! Wow!

Thanks for the map nap!
#3
Colonial Space Map Discussion / Re: Custom Map #11354: Partial...
Last post by Martin Gronsdal - December 11, 2024, 07:16:42 PM
Many thanks


How did you deal with the runners?
#4
Colonial Space Map Discussion / Re: Custom Map #11350: Heartla...
Last post by Johnny Haywire - December 11, 2024, 05:56:08 PM
Cool design! Not much of a threat, but not much in the way of resources either so it evens out.

I tried dropping in the middle and almost held it, but decided easier was the way to go. Plenty of time to set up a base pretty much anywhere else.

Thanks for the map!
#5
Colonial Space Map Discussion / Re: Custom Map #11354: Partial...
Last post by Johnny Haywire - December 11, 2024, 03:51:57 PM
Want to finish this map without taking out your anger on your monitor, mouse, keyboard, or a loved one? (Or worse yet, an endangered species?)

1) Save the game. Because you're going to forget something and you don't want to restart each time. Trust.
2) Realize "It's there for a reason". Why do you need that extra 1 amount of aether? Oh duh - THAT'S why! (Restart)
3) Remember and chant to yourself: "The game is not difficult. It's just that my IQ is the current outside temperature in Celsius". Once I admitted to myself that I was being a moron, it was a lot easier to keep going.
4) Keep a good stash of sedatives nearby. My legal team has advised me that I'm only allowed to promote legal sedatives, so... yeah, choose some of those. Wait, I can still wink though, right? Ok, only take legal stuff (wink, wink)

I missed the all-important connector the first time, and that frustrated me so poor little Fluffy took a round from my Glock and I had to take him to the vet. Once we got back, I was able to make the connection and finish the map.

At first this was a very frustrating map but it's just because of a mental block. Or mental illness, who knows. After I worked through that it was a pretty fun mission!

Thanks for the map! =)
#6
Farsite Colonies / Custom Map #5391: Defend the r...
Last post by AutoPost - December 11, 2024, 12:59:24 PM
This topic is for discussion of map #5391: Defend the resources 2


Author: Luke406
Size: 400x156
DISCUSS ON DISCORD
#7
Colonial Space Map Discussion / Custom Map #11354: Partially c...
Last post by AutoPost - December 11, 2024, 08:18:31 AM
This topic is for discussion of map #11354: Partially copy of map #3233


Author: Martin Gronsdal
Size: 128x256

Desc:
#8
Farsite Colonies / Custom Map #5390: Hero-16b. B...
Last post by AutoPost - December 10, 2024, 09:26:12 PM
This topic is for discussion of map #5390: Hero-16b


Author: Vegner
Size: 192x120
DISCUSS ON DISCORD
#9
Farsite Colonies / Custom Map #5389: dark side. ...
Last post by AutoPost - December 10, 2024, 08:38:22 PM
This topic is for discussion of map #5389: dark side


Author: Danu
Size: 320x200
DISCUSS ON DISCORD
#10
Colonial Space Map Discussion / Re: Custom Map #11353: 7-3. B...
Last post by Johnny Haywire - December 10, 2024, 04:15:33 PM
Heh, third time's the charm!

Great job on this map - it's a long slog and a bit challenging at times but never overly difficult.

If you're struggling with the overflow from the digitalis, be sure to just use blasters and don't set them to "digi only" unless you have a lot of regular blasters nearby. AC is also very helpful too.

Thanks for the map!