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#1
Farsite Colonies / Custom Map #5291: Harvest Have...
Last post by AutoPost - Today at 08:19:37 AM
This topic is for discussion of map #5291: Harvest Haven


Author: kv
Size: 256x160
DISCUSS ON DISCORD
#2
This topic is for discussion of map #11299: All the Fury


Author: Apexian
Size: 144x144

Desc:
Don't get overrun early on, and use Terps in your assaults. Good luck.
#3
any suggestion for the start? already focusing anti air, 2 sprayers and 1 tome
#4
Colonial Space Map Discussion / Re: Custom Map #11296: Fight t...
Last post by hawgwash - October 04, 2024, 04:04:49 PM
I thought this was a good map.  Much better than most maps which use this type of design.  My only constructive criticism would be I would prefer not to have to pick up all the bertha tokens to get the victory.
#5
Thanks!
#6
Colonial Space Map Discussion / Re: Custom Map #11291: No tric...
Last post by Johnny Haywire - October 04, 2024, 03:39:56 PM
You are dangerously close to having a monopoly on maps rated "1", dude! Grats! First time through I only saw the spore danger then realized my base was getting overrun with creeper. Duh.

For this map, I think just having the spore + creeper danger would be sufficient to challenge most players. Throwing those pesky runners in the bottom increases the difficulty even further.

I can confirm that there are no tricks, and you can actually choose one or more ways to survive. For instance, to attack creeper you can spend 100 energy on one sprayer & 2 ore mines which then will require no energy, or you can build 2 reactors, which will provide roughly enough energy to power a blaster or other weapon. Do you build more weapons or more economy first? If you lose this map, you answered that question incorrectly. Thankfully, you can always save the game and reload and choose a different answer.

Thanks for another challenging map!!

#7
Colonial Space Map Discussion / Re: Custom Map #11297: Dungeon...
Last post by Loren Pechtel - October 04, 2024, 12:58:20 PM
What's the point of the base in the northeast?  Depriving the southwest base of ore isn't that important.  I completely ignored it until I had sent the last CN fleeing, then killed it with spores on random.
#8
Ships / Ship #6156: Varro4. Designer:...
Last post by AutoPost - October 04, 2024, 11:19:50 AM
This topic is for discussion of ship #6156: Varro4


Size: 35x11
Designer: RobP

Desc:
#9
Colonial Space Map Discussion / Re: Custom Map #11298: Through...
Last post by Apexian - October 04, 2024, 10:18:28 AM
Credits:
KC for: Gravitron (Thing at the far east), Gliders and their bases, Magnetar, Gravity Spheres and Towers.
Willbir for: Image-to-Terrain script.
Eduran for: Corrupted Mortars

Any feedback would be great, in case I make a harder version.
#10
Colonial Space Map Discussion / Custom Map #11298: Through Hel...
Last post by AutoPost - October 04, 2024, 10:14:09 AM
This topic is for discussion of map #11298: Through Hell's Heart


Author: Apexian
Size: 250x240

Desc:
An all-out frontal assault isn't a very good idea... And make sure you have a lot of Beams ready, always... As this map is... Unforgiving, at times. Good Luck.