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#1
Ships / Ship #6157: Ultima. Designer:...
Last post by AutoPost - Today at 02:54:09 AM
This topic is for discussion of ship #6157: Ultima


Size: 34x23
Designer: DvanS

Desc:
#2
Colonial Space Map Discussion / Re: Custom Map #11271: Easy DM...
Last post by Johnny Haywire - October 05, 2024, 11:59:35 PM
I have mixed feelings about this one.

On one hand, I feel like I was cheating because I saw the not-so-obvious thing that obviously makes this easy. But once you see it you'll wonder why you didn't see it before.

On the other hand, I really hate digitalis and runners. So I kinda feel justified using the obviously-placed-here-for-a-reason "Easy" button. And once I pressed it - well, like the title says it's easy.

One sorta-gripe. This map could benefit from a well-defended inhibitor because it would make all the tedious grunt-work a lot faster. Thankfully, no pausing is needed once you secure the base.

Also - a serious question. Is the digitalis stronger in this map than on average maps? Kinda seemed like it was but perhaps it's just my idigimation.

Thanks for the map!
#3
Colonial Space Map Discussion / Re: Custom Map #1654: Unknown ...
Last post by fractalman - October 05, 2024, 11:58:00 PM
I snagged the forge and bertha before setting up my base, but that seems to not have been the fastest strategy.
#4
Farsite Colonies / Custom Map #5291: Harvest Have...
Last post by AutoPost - October 05, 2024, 08:19:37 AM
This topic is for discussion of map #5291: Harvest Haven


Author: kv
Size: 256x160
DISCUSS ON DISCORD
#5
Colonial Space Map Discussion / Custom Map #11299: All the Fur...
Last post by AutoPost - October 05, 2024, 02:54:07 AM
This topic is for discussion of map #11299: All the Fury


Author: Apexian
Size: 144x144

Desc:
Don't get overrun early on, and use Terps in your assaults. Good luck.
#6
Colonial Space Map Discussion / Re: Custom Map #10998: 262-Pyr...
Last post by bhutonk - October 05, 2024, 02:12:45 AM
any suggestion for the start? already focusing anti air, 2 sprayers and 1 tome
#7
Colonial Space Map Discussion / Re: Custom Map #11296: Fight t...
Last post by hawgwash - October 04, 2024, 04:04:49 PM
I thought this was a good map.  Much better than most maps which use this type of design.  My only constructive criticism would be I would prefer not to have to pick up all the bertha tokens to get the victory.
#8
Thanks!
#9
Colonial Space Map Discussion / Re: Custom Map #11291: No tric...
Last post by Johnny Haywire - October 04, 2024, 03:39:56 PM
You are dangerously close to having a monopoly on maps rated "1", dude! Grats! First time through I only saw the spore danger then realized my base was getting overrun with creeper. Duh.

For this map, I think just having the spore + creeper danger would be sufficient to challenge most players. Throwing those pesky runners in the bottom increases the difficulty even further.

I can confirm that there are no tricks, and you can actually choose one or more ways to survive. For instance, to attack creeper you can spend 100 energy on one sprayer & 2 ore mines which then will require no energy, or you can build 2 reactors, which will provide roughly enough energy to power a blaster or other weapon. Do you build more weapons or more economy first? If you lose this map, you answered that question incorrectly. Thankfully, you can always save the game and reload and choose a different answer.

Thanks for another challenging map!!

#10
Colonial Space Map Discussion / Re: Custom Map #11297: Dungeon...
Last post by Loren Pechtel - October 04, 2024, 12:58:20 PM
What's the point of the base in the northeast?  Depriving the southwest base of ore isn't that important.  I completely ignored it until I had sent the last CN fleeing, then killed it with spores on random.