Recent Posts

91
Support / Re: Assign additional resources to Particle Fleet
« Last post by GoodMorning on September 11, 2021, 07:26:34 am »
I have to apologise for the (in)efficiency of those scripts, but I'd upgraded the code (after FOXX, yum, and a few others started using them). The lag there seems to come from finding the right spot to mire on the horribly complicated landmasses those maps tend to have.

I have the same lag to deal with, so you're not alone.
92
Fresh video from Dr Gorgee:

93
As of 9-10-2021 this can't be done.  3 hours of trying different strats and the anticreep ALWAYS overpowers before you can get more than two creep flip zones.

Sorry Caz, still doable as of 9-11-2021.
95
Farsite Colonies / Custom Map #2325: Gooey mess. By: MysteryMaster
« Last post by AutoPost on September 10, 2021, 07:49:09 pm »
This topic is for discussion of map #2325: Gooey mess


Author: MysteryMaster
Size: 320x200
96
Farsite Colonies / Custom Map #2324: Goo World. By: MysteryMaster
« Last post by AutoPost on September 10, 2021, 07:01:16 pm »
This topic is for discussion of map #2324: Goo World


Author: MysteryMaster
Size: 256x160
97
i accidentally shot my gun twice onto the north island. i had to rain anticreep like ten times to get a sport cleared out for a tower on the south side.
98
Farsite Colonies / Re: Custom Map #1659: Return of the Creep (PAC) 2. By: Ranger Von Danger
« Last post by Caz on September 10, 2021, 04:15:56 pm »
As of 9-10-2021 this can't be done.  3 hours of trying different strats and the anticreep ALWAYS overpowers before you can get more than two creep flip zones.
99
Farsite Colonies / Custom Map #2323: More Yin Less Yang. By: Karsten75
« Last post by AutoPost on September 10, 2021, 03:24:28 pm »
This topic is for discussion of map #2323: More Yin Less Yang


Author: Karsten75
Size: 320x200
100
Farsite Colonies / Re: Custom Map #2247: Into The Night. By: MysteryMaster
« Last post by MysteryMaster on September 10, 2021, 02:14:15 pm »
To be completely fair, "collect caches" isn't even an objective so....


Also you're not supposed to transport ARG.

Remember, the factory stores ARG.
Place the beacon so that it JUST reaches the ARG deposit, build the factory so it is BARELY in range, then move the beacon to the opposite side of the factory.

The factory should be halfway between the deposit and the totem.
Remember, the factory cant move, but which side the connections are on can. 


As for the map's length, yea, i'll admit it was VERY long.
Much longer than i expected it to be, to be honest.

This map was mostly an experiment, nothing super serious, and i can totally understand you not wanting to complete it.
I hope you at least found it interesting, if nothing else!