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#21
Colonial Space Map Discussion / Re: Custom Map #11147: Island ...
Last post by Gotright - May 15, 2024, 03:57:14 PM
I really enjoy these kinds of maps. not too hard nor too easy. Thank you for your efforts!
#22
Farsite Colonies / Custom Map #5009: Mountain pat...
Last post by AutoPost - May 15, 2024, 03:30:43 PM
This topic is for discussion of map #5009: Mountain path


Author: Flooo
Size: 256x160
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#23
Colonial Space Map Discussion / Re: Custom Map #11147: Island ...
Last post by hawgwash - May 15, 2024, 01:10:05 PM
I really liked this map.  I'm sure there are many different approaches.  It's hard, and with lots of spores, but lots of renewable aether so you can get lots of upgrades quickly.  Also lots of PZs for berthas.  I tried a couple of different approaches.  I gave it a 10.  Thanks for creating.
#24
And how AM I supposed to win?
#25
Farsite Colonies / Custom Map #5008: The Great Di...
Last post by AutoPost - May 15, 2024, 12:14:10 AM
This topic is for discussion of map #5008: The Great Divide


Author: blobskin
Size: 320x204
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#26
Colonial Space Map Discussion / Custom Map #11147: Island Hopp...
Last post by AutoPost - May 14, 2024, 11:32:39 PM
This topic is for discussion of map #11147: Island Hopper


Author: Drunkpapa148
Size: 256x256

Desc:
I was just in the mood for a relatively vanilla map that still was a challenge. Scripts borrowed from "Meso."
#27
Farsite Colonies / Custom Map #5007: D-DAY!!!!!. ...
Last post by AutoPost - May 14, 2024, 09:45:11 PM
This topic is for discussion of map #5007: D-DAY!!!!!


Author: liam
Size: 45x160
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#28
Quote from: glinka on May 12, 2024, 11:31:13 AM??? please help!!! unreal lvl
For Rennervate maps that storm is actually on the smaller side.  Most of his maps have multiple 25-spore towers somewhere in back that build slowly but you had better have an awful lot of beams when they fire.

In this case you're way too slow, that position is unsurvivable.  You need to expand a lot more before those towers fire.

Spoiler
You're obviously making the mistake I made on my first try.  The runners make going north effectively impossible at that point.  You can go to the sides, though.
Spoiler
I also note no forge.  On standard settings guppies can get 5 aether out of a totem in the creep before they die--or with enough micromanagement return them to their pad just before they die.
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#29
Nice to not have to take my CN over to pick up tech in the upper part.
#30
Farsite Colonies / Custom Map #5006: Supply. By:...
Last post by AutoPost - May 14, 2024, 04:51:22 PM
This topic is for discussion of map #5006: Supply


Author: Buravick
Size: 256x256
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