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#21
Farsite Colonies / Custom Map #4209: The Pit. By...
Last post by AutoPost - June 01, 2023, 10:44:44 PM
This topic is for discussion of map #4209: The Pit


Author: YaptainCoyote
Size: 200x200
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#22
Those flooders are nasty.  One sneaking in can destroy basically your whole base.
#23
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by oldnewby - June 01, 2023, 08:28:33 PM
Quote from: oldnewby on June 01, 2023, 08:19:03 PM
Quote from: stdout on May 31, 2023, 05:42:15 PMHow did you beat this map in just over 2 minutes?

Here is my starting map stdout
Sorry for the excess detail... but it might help people like me that find very detailed instructions helpful...
Spoiler
https://steamcommunity.com/sharedfiles/filedetails/?id=2983726590
Note that everything except the Totems and the Forge are locked PC "C" key closed... BEWARE... do not lock out the hidden prepositioned center PZ Reactors...  Tapping on the PC "N" key allows keeping the energy in the green as all the visible Reactors and the Forge fire up... and the 12 PZ screens and the extreme E, W, N & S shields are activated ASAP ... Forge 5/5 fire strength... [But not range]... some packet speed to speed +1/2 charging a few PZ shields to absorb the first spores... and plan your first singularity blast...
[close]
PS:  Only most of the outboard vanilla shields are needed... As long as you don't do what I have a bad habit of doing -> accidently disable the forge...  And as the singularity blasts get going... many of the shields can be PC "V" keyed off as well...
#24
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by oldnewby - June 01, 2023, 08:19:03 PM
Quote from: stdout on May 31, 2023, 05:42:15 PMHow did you beat this map in just over 2 minutes?

Here is my starting map stdout
Sorry for the excess detail... but it might help people like me that find very detailed instructions helpful...
Spoiler
https://steamcommunity.com/sharedfiles/filedetails/?id=2983726590
Note that everything except the Totems and the Forge are locked PC "C" key closed... BEWARE... do not lock out the hidden prepositioned center PZ Reactors...   Tapping on the PC "N" key allows keeping the energy in the green as all the visible Reactors and the Forge fire up... and the 12 PZ screens and the extreme E, W, N & S shields are activated ASAP ... Forge 5/5 fire strength... [But not range]... some packet speed to speed +1/2 charging a few PZ shields to absorb the first spores... and plan your first singularity blast...
[close]
#25
Quote from: hbarudi on November 26, 2020, 01:23:58 AMStuck at that row of 80 emitters while making 150, I still can't get into that area. Also I see no blaster or mortar anywhere on the map. How do I get the 2 blasters and mortars?

Same problem
#26
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by oldnewby - June 01, 2023, 07:48:24 PM
Quote from: Martin Gronsdal on May 31, 2023, 05:58:51 PMThanks for making this! Nice ti see that my maps made at least you "happy"!
Yep Martin... #10350 was the most challenging map I ever tried to play... It forced me to find ways to learn how to use singularity... And and after 6 months... build this Test/Training Bed map...
Am hoping this skill building opportunity to practice timing and placing singularity blasts with a huge energy and Aether supply... will encourage people to play your original map #10350... 
By the way... Before you told me that you used singularity to win the map... I had just proved it is possible to advance vanilla screens with guppy support far enough to destroy 1 (one) emitter... It took +6 minutes of game time - over multiple days - by Tap Tap Tapping the PC "N" key.. and by sacrificing an unending stream of vanilla screens with a life span like moths flying into the flame of a blow torch... Tenacity and micromanagement was not a reasonable solution...
Thanks again
#27
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by oldnewby - June 01, 2023, 07:19:38 PM
Quote from: D0m0nik on June 01, 2023, 07:38:05 AMTwo minutes is very impressive, 3.12 for my first run but I can see how horrendous I was with the singularities, this map teaches you a lot about how to use them effectively!

Spoiler
No need to juggle shields though, just build more shields around the CN!
[close]

Thank you for your kind words D0m0nik...
Coming from you.... Awesome!!!!

Hopefully this screen shot shows what you meant by extra vanilla shield placement???? 
At full 5/5 screen strength.... I found the single outer fringe of shields was surprisingly effective at protecting all the inner units from all of the emitter's creeper...  See=>
Spoiler
Rather than juggle shields in Map #10350... I believe some people just PC "V" keyed any damaged PZ shields until they recharged and healed enough to survive a double hit...   One successful player commented in the forum that he converted some of his PZs for the extra energy...  The reason for keeping at least one PZ shield at full health and power at all times is to prevent spore creeper leakage if a spore or two happens to overwhelm and destroy the shield that takes the hits the game is over... People who installed vanilla shields in the center squares advised that they were frequently overwhelmed whenever a vanilla shield failed...

My hope is that this test/Training bed should give people a reasonable chance at succeeding at Martin's map #10350...
Spoiler
Tapping the PC "N" key is essential to do everything as fast as it all needs doing...
Weasee's hint that "5/5ing the screen range might be a mistake on some maps", worked fine for me on this map...
Do not bother trying to advance vanilla screens...  I repeatably tried that on map #10350... and after 6 minutes game time over too many days of insane micromanagement... and an occasional spore leakage...I managed to destroy just 1 (one) emitter...  That's when Martin told me he used the singularity...
Martin has an awesome ability to build maps with just enough energy and Aether, etc. to win his map... 
The Test/Training bed had loads of extra energy and double MG's Aether supply....
So... Learn from my mistakes
Do not energize any more screens than necessary...
Do not increase the packet speed too much... Too much packet speed increases energy usage...
Guppies take a lot of energy to build and to recharge once they are in use...
Practice the singularity... then go-g0-go   
[close]
Good luck...
#28
Colonial Space Map Discussion / Custom Map #10688: World 13. ...
Last post by AutoPost - June 01, 2023, 04:24:12 PM
This topic is for discussion of map #10688: World 13


Author: kaiden
Size: 75x240

Desc:
The second of the three worlds the Outcast has sent you to. A nightmarish military experiment world awaits.
#29
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by D0m0nik - June 01, 2023, 07:38:05 AM
Two minutes is very impressive, 3.12 for my first run but I can see how horrendous I was with the singularities, this map teaches you a lot about how to use them effectively!

Spoiler
No need to juggle shields though, just build more shields around the CN!
[close]
#30
Farsite Colonies / Custom Map #4208: Pioneer 1 - ...
Last post by AutoPost - June 01, 2023, 07:15:55 AM
This topic is for discussion of map #4208: Pioneer 1 - Explore


Author: Heisenberg
Size: 400x156
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