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#11
Farsite Colonies / Custom Map #4213: System Wars ...
Last post by AutoPost - June 02, 2023, 08:43:16 PM
This topic is for discussion of map #4213: System Wars 22


Author: Ironstone
Size: 256x180
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#12
Farsite Colonies / Custom Map #4212: FPS: Coral R...
Last post by AutoPost - June 02, 2023, 07:35:47 PM
This topic is for discussion of map #4212: FPS: Coral Reef Attack


Author: RSmake
Size: 192x120
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#13
Farsite Colonies / Custom Map #4211: Pioneer 2 - ...
Last post by AutoPost - June 02, 2023, 06:16:18 PM
This topic is for discussion of map #4211: Pioneer 2 - Expand


Author: Heisenberg
Size: 400x156
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#14
Colonial Space Map Discussion / Re: Custom Map #9913: Hinterse...
Last post by oldnewby - June 02, 2023, 02:01:10 PM
Quote from: D0m0nik on May 12, 2023, 02:56:53 PMHa, yeah good point! I guess I do equate them in terms of speed running maps, in a 100m sprint I assume the person who comes first was the best on the day. Doesn't mean they are the 'best' runner in a more general sense, a marathon runner would certainly question that!
And whatever your pleasure ---  to improve... measure against the best....
#15
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by oldnewby - June 02, 2023, 01:45:26 PM
AND - FOR ANYONE WHO READ THROUGH THE ABOVE...

While not obvious... This Test/Training Bed map also contains 5 optional levels of difficulty...
While you can mix and match to your preferred game style... Activating all but #1... just about makes the Test/Training bed approximate Martin Gronsdal's original map #10350...

1 - An even easier mode for anyone who enjoys fireworks or likes to relax to the sounds of Berthas:-   Just place the optional Bertha on the map... click on it... tap the PC "O" Key... then activate the fire-at-will "AUTO TARGET" option... The fully charged center PZ Bertha will add a bit of extra excitement as well as your fav sound effects... suggest keeping the optional 2nd Bertha may be overdoing it...
2 - A tad more difficult=>  Delay activating any guppies until the 3 minute game time mark... to approximate MG's original map plan... Just accept the 300 energy saving otherwise needed to build each guppy as a fringe test/training bed benefit...
3 - A bit of ouch=> Close the bonus energy from the pile of hidden PZ reactors...  by clicking on any visible reactor, then taping the PC "O" key, and then tapping the PC "C" key to disable (close) all of the reactors... then open each of the visible reactors you added by clicking on them and tapping the "C" key again... NOW... You will experience Marten's map's "adequate" build-all-you-can energy allowance...  Yep Ouch!
4 - Almost full Ouch=> DO A SAVE... then SHIFT "C" tap on each of the 4 visible Super Totems... then tapping Shift & "X" key should delete 4 OF THE super totems... leaving 4 super totems visible...
4 - Now TO go for full Ouch=> DO ANOTHER SAVE!!!... click and Shift & "X" key on each of the visible Totems till there really are only 4 super PZ Totems left in the starting map... NOW - Go for it !!!!!!!  Though activating #1 above might help dispel any last minute feelings of insecurity...

OR just open and play Martin Gronsdal's Map #10350...

#16
Colonial Space Map Discussion / Re: Custom Map #10686: Nemesis...
Last post by oldnewby - June 02, 2023, 12:42:37 PM
Quote from: Martin Gronsdal on June 02, 2023, 02:15:02 AM
Quote from: oldnewby on June 01, 2023, 07:48:24 PM
Quote from: Martin Gronsdal on May 31, 2023, 05:58:51 PMThanks for making this! Nice ti see that my maps made at least you "happy"!
Yep Martin... #10350 was the most challenging map I ever tried to play... It forced me to find ways to learn how to use singularity... And and after 6 months... build this Test/Training Bed map...
Am hoping this skill building opportunity to practice timing and placing singularity blasts with a huge energy and Aether supply... will encourage people to play your original map #10350... 
By the way... Before you told me that you used singularity to win the map... I had just proved it is possible to advance vanilla screens with guppy support far enough to destroy 1 (one) emitter... It took +6 minutes of game time - over multiple days - by Tap Tap Tapping the PC "N" key.. and by sacrificing an unending stream of vanilla screens with a life span like moths flying into the flame of a blow torch... Tenacity and micromanagement was not a reasonable solution...
Thanks again


What are vanilla screens?
Hi Martin.....   
Vanilla = The basic un-enhanced ice cream flavor = Or = any units or shields not enhanced by PZs

#17
Ships / Ship #5747: PRET-X. Designer:...
Last post by AutoPost - June 02, 2023, 09:31:11 AM
This topic is for discussion of ship #5747: PRET-X


Size: 24x21
Designer: Honzoch

Desc:
#18
Colonial Space Map Discussion / Re: Custom Map #10688: World 1...
Last post by stdout - June 02, 2023, 08:51:46 AM
Very difficult fight considering there seems to be no defense against the missiles fired from the green turrets. The only option I could figure out was
Spoiler
to build multiple decoys all over the place to try to divert attention away from my nullifiers, and swamp the whole area with anticreeper.
[close]
#19
Quote from: oldnewby on June 01, 2023, 07:48:24 PM
Quote from: Martin Gronsdal on May 31, 2023, 05:58:51 PMThanks for making this! Nice ti see that my maps made at least you "happy"!
Yep Martin... #10350 was the most challenging map I ever tried to play... It forced me to find ways to learn how to use singularity... And and after 6 months... build this Test/Training Bed map...
Am hoping this skill building opportunity to practice timing and placing singularity blasts with a huge energy and Aether supply... will encourage people to play your original map #10350... 
By the way... Before you told me that you used singularity to win the map... I had just proved it is possible to advance vanilla screens with guppy support far enough to destroy 1 (one) emitter... It took +6 minutes of game time - over multiple days - by Tap Tap Tapping the PC "N" key.. and by sacrificing an unending stream of vanilla screens with a life span like moths flying into the flame of a blow torch... Tenacity and micromanagement was not a reasonable solution...
Thanks again


What are vanilla screens?
#20
Farsite Colonies / Custom Map #4210: Bored. By: ...
Last post by AutoPost - June 02, 2023, 01:23:45 AM
This topic is for discussion of map #4210: Bored


Author: Cgront
Size: 320x200
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