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#1
Fresh video from Master FATMAN:

#2
Ships / Ship #5626: Wraith. Designer:...
Last post by AutoPost - Today at 03:03:02 AM
This topic is for discussion of ship #5626: Wraith


Size: 35x13
Designer: Ghost_Ship

Corporation:
Ghost Ship INC.
CEO: Ghost_Ship_Supreme

Desc:
A powerful but power hungry cruiser which excels at taking and holding energy points. Can be considered an upgraded version of the Javelin class ship with greater energy production.
#3
Ships / Ship #5625: Javelin. Designer...
Last post by AutoPost - Today at 03:01:08 AM
This topic is for discussion of ship #5625: Javelin


Size: 35x13
Designer: Ghost_Ship

Corporation:
Ghost Ship INC.
CEO: Ghost_Ship_Supreme

Desc:
Javelin Cruiser Made by Ghost_Ship_Supreme. Designed to be a heavy cruiser that can hold its own while capturing heavily fortified forward points, assuming it has enough energy.

This ship was modified on: Feb 08 2023 08:05:39 GMT
#4
Ships / Ship #5624: FLAGSHIP. Designe...
Last post by AutoPost - Today at 02:37:10 AM
This topic is for discussion of ship #5624: FLAGSHIP


Size: 35x11
Designer: Ghost_Ship

Corporation:
Ghost Ship INC.
CEO: Ghost_Ship_Supreme

Desc:
The flagship that houses your headquarters! This version is equipped as an aircraft carrier granting Superior defenses, but as a result is bulky and cannot get into tight spaces or maneuver as easily, relying instead on the fleet to obtain victory while still being able to provide limited support.

This ship was modified on: Feb 08 2023 08:33:31 GMT
#5
Ships / Ship #5623: Super Carr. Desig...
Last post by AutoPost - Today at 02:32:49 AM
This topic is for discussion of ship #5623: Super Carr


Size: 35x25
Designer: Ghost_Ship

Corporation:
Ghost Ship INC.
CEO: Ghost_Ship_Supreme

Desc:
A massive mobile carrier closer to an airfield than a ship. Designed to stay near points where it can fully sate its massive energy demands.
#6
Ships / Ship #5622: Multi-Carr. Desig...
Last post by AutoPost - Today at 02:31:10 AM
This topic is for discussion of ship #5622: Multi-Carr


Size: 34x15
Designer: Ghost_Ship

Corporation:
Ghost Ship INC.
CEO: Ghost_Ship_Supreme

Desc:
An agile carrier designed for offensive support rather than defense
#7
Ships / Ship #5621: SuperTankR. Desig...
Last post by AutoPost - Today at 01:42:58 AM
This topic is for discussion of ship #5621: SuperTankR


Size: 20x25
Designer: Ghost_Ship

Corporation:
Ghost Ship INC.
CEO: Ghost_Ship_Supreme

Desc:
A massive shielded tanker that can sate even the most power hungry ships!

This ship was modified on: Feb 08 2023 07:22:47 GMT
#8
Ships / Ship #5620: Lathe Frig. Desig...
Last post by AutoPost - Today at 12:58:31 AM
This topic is for discussion of ship #5620: Lathe Frig


Size: 15x7
Designer: Frigate V2

Corporation:
Ghost Ship INC.
CEO: Ghost_Ship_Supreme

Desc:
A slightly more armored variant of the original Lathe craft with improved CIWS and a newly installed energy reactor. No more running out of energy far from home!

This ship was modified on: Feb 08 2023 07:24:26 GMT
#9
Colonial Space Map Discussion / Custom Map #10515: World 6. B...
Last post by AutoPost - February 07, 2023, 10:13:30 PM
This topic is for discussion of map #10515: World 6


Author: kaiden
Size: 200x160

Desc:
Another world, another tricky threat to take care of. This world seems more developed, though... #CRPL
#10
Colonial Space Map Discussion / Re: Custom Map #10513: No_exit...
Last post by No_exit - February 07, 2023, 04:26:28 PM
Quote from: Taishan on February 07, 2023, 03:38:24 PMYeah I never use the singularity weapon in my runs. If/when I make a new map myself I'm considering disabling the singularity weapon, along with other things like disabling collectors and limiting to only 5 reactors (so if you want more power, gotta build reactors on power zones and research upgrades in the forge)

Was a fun map!

Oh yeah, it just occured to me I never hovered the help icons. But that's because I had played the map several times and already got that 17 minute time before I made this video, so already knew where the things were. It is for sure a really good tool first time playing a map though!

People want to feel powerful so be careful with limiting them :). In particular I'd feel bad for limiting the energy as it would cause the map to take longer without really becoming harder. It also limits what people can do when waiting and makes capturing territory less rewarding.

I don't use Singularity when play-testing my maps as I don't want to make my solution dependent on something that recharges very slowly. But I will allow it for people that struggle and people that want to cheese :).

I put the Help Bar hint as a comment under your YT video for those that want to learn more :).

Glad you liked the map :).