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#1
Farsite Colonies / Custom Map #5728: uncomfritibl...
Last post by AutoPost - Today at 03:51:20 PM
This topic is for discussion of map #5728: uncomfritible terrain by boh


Author: bohdan g
Size: 128x80
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#2
I found this one to be pretty challenging. The acid effect required the use of shields, which I typically never use. But the custom mods for the shields are useful in this map, so they not only become useful but absolutely necessary.

There is a lot of creeper available on the map, so that's good. It took a while to get the max amount of creeper production from the ore mines, but once you capture all the mines and max out the upgrades, the creeper won't stand a chance against the creeper.

This was a good challenge from start to finish.

Thanks for the map! =)
#3
Interesting storyline - looking forward to the rest of this series.

Thanks for the map! =)
#4
Farsite Colonies / Custom Map #5727: vervuild. B...
Last post by AutoPost - Today at 09:49:11 AM
This topic is for discussion of map #5727: vervuild


Author: deurstopper
Size: 440x143
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#5
This topic is for discussion of map #11534: scared arhiv


Author:
Size: 45x45

Desc:
#6
This topic is for discussion of map #11533: farm ach


Author:
Size: 128x84

Desc:
#7
Padtedesco (if you read the forums),

This is a great PAC map - not necessarily elegant, but well-planned and executed. It's definitely one of the more challenging ones but not overly frustrating. At first I thought the spores were going to be a bit too overpowered, but I think for this map they're well-adjusted. I didn't build any until later in the game but seeing the 4-sec delay made things happier. Really good job with this one!

Thanks for the map! =)
#8
Colonial Space Map Discussion / Re: Custom Map #8790: 53x53. ...
Last post by toolforger - July 11, 2025, 06:08:25 AM
The description is a bit unclear, it does not say whether the AC emission is changed or not.
Also, it would be nice to have the emitters show how much they emit. Without that, the trade-off between available land and emitter strength remains pure guesswork, taking away agency from players.
#9
Colonial Space Map Discussion / Re: Custom Map #11530: Dymaxio...
Last post by Dave! - July 11, 2025, 01:18:44 AM
You had the right idea crossing the void to the upper right island. It does take a bit of micromanaging and those strafers dont hit everywhere there are a couple of better locations to land.Also right at the beginning around the 5-10second mark make sure to lay down digitalis everywhere possible to make your initial assault easier.
#10
Custom Map Comments / Custom Map: JUN
Last post by AutoPost - July 10, 2025, 07:41:57 PM
This topic is for discussion of map: JUN


Author: Sir Mike

Desc:
JUN