Recent Posts

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this is a fantastic map, and i'd love to see more PAC and LPAC maps floating around!
thanks!
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Farsite Colonies / Custom Map #2606: [LPAC] Mighty Bulwark. By: Azurian
« Last post by AutoPost on Today at 08:58:40 am »
This topic is for discussion of map #2606: [LPAC] Mighty Bulwark


Author: Azurian
Size: 192x120
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Farsite Colonies / Custom Map #2605: The Ultimate Spore. By: Xd
« Last post by AutoPost on Today at 08:11:08 am »
This topic is for discussion of map #2605: The Ultimate Spore


Author: Xd
Size: 320x204
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Fresh video from Dr Gorgee:

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Ships / Ship #5023: CorvM2. Designer: Synistr
« Last post by AutoPost on Today at 01:16:00 am »
This topic is for discussion of ship #5023: CorvM2


Size: 17x15
Designer: Synistr

Corporation:
Extreme Capacity Ship Design
CEO: SynistrMotiv

Desc:
Based on the lighter class M corvette this ship is designed to be light on resources but heavy on power. While it may not be able to withstand prolonged encounters, the minimized weapons structure should be efficient enough to hold hostile forces long enough to field a frigate or cruiser class vessel.

This ship was modified on: Nov 27 2021 06:35:51 GMT
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Farsite Colonies / Re: Custom Map #2580: FPS: Dark World. By: Kaiden
« Last post by Hurk on Today at 12:47:11 am »
all maps with these stupid flying units get a downvote. they arent fun to play against and make the maps uninteresting.
the excessively tank versions on this map especially so.
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Lol worst time!
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Ships / Ship #5022: Corvette#M. Designer: Synistr
« Last post by AutoPost on November 26, 2021, 10:39:31 pm »
This topic is for discussion of ship #5022: Corvette#M


Size: 12x9
Designer: Synistr

Corporation:
Extreme Capacity Ship Design
CEO: SynistrMotiv

Desc:
Rapid deployment missile corvette
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Ships / Ship #5021: Corvette*G. Designer: Synistr
« Last post by AutoPost on November 26, 2021, 10:35:22 pm »
This topic is for discussion of ship #5021: Corvette*G


Size: 8x9
Designer: Synistr

Corporation:
Extreme Capacity Ship Design
CEO: SynistrMotiv

Desc:
The class G Corvette is designed for rapid deployment with maximum firepower in a limited chasis. While it does not have the power of a frigate, the objective of this deisgn is rapid build with a high value frame.
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Colonial Space Map Discussion / Re: Custom Map #9757: Aircraft II. By: Kero
« Last post by Stu on November 26, 2021, 09:27:39 pm »
Someone could, at the very start, land a command center and build a collector to recover those buildings.  Of course that would be entirely against the spirit of the map and they'd be a filthy cheater, and I'd never condone such strategies