Main Menu

Recent posts

#91
Farsite Colonies / Custom Map #5355: U-turn. By:...
Last post by AutoPost - November 16, 2024, 01:30:24 PM
This topic is for discussion of map #5355: U-turn


Author: Don Chama
Size: 256x256
DISCUSS ON DISCORD
#92
Farsite Colonies / Custom Map #5354: Just a Map. ...
Last post by AutoPost - November 16, 2024, 12:09:23 PM
This topic is for discussion of map #5354: Just a Map


Author: Coolioman12
Size: 320x200
DISCUSS ON DISCORD
#93
Farsite Colonies / Custom Map #5353: Flooded. By...
Last post by AutoPost - November 16, 2024, 11:40:49 AM
This topic is for discussion of map #5353: Flooded


Author: logic loic
Size: 128x80
DISCUSS ON DISCORD
#94
Farsite Colonies / Custom Map #5352: basic map 4....
Last post by AutoPost - November 16, 2024, 10:25:01 AM
This topic is for discussion of map #5352: basic map 4


Author: logic loic
Size: 128x80
DISCUSS ON DISCORD
#95
Colonial Space Map Discussion / Re: Custom Map #9583: Large DM...
Last post by Martin Gronsdal - November 16, 2024, 07:07:44 AM
Did you play every map I've made?

 many, many thanks!
#96
Colonial Space Map Discussion / Re: Custom Map #11332: 6. By:...
Last post by diogenis - November 16, 2024, 02:45:19 AM
Quote from: Johnny Haywire on November 15, 2024, 10:16:06 PMI like the design of this map, and I think most players should be able to beat it without too much trouble. If it had 10x the amount of spores it would definitely be more challenging, but fewer players would be able to finish it so kudos for getting a really nice balance of challenging playability.

Thanks for the map!
I find the more challenging maps get a lower score so I tried to make this one more balanced even though there is room for change for the more experienced players that like a good fight.
#97
Colonial Space Map Discussion / Custom Map #11333: CSM B-10. ...
Last post by AutoPost - November 16, 2024, 02:03:42 AM
This topic is for discussion of map #11333: CSM B-10


Author: builder17
Size: 99x99

Desc:
This map introduces two new units: #EdgeConnection and #UnitSpawner Edge Connection has Help Bar button. Also, both units have some mouseover info telling more about it. 1 terrain height = 10 creeper Click the Help Bar on the left side for help on that topic. Or just move your mouse over the icons to find the objects of that kind. #CSM
#98
Colonial Space Map Discussion / Re: Custom Map #11332: 6. By:...
Last post by Johnny Haywire - November 15, 2024, 10:16:06 PM
I like the design of this map, and I think most players should be able to beat it without too much trouble. If it had 10x the amount of spores it would definitely be more challenging, but fewer players would be able to finish it so kudos for getting a really nice balance of challenging playability.

Thanks for the map!
#99
Colonial Space Map Discussion / Re: Custom Map #9583: Large DM...
Last post by Johnny Haywire - November 15, 2024, 09:42:37 PM
Yeah, I know this map is old but wow. Dom's time is just insane.

I did NOT do the pausing thing once I got a decent foothold. I saw the size of the map and figured that spamming singularities would be my best bet, so I walked away for about 3 hours, ate supper, completed a hostile takeover of a minor pharmaceutical company, did a quick root canal on my own tooth and came back to find a ridiculous amount of aether in the forge. Total play time: about 30 minutes. Game time: close to 12 hours.

Really epic map though, and I gotta give props to Martin - no hidden tricks here, just plain ol' strategy and brute force. Great job dude.

Thanks for the map!!
#100
Farsite Colonies / Custom Map #5351: the creep is...
Last post by AutoPost - November 15, 2024, 08:05:53 PM
This topic is for discussion of map #5351: the creep is unstopable


Author: Danu
Size: 256x160
DISCUSS ON DISCORD