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#31
Farsite Colonies / Custom Map #5701: Angus 1 - St...
Last post by AutoPost - June 24, 2025, 05:43:27 PM
This topic is for discussion of map #5701: Angus 1 - Still Young


Author: Heisenberg
Size: 297x220
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#32
Farsite Colonies / Custom Map #5700: Scaling Cree...
Last post by AutoPost - June 24, 2025, 04:39:07 PM
This topic is for discussion of map #5700: Scaling Creeper


Author: Victor_Creator
Size: 256x256
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#33
Cessar, this is a really good (and very underrated) map!

Skilled players can build a defense quickly, which isn't too challenging but challenging enough to be interesting. There's plenty of time to build up enough power to build & supply 20 beams with a level 1 RoF upgrade, which is more than enough to hold off the spores.

Unskilled players, or anyone just wanting to relax while playing can do exactly what you listed in the instructions and simply build up the forge and some beams and then go on the offensive.

I also like that the map can be finished pretty quickly with a few well-placed singularities, or you can just muscle through and beat back the creeper with raw power. There are definitely plenty of options in this battle, so I see no reason why anyone shouldn't like it.

Thanks for the map! =)
#34
Farsite Colonies / Custom Map #5699: Chronom Jun-...
Last post by AutoPost - June 23, 2025, 11:53:39 PM
This topic is for discussion of map #5699: Chronom Jun-23-2025 Tweaked


Author: StormWing0
Size: 182x102
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#35
Kinda, I suppose. Just gotta find the fastest path through it.

Waiting for Weasee to post a sub 1:20 time.

Any aether packs in all that mess? I found some (useless) ore but no aether.

Thanks for the map!
#36
If you're struggling with this map, there IS an easy way to deal with it. A lot of emitters and spore towers can be sniped by flying or landing the CN and nullifying whatever you can. It takes a while but there's very little threat that way. Clear some PZ's that don't have creeper, then when you're ready you can build beams and put them in PZ's all over the map, then power them up with guppies. Not the way I'd typically approach a map but as big as this one is I figured it'd take a long time anyway.

The design of the map itself is superb. There area lot of threats, yet at the same time you can safely land and even take out a few islands without much of a struggle. The spores are pretty much the only threat although the runners are likely going to be your greatest annoyance. Once you can handle the spores, your challenge is pretty much over. Just gotta clean up after that.

Thanks for the map! =)
#37
one relay is enough for this map. Oh, and a Titan building.
#38
Lol, ok. I suppose you could call a financial deficiency "money", as long as there's a mutual understanding about the terminology you're using. You'd simply be referring to money as a spectrum which would include both "positive money" or "negative money" instead of calling it "profit" or "loss". That's a bit atypical, but once you clearly define your terms it's completely understandable.

Honestly, I love your maps so much you could say, "It takes damage off of Capitalism Bunnies" and I'd be totally cool with that. Words only really matter to me when someone's paying me to make sure something is good enough for professional publication.

Thanks again for all the work you put into these maps! =)


#39
If you're new to the game and want a nice, easy game with no stress you should play this map. Seriously. The islands make it fun and there's so much AC on the main island you pretty much don't even have to build the obvious beam in a PZ. Just... honestly, any strategy would work in this map.

Having said that, the map does NOT play itself. I tried letting my cat Chuckles-the-Borg play it but he only manage to defend the main island. But he's a cat, and not really a Borg.

If Dankieu is still out there - dude. You made me laugh so hard in this map - I love it. Not sure if the dialogue was intended to be funny or not but big awesome is chuckles yes. Perfect map for players of any level, even for those who are too young for Legos.

Thanks for the map! =)
#40
Farsite Colonies / Custom Map #5698: misterious s...
Last post by AutoPost - June 22, 2025, 01:38:17 PM
This topic is for discussion of map #5698: misterious signal


Author: Danu
Size: 320x200
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