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#21
Colonial Space Map Discussion / Custom Map #11350: Heartland. ...
Last post by AutoPost - December 09, 2024, 07:21:18 PM
This topic is for discussion of map #11350: Heartland


Author: Lordkyubbi
Size: 256x256

Desc:
#22
Colonial Space Map Discussion / Re: Custom Map #11343: Runner ...
Last post by Johnny Haywire - December 09, 2024, 05:46:09 PM
Another nice map for speedrunning!
#23
Colonial Space Map Discussion / Re: Custom Map #11338: coalles...
Last post by Johnny Haywire - December 09, 2024, 04:03:57 PM
Nice map! The start is pretty straightforward since there aren't any serious threats nearby, and it's nice to have a few minutes to get a base set up before you have to start defending. Decent amount of AC & aether available. No berthas, but no really deep creeper so those even out. Well-balanced battle for players of all levels.

Thanks for the map!
#24
Colonial Space Map Discussion / Re: Custom Map #11349: Power Z...
Last post by Johnny Haywire - December 09, 2024, 03:24:58 PM
There are likely several approaches you could take to this map. The in-game instructions might not be the absolute best way to build, so if you have better ideas feel free to share them in the comments.

Also, if you feel like the map is too easy or too difficult let me know.
#25
Colonial Space Map Discussion / Custom Map #11349: Power Zone ...
Last post by AutoPost - December 09, 2024, 03:19:22 PM
This topic is for discussion of map #11349: Power Zone Tutorial


Author: Johnny Haywire
Size: 80x120

Desc:
Johnny makes maps? (Not really) I wanted to help players who struggle with power zone strategies. Spores will start firing pretty quickly, so move fast. You have less than 2 minutes before the big wave hits. Survive that, and it should be a pretty fast victory from there. WARNING: This is a difficult map but there are helpful instructions if you're struggling. Good luck!
#26
Farsite Colonies / Custom Map #5387: abc. By: gu...
Last post by AutoPost - December 09, 2024, 04:58:20 AM
This topic is for discussion of map #5387: abc


Author: guy
Size: 320x200
DISCUSS ON DISCORD
#27
Colonial Space Map Discussion / Re: Custom Map #11348: 7-2. B...
Last post by Johnny Haywire - December 08, 2024, 05:47:56 PM
If you'd like to make it where players can't just kill the inhibitor, make the inhibitor pump out a LOT more than 15 every 3 seconds. Even 100 every .5 seconds would be enough. Or you can make smaller emitters connecting to digitalis all around the inhibitor.

If you don't mind people trying to get times below 2 minutes, then that's cool. I enjoyed going through this once because it was slightly different than the earlier map, but didn't feel competitive enough to improve my score by replaying it. If you're going for the speed-running thing, maybe include that in the description so more people who enjoy speedrunning will try to beat each others' scores.

Thanks for the map!
#28
Colonial Space Map Discussion / Re: Custom Map #4608: PZ core ...
Last post by toolforger - December 08, 2024, 02:42:01 PM
It wasn't that difficult.
You only need to
Spoiler
quickly build cannons, you can build enough and still have the energy to keep the creeper at bay.
[close]
At least for enough time to ramp up more units.

Slight minus: Being told that you have to build reactors into the power zones, just to find it was entirely unnecessary, was a bit annoying.
A message like "oops nevermind, just kill the emitters now!!" would have done that.
#29
Ships / Ship #6183: hi. Designer: me
Last post by AutoPost - December 08, 2024, 07:46:49 AM
This topic is for discussion of ship #6183: hi


Size: 20x17
Designer: me

Desc:
#30
Colonial Space Map Discussion / Re: Custom Map #11346: 7. By:...
Last post by diogenis - December 08, 2024, 06:17:02 AM
Quote from: Johnny Haywire on December 07, 2024, 06:43:28 PMInteresting map for speed-running. Not my typical style, but I enjoy that kind of challenge occasionally. Guessing Ea / AlterOld would post sub-1:10 times.

Not anticipating holding the high score for long but it's nice to be there for a few seconds at least.

Thanks for the map!
Try Map 7-2