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#1
Farsite Colonies / Custom Map #5594: Hello. By: ...
Last post by AutoPost - Today at 07:52:29 PM
This topic is for discussion of map #5594: Hello


Author: Skylancer
Size: 400x163
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#2
Magnificent, brilliant! An easy ten, again. Probably your best map yet. Great fun throughout. It is a little easier than normal but all the better for it I reckon as mere mortals can play. Please take heed as most of your maps are just a little too difficult for "normal" players.
#3
Farsite Colonies / Custom Map #5593: only ac. By...
Last post by AutoPost - Today at 06:25:32 AM
This topic is for discussion of map #5593: only ac


Author: guy
Size: 320x200
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#4
Farsite Colonies / Custom Map #5592: IDK2 - A Rev...
Last post by AutoPost - Today at 12:53:23 AM
This topic is for discussion of map #5592: IDK2 - A Revised Nightmare


Author: StormWing0
Size: 256x160
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#5
Quote from: Loren Pechtel on April 28, 2025, 04:42:23 PMThe inability to turn off that golem at the start is very annoying.

You can select your CN and turn off ammo packets. That will allow you to focus all your energy on building. =)

As for the map itself, I really enjoyed it and felt that it only has a couple minor - very minor - drawbacks. Worst first: It's very easy - possibly your easiest map yet - and there's so much to pick up and clean up that after a while it gets kinda old.

Having said that, some reason in this map I really didn't mind all the pick-ups that much, although you could've perhaps dropped most of the reactor pickups and left the max at 20 to keep things a bit more challenging. The unit limits really did help by making those pickups all that more important, which I think is a great idea. The spores help to add a little to the excitement, and there's enough AC to keep it interesting without making the player overpowered.

There are so many different approaches to this map that pretty much anyone can jump in and have a good time. Definitely deserves the high rating it's received so far - you clearly put a lot of work and thought into this one. Fantastic job, dude!

Thanks for the map! =)

#6
So, I notice that the walls are harder to go over than is typical, but I couldn't see how the walls became "weaker". Does the terrain actually decrease over time? That'd be an interesting function.

Always enjoy your maps, and PAC's are great - keep it up!

Thanks for the map! =)
#7
Argh!

Tried a different strategy, though I had done much better.  Saved a whopping 30 seconds.  The inability to turn off that golem at the start is very annoying.
#8
Farsite Colonies / Custom Map #5591: mod. By: OK
Last post by AutoPost - April 28, 2025, 01:33:48 PM
This topic is for discussion of map #5591: mod


Author: OK
Size: 192x120
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#9
Farsite Colonies / Custom Map #5590: X. By: logi...
Last post by AutoPost - April 28, 2025, 05:36:51 AM
This topic is for discussion of map #5590: X


Author: logic loic
Size: 128x80
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#10
Farsite Colonies / Custom Map #5589: The Bowl. B...
Last post by AutoPost - April 27, 2025, 03:41:16 PM
This topic is for discussion of map #5589: The Bowl


Author: blobskin
Size: 160x160
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