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#1
Padtedesco (if you read the forums),

This is a great PAC map - not necessarily elegant, but well-planned and executed. It's definitely one of the more challenging ones but not overly frustrating. At first I thought the spores were going to be a bit too overpowered, but I think for this map they're well-adjusted. I didn't build any until later in the game but seeing the 4-sec delay made things happier. Really good job with this one!

Thanks for the map! =)
#2
The description is a bit unclear, it does not say whether the AC emission is changed or not.
Also, it would be nice to have the emitters show how much they emit. Without that, the trade-off between available land and emitter strength remains pure guesswork, taking away agency from players.
#3
You had the right idea crossing the void to the upper right island. It does take a bit of micromanaging and those strafers dont hit everywhere there are a couple of better locations to land.Also right at the beginning around the 5-10second mark make sure to lay down digitalis everywhere possible to make your initial assault easier.
#4
Custom Map Comments / Custom Map: JUN
Last post by AutoPost - July 10, 2025, 07:41:57 PM
This topic is for discussion of map: JUN


Author: Sir Mike

Desc:
JUN
#5
Exchange Map Comments / Custom Map #2086: smaly map. ...
Last post by AutoPost - July 10, 2025, 03:06:49 PM
This topic is for discussion of map #2086: smaly map


Author: tristan and papa
Size: 256x144

Desc:
hop is fun!
#6
Farsite Colonies / Custom Map #5726: Angus 8 - Ou...
Last post by AutoPost - July 10, 2025, 12:21:22 PM
This topic is for discussion of map #5726: Angus 8 - Out with a Bang


Author: Heisenberg
Size: 297x220
DISCUSS ON DISCORD
#7
Farsite Colonies / Custom Map #5725: Fun Times. ...
Last post by AutoPost - July 10, 2025, 10:30:44 AM
This topic is for discussion of map #5725: Fun Times


Author: Ashuna
Size: 256x160
DISCUSS ON DISCORD
#8
Colonial Space Map Discussion / Re: Custom Map #11530: Dymaxio...
Last post by Vado18 - July 10, 2025, 09:39:24 AM
This one had me stumped. I don't know how to start this map, tried going across the void for the island but the flow rate is too low and there are Strafers, trying attack frontally but cannons are super strong this map. Any ideas?
#9
Colonial Space Map Discussion / Re: Custom Map #6257: CWDig wi...
Last post by Builder17 - July 10, 2025, 09:16:09 AM
Quote from: toolforger on July 08, 2025, 05:24:34 PMFor some reason, the bottom-right wall would keep its 0.1 creeper and never go down, despite all green power towers active and cannons all over the place, and inside the bottom-right area as well.
For some other reason, exiting and reloading would give me a split-second of 0.0 creeper on the level-9 wall.

This map seems to have its creeper evaporation limit set to 1 which causes the bug. Default value is 1000.
https://knucklecracker.com/wiki/doku.php?id=crpl:docs:setcreeperevaporationlimit

Loading the save causes it to reset back to the default luckily.
#10
Colonial Space Map Discussion / Re: Custom Map #10711: Volcano...
Last post by Keybounce - July 09, 2025, 09:58:09 PM
Quote from: toolforger on August 20, 2023, 05:21:12 PMHm. I waltzed over everything on my way to the inhibitor, just to find that's not enough.
Only to find out then that the volcano is an unnullifiable, inhibitor-proof flip emitter.
Not sure if that was in the hints or not, but I don't care enough to retry just to find that out :-)

Nope. No hints. If you had not said it was a flip, I would not have known. Trying to take it now.