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#1
Farsite Colonies / Custom Map #5712: Ilhas Quadra...
Last post by AutoPost - June 30, 2025, 11:53:41 PM
This topic is for discussion of map #5712: Ilhas Quadradas 1


Author: DUDA
Size: 320x200
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#2
Farsite Colonies / Re: Custom Map #1590: CCursor ...
Last post by Mcgamer - June 30, 2025, 06:32:11 PM
It's unplayable.
#3
Farsite Colonies / Re: Custom Map #1590: CCursor ...
Last post by Mcgamer - June 30, 2025, 06:30:50 PM
Quote from: Durikkan on May 19, 2021, 01:32:32 PM
Quote from: Malignantmind on May 19, 2021, 01:22:35 PMHow exactly are you supposed to get out of the starting corner? Mortars obliterate the tiny trickle of creeper you're able to create before you can get passed them.

Follow the channel at the bottom of the map to the west as fast as you can, by the time a mortar shell hits you should be far enough to the left of the impact that 1 or 2 tiles of creeper survives and just keep moving.  Once you get past the mortars you can build up your strength quite a bit in all that open space.
It's impossible to get past the last one.
#4
Farsite Colonies / Custom Map #5711: Mastering We...
Last post by AutoPost - June 30, 2025, 09:36:29 AM
This topic is for discussion of map #5711: Mastering Weapons : Refineries


Author: logic loic
Size: 48x24
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#5
Thank You. These are my favorite style of maps. I have been replaying them all for years now.
#6
Farsite Colonies / Custom Map #5710: Mastering We...
Last post by AutoPost - June 30, 2025, 08:17:12 AM
This topic is for discussion of map #5710: Mastering Weapons : Mortars


Author: logic loic
Size: 128x80
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#7
Colonial Space Map Discussion / Custom Map #11526: forge_mine....
Last post by AutoPost - June 30, 2025, 06:00:12 AM
This topic is for discussion of map #11526: forge_mine


Author: stas
Size: 256x256

Desc:
mine
#8
Custom Map Discussion / Custom Map #119: circly
Last post by AJV73 - June 30, 2025, 03:31:53 AM
Good day to you all.

I'm enjoying the custom maps for a second try but i'm a little stuck on this one.
i can get to the last 2 corners but then the creeper is too strong.
can anyone give me a hint how to beat this level?

#9
Farsite Colonies / Custom Map #5709: test. By: D...
Last post by AutoPost - June 29, 2025, 03:30:34 PM
This topic is for discussion of map #5709: test


Author: Danu
Size: 16x512
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#10
Colonial Space Map Discussion / Re: Custom Map #5638: GSM-04. ...
Last post by toolforger - June 29, 2025, 12:07:30 PM
Quote from: yum-forum on April 08, 2018, 02:46:10 AMNeed helps?

It's really hard to figure out all the things you need to do, and to get the priorities right - one mis-guess and you end with things being overrun just before they activate.
Stuff like:
Do I ninja spawners with a guppy, or is it not worth it?
What's the right balance between AC, reactor, and sniper investment?
Should I try to flood as much floor as possible, how much cannons/mortars should I combine with that? Or is it just not worth it, a single sprayer and invest in snipers instead?
Lots of decisions, and get a single one right and you'll get your "neenaneenaneena you failed again" much later, and you don't even know what exactly to change.

I'm currently at the point where regardless of which of the three starting areas I start with, I can't ramp up energy quickly enough to build enough snipers, so I get overrun. I can let the CN face-tank three or four robots, but I always end up with a maximum of three working but under-energized snipers and at least a half robots still inbound. I could survive that, maybe, but the robots still spawn so much creeper that even if I got everything sniped in time the flood would likely overrun me anyway.