Things, Tall
Aside from the double top secret things I researched this last week, I enhanced the terrain editor so I would have finer control. This in turn led to hours sitting around making shapes and structure on the terrain. And that in turn led me to refactor the way line-of-sight is calculated. And that eventually landed […]
The Tiger and the Strawberry
After a week of being chased by some tough, tough bugs (state machines, matrix math, don’t ask…) I decided to pluck a strawberry, so to speak, and see how it tasted. I put in a version of CW1/CW3 style collectors to test how they would work. Now, they are different in that they don’t insta-deploy. […]
One does not simply flow onto mortars
New video time! Btw, if you would like to discuss this with other citizens of the Creeper Nation, you can now do so on a brand spanking new Discord server. Here’s a widget to connect, followed by a video and screen shot of Mortars in action.
Energize!
For this week I’ve been exploring network and energy models. Things like optimizing when to show paths, decoupling energy production from network nodes, etc. Additionally, I’ve been exploring ways of dealing with emitters other than the CW3 “blow them up” model.
Packets and Rocks
Here’s a quick screenshot with packets in action. I’ve kept the path highlighting as packets make their way to their destinations. I’m also playing around with some terrain elements that you can see in the lower left of the screenshot.
Creeper World 4 Game Play Mechanics
Not everything you see will be in the game, and not everything you do not see will be absent from the game. Free your mind from such concerns, relax, and just watch the line being held in this video…
Valley of the Shadow of Death
If each game release is a kind of hill, then the time in between must be a sort of valley. What monsters lurk in that valley? Is it a fire swamp with R.O.U.S.? Is it a labyrinth you run daily? Or is it a dark and swampy path containing only what you take with you? […]
Particle Fleet Version 1.1
A major update to Particle Fleet has finally exited the shipyards and is currently engaging the Particulate! As always if you are on Steam you should already have the update. If you need to download it manually, see here: http://knucklecracker.com/forums/index.php?topic=19932.0 There have been a wealth of bug fixes and small enhancements. Probably most notable is the […]
Monster
Yes, entropy is the ‘best’ monster. Once upon a time I remember thinking, “I wonder if there would be a way to codify nihilism and entropy into a fun little video game for kids and adults alike”? Like many of you, it looks like the folks at RPS caught onto the subtle (or not so […]