Terrain; where it is and what it looks like. Sounds simple enough, but of course many things are more difficult than they sound. So I’ve spent a couple weeks working on editing tools for laying down terrain and painting it with textures. It all has to work within the confines of the game naturally, but it has so far worked out pretty well. Below are some screen shots of a test map I’ve made. It shows irregular terrain, various textures applied to different areas with different scales, variable cliff textures, and “void” where the creeper can’t flow.
Wow… that’s the new void? That is really nice. Reminds me of old D&D maps!
The void doesn’t look nearly as bad as I thought it might. Woohoo!
Now this looks more like CW3 maps.
The void makes this map truly look like a ‘fractured world’!
Did you turn up the viscosity of the sim? Given the previous videos I was surprised there was a visible slope on the creeper in the castle.
It’s the same as recent versions of the game. That screen shot was taken pretty early in the mission so the creeper is still building up and flowing out.
Ooh, man, I really can’t wait to play this. And to see what kind of custom maps people come up with.
This is so exciting i can’t wait to see 3D creeper world. Keep up the good work, loving the updates
I just thought of something crazy. What if under the terrain was other terrain, and creeper could go there by flowing into the void? Did that make sense? I picture it as the upside-down in stranger things.
perhaps a tunnel system? would open up as caves or holes that go down to terrain -1(that terrain would be to brittle to support structures, and dangerous to dig into, so you’ll have to clear the entrances to stop the creeper from flowing in). would open some possibilities with tricky maps, and fun usage of anti creeper
From the title of this post, I was hoping for things buried under the terrain. Like a statue that gives benefits, secret factories, energy deposits, or creep-erodable terrain.
Very interesting idea.
This could turn the game in a true 3d experience.
So much more than the 2d game in 3d.
One of the possibilities I see:
A flow of creeping falling down in the void on a lower level. At this level a system that pump up the creeper back up to a source. This could create a true river.
But will Creeper ever fall into bottomless pits? This is important. (Maybe.)
I’v thought a bit about the 2 level concept. Instead of a lower level it would be nice to Flip the map and play also at the other side. When terrain at one side is higher the creëer start to flow down. When terrain at both sides is low, the void can even fill and close the door between the two world.
Differentiatie phisics is An option.
A last crazy idea would be a sfere on witch you can play at the inside and at the outside. Just a sfere without the inside would also be nice
Wow, haven’t checked in since early August, you’ve been busy! I’m super excited you implemented a sort of fog of war for the larger maps (really crossing my fingers for that one since you said 3D), just make sure custom map makers have the option to turn that on for smaller maps too.
As for the terrain, looks great so far, obviously we would love caves and so on, but I think that would be a stretch from CW3 to CW4, maybe do that in CW5 (I’ll be buying both). I think the edges of the terrain need some love, maybe allow us to texture the walls of the terrain from that standard dark grey we’ve seen so far. Finally, I loved the particle fleet idea where you had emergent and creeper ships, basically mobile clusters. If you combine that with your earlier idea of a sort of large fish swimming in the creeper, making waves, now we could have some unpredictably, something CW really needs to add to the franchise.
Anyways, super impressed with your work on this and hope someday you finally transition the franchise from indie to a small dev studio, as we see now with 3D, the possibilities for creeper world grow without bound, and you are a mere mortal programmer. I’m sure your community would love to help with development also, if you ever need help with level design, story design, models, and other general content.
You ever thought about doing a port of all the creeper world games over to mobile (android, ios)?
After this project is finished i would love to be able to play all the cw games on the go
Idea: that mission in CW3 demonstrating what i assume was the versatility of the mission creator, where you controlled a single little guy in hallways going through a maze of sorts. Could that become a more fleshed out thing, perhaps you need to clear out buildings, tunnels/caves or space stations of smaller creeper infestations, because the cannons and energy equipment are too big?