I thought this question might be in the first 2 or 3 comments π
My release window is October, 2013. I don’t want to get more specific than that, since you know… Note that this is a goal, and not a promise. A one man shop can’t promise anything (well no shop can, I just try to be honest about it since I’m my own marketing director π
Sound great dude, take your time! It’s better to deliver a polished product a bit later than a rough game sooner. Take your time and good luck with the last bits and pieces!
Commander MattSeptember 24, 2013 at 10:05 am | Permalink
I’m hoping to get through a good portion of X before this game comes out…. and with Halloween it looks like I’m not paying ANY bills next month XD
xXLugiaMasterXxSeptember 28, 2013 at 5:23 pm | Permalink
Same with me. I guess October will be awesome in many ways π
MathmagicianSeptember 24, 2013 at 6:31 pm | Permalink
Take the time you need Virgil, but could you do us a favour?
Don’t do that thing where big companies know the project is complete and announce a release date a month or two away to build hype.
When you’re pleased with it, just drop it on us. No fanfare, no build up. I’m pretty sure the community will handle that for you.
Pretty please?
Commander MattSeptember 25, 2013 at 10:59 am | Permalink
What math said.
I HATE IT when the game is done, and the devs are all like “OYus it’s 99% done and it’s gonna be out in (Insert unfair amount of time here)” and then price the game in triple digits.
The Trailer looks great! Even though i followed the blog there where things i didn’t see before and can’t wait to play myself. Only thing i missed in the trailer was the release date ;-D
The alternate endings but especially the alternate playstyles was definitely a “wow” moment for me. I definitely did not expect a top down shooter to be part of this game!
DragrunarmSeptember 24, 2013 at 1:45 pm | Permalink
The possibilities…
CobraKillSeptember 24, 2013 at 3:05 pm | Permalink
Apologies if I’ve missed it in a previous update (only recently started following the blog), but what’s the scripting language you use? By the look of your screenshot, Scintilla recognizes it.
It’s a custom internal language called CRPL (Creeper Reverse Polish Language). It’s a stack based language with parenthesis support. So it can read a lot like forth, or javascript… your choice. I wrote thousands of lines of code in it during development and routinely switched between C# for the game, and CRPL for the missions. Most of what you care about are all of the game commands that I expose. I used the freely available Notepad++ in the video and will release syntax highlighting and other modules for it that support the CRPL syntax.
I, and I’m sure others, will also release reusable CRPL modules that can be attached to units in the game. This way, people can create fancy units and stuff without ever ever even looking at any script source.
When you’ve gotten a break, from what I can tell you obviously know ActionScript and PHP ( based of this website ) but I was really curious to know what transitioning into C# was like for making a game. Also what, if anything did you miss from ditching Adobe tech for Unity3d?
purpleyukariSeptember 24, 2013 at 8:59 am | Permalink
those pyramids look cool
thepenguinSeptember 25, 2013 at 7:47 pm | Permalink
And they’re cool to play with in-game as well. It’s a very fun mission.
I love it, content-wise. Absolutely breath-taking!
It felt like the text segments went by too quickly though… Not everyone’s fluent in English, and even though I could keep up with them, I can definitely see some people having problems doing so.
Maybe he is trying to get people to watch it like you would the normal game and you have to pause to survey the enemy :3
KharnelliusSeptember 24, 2013 at 10:25 am | Permalink
Yeah, they needed more of a fade away and slower transition to really give the effect they are looking for. Looks like too much content and not long enough song/video to accommodate all the awesomeness so they were forced to keep things quick.
You are a mean, evil person. I was all set to wait until december for the game, but you go and give us an approximate release date of october… Right in my final exams… CW3 on one hand, Masters on the other… Well there is always next trimester…
… I am at a loss for words.
I can only say that based on what I have seen the only comparable amount of awesomeness I had seen in a game is when I first discovered Minecraft and perhaps this will be even greater.
I am amazed at how… Well, amazing this looks.
I can’t wait!
(Insert “TAKE MY MONEH” Comment here)
KicksBricksterSeptember 28, 2013 at 4:10 pm | Permalink
Heck, if you wanted, you could create a minecraft game with CRPL!
macrostrataSeptember 24, 2013 at 9:46 am | Permalink
Victor CalegariSeptember 24, 2013 at 10:23 am | Permalink
#nerdgasm
Don LewisSeptember 24, 2013 at 10:52 am | Permalink
I agree that the game looks awesome and i really look forward to playing it!
One thing, respectfully and hopefully submitted in a constructive way:
As a game trailer video for people who have no idea what the game is, it makes the game look very fast paced and insanely complicated to the point of dislike. (speaking from reactions of my wife and daughter)
I and i’m sure everyone else looking forward to playing would prefer you to finish the game, but if you are wanting the trailer for marketing, i would suggest multiple trailers.
One, a compelling overview of the story and what the player’s role is in the game. Then, smaller and informative, teaser style trailers about the different tools/controls the player will command.
This game has a delightful and vast amount of depth and conveying all that information to a person unsure if they want to buy it in a single trailer… well, KISS- Keep It Simple Smartypants … something like that anyway.
I agree on the trailer being way to fast paced. This is not at all how the game is. I would definitely tone it down a factor 2 or 3. I don’t think I would consider thise game after watching the trailer if I didn’t already know CW1 and CW2.
There will be another longer trailer that takes its time. Different videos for different folks… This video has to serve as a ‘grab’, and it has only seconds to do that.
LapsapnowSeptember 30, 2013 at 7:30 am | Permalink
And for a couple second “grab” it takes you and pulls you down into the depth’s of PURE AWESOMNESS.
Probably, but not at the first release. It requires extra work… the Unity linux build currently just immediately crashes, so I will need several days to debug and fix it up for linux. But, I do plan to have a go at it….
You can actually… I included that mission just for fun. The whole thing is written in CRPL. It turns out that manually firing on the Creeper with keyboard and mouse can be kinda fun. I also added other discrete monsters to fight in that mission. The whole mission will be available for people to take and customize as they see fit.
From what I could see that was the credits mission. So yay more awesome credits! I honestly have trouble sitting through credits but this type of thing makes it fun.
hybird607September 24, 2013 at 12:38 pm | Permalink
Sneaky bugger! 1:07 in the video it appears the pyramids active! Looks like another super weapon combo of shields and anti-creeper?
Great work on the trailer! Looking forward to the release.
Looks really cool and worth the wait. One question: Since there are alternate endings, will there be some sort of “warning” so that those of us who want to see all endings can save at the right places to be able to get to all endings?
I am guessing that something like this will be needed because the story lines won’t be linear.
I assume the answer is yes, but you know what they say…
It’s easy to access the alternate endings. There are play order choices you can make when going through the story, and alternate ends you can achieve in the final mission. Part of the reason I took so long to implement the final mission is because it was really three missions all rolled up into one.
sweetdude64September 25, 2013 at 5:49 pm | Permalink
Will the player physically have to make a choice, or will there be separate choices of dialogue?
And now, as I sit here with a tear in my eye, I know that CW3 is GOING TO BE LEGEND———DARY…..DUDE I CANT WAIT. Just one question though….Are you going to release a free version like with CW1 and CW2? Cant wait to give you my money…
CobraKillSeptember 24, 2013 at 3:10 pm | Permalink
He’s said before that he’ll greenlight CW3 on steam after release, I believe. As for CW1 and 2, he said something about them using AIR, and then Steam just never replied I think.
I have never felt so excited for anything before, that includes the end of school, im not even sure what to say any more words cant express how excited I am…
numbers,
excitedx(403^99048^3)x10^2
Im good at math…
October is sooooooo look long away.
In an unrelated note, new game style… Sign me up. Multiple endings…sweet. Shield-AC emitter thing… Awesome. You just keep surprising me, Virgil.
ItssnowingSeptember 24, 2013 at 5:26 pm | Permalink
I could (probably) be wrong but to me it looks like they are just producing creeper then it disperses, this comment does ignore the fact that they are a different color from normal emitters
anonymousSeptember 26, 2013 at 9:25 pm | Permalink
I’m not quite sure how they would react. The poor emitters were stuck out there on the world, and then along comes Mike, and he starts flashing them out of the blue at 0:51. It might be an overwhelming experience for the poor things…
When the prompt in the mission popped up, I thought that one of the game’s features was collecting the reactor tech at the bottom of the map in addition to the aerial units and flowing enemy. π
Pffft. Before it was cool? Since the first game’s inception this series has been cool. I mean seriously. An enemy that FLOWS across the map? Completely awesome. The story line of these games has been amazing especially with the humor sprinkled in here and there in CW2. (spoilers for anyone who hasn’t completed CW1 or CW2 – Also go finish them now if you haven’t) Another amazing thing about the story line is the suspense (and getting the bejeezus scared out of me when the nexus in CW2 activated and I hadn’t been paying attention to it’s % so I could focus on my buildings) because at the end of CW1 I actually thought the story would end there with what I had thought to be the last nexus getting destroyed thanks to your sacrifice and then BAM Platius was pretty much like “sup bro. I got yo back.” Also he was kinda like you humans still have a long way to go…
OmegatronSeptember 25, 2013 at 7:30 am | Permalink
It looks like there are green pulse cannons at 29 seconds in.
There is some very interesting stuff at 1:17, were those air vehicles harvesting ore and delivering it to something? And is that the same thing at 1:55?
Also, I’m pretty sure the Cannons are Green because they’re under some special setting. For example, they may be set to “Disconnect” so that they fire their stored ammo, but do not take new packets from the network. Or maybe they’re set to attack Creeper before Drones, like Blasters in CW2.
Do you mean because the actual Command Node graphic has those energy bars on it? If you take away the bars, they look pretty much the same to me.
BinkyRiderSeptember 26, 2013 at 5:28 am | Permalink
If you are talking about the map editor sequence at ~1:47. To me they look very similar apart from the colour (which might change to indicate which you have selected, that is, they might be “greyed out” on the menu). The main difference appears to be the ones deployed on the map have the power and anti-creeper level bars on them. That could be explained within the Creeper World universe by these bars being part of the commanders interface display, overlaid on the image of a command node for the commanderβs benefit, rather than the command nodes actually having light bars on them which are visible from orbit.
On the subject of the relationship between the command interface and what it represents, there is nothing to say what scale the units are, they could just be a symbolic representation on the commanders interface of what is going on, the unit images being just being representative icons, a sophisticated version of an old map table with military units represented by coloured blocks or models. For instance in the map that looks like the Earth a blaster is the size of a U.S. state and has a range the length of a continent, in other maps the same blaster might fit within the ruins of a room in a fairly ordinary size building. One explanation for different scales could be that in the Creeper World universe whilst the units are always the same size relative to each other, and produce/use the same amount of power relative to each other, the scale relative to Earth is variable from a cellular level to a continental level, depending on whether you are clearing Nano-creeper from a biological organism or clearing a planet.
Actually, I mean that the picture of the CN on the button is different then the actual graphic of the command node. The smokestack thingy that shows you that the command node is processing ore is where the energy/anticreeper bars should be. I agree with the fact that the “bars” are just a commander convenience, like you’re in the spaceship or whatever they call the mode of space transportation (we can’t have our precious commander down with the creeper, can we?), but the smokestack should be moved down on the orbital tab graphic.
That’s an issue with Apple’s design rather than the hardware. They use above-average to top-of-the-line components in most of their computers, but their laptops’ coolers are practically nonexistent and the metal case heats up fast. It’s an issue with the Pro and I don’t think it’s possible to fit much of a cooler in the Air. There’s probably a utility for OS X that allows you to see temperature data for the CPU and GPU. Try and see if Speedfan is available for it. As for whether or not you can run CW3? I’ve got a 2.4GHz dual-core Athlon II-based CPU in my laptop. You have most likely a Sandy Bridge or later based Intel i5 or i7, meaning quad-core, likely between 2.5 and 3GHz clockspeeds, and at least 30% more IPCs (instructions per cycle, or how well it performs compared to anything else when clockspeeds are equal), or roughly three times as powerful as what I have assuming all cores are used. Framerates for me get as low as 20-25FPS in CPU intense levels, and the Unity engine is apparently exponentially more lightweight.
Great, but it’s not an answer.
Now i am getting (depends on map) 80-95 Celcius.
And i just wan t to know, how much more CPU will CW3 use according to CW2. That’s all
But anyway – thanks for an answer π
CPU-wise, we believe for comparable maps CW3 should use less CPU than CW2. This is because it is written in a more efficient platform (Unity3D) than CW2 (AIR). However, CW3 also offloads some processing to your graphics subsystem, so this should be factored in. Graphics subsystems are more efficient in rendering terrain, etc.
We have had reports that players have managed to load and run (albeit not at the best frame rate) on extremely low-end processors from 7 or more years back.
There will soon be a downloadable demo on the site that will allow you to download and test the first 5 missions to evaluate the capability of your hardware to run the game.
KharnelliusSeptember 26, 2013 at 10:17 pm | Permalink
It’s more of an issue with how awful Adobe Air is. I will easily put money that CW3 will actually run better at a better efficiency (less heat) than CW2 because of the infinitely better engine Virgil is using in the new game.
Wait… Hold on… I get to fight the creeper- IN A MECH? That looks like a very interesting level style, I look forward to trying it out
The Last SpycrabSeptember 25, 2013 at 5:55 pm | Permalink
Will Creeper World 3 cost money as well? I mean I think it probably will, sadly
jlafuentiSeptember 26, 2013 at 9:24 am | Permalink
with the amount of time he poured into this game, it would be stupid for him to not charge money for this game.
The Last SpycrabSeptember 26, 2013 at 3:50 pm | Permalink
What I mean is, where there be at least some kind of downloadable or not required downloaded game of it
The Last SpycrabSeptember 26, 2013 at 3:58 pm | Permalink
change the where to will
KharnelliusSeptember 26, 2013 at 10:11 pm | Permalink
There will be a demo, but whatever he charges, it will be worth it. This has been his life’s work over the past 5-10 years so he definitely deserves payment especially for a game with this kind of replayability.
The Last SpycrabSeptember 28, 2013 at 12:02 pm | Permalink
It has already cost money. A LOT of money. A couple of years of long, hard hours of Virgil developing this game for us, while he had to pay the rent, feed his family, and all the other things it takes to survive. Time he could have been working a job to pay for all of that, but instead, he made this game for us.
Now it’s our turn to pay him back, so he can continue to make us more beautiful creations like Creeper World.
OrdinarymanSeptember 26, 2013 at 1:18 pm | Permalink
Looking at the game play elements, the custom map generation, the practically endless replayability… I’d be happy to spend $40-$60 for this game….. I mean seriously, CW 1 and 2 have infinite replayability…. Virgil is so far above the typical game company it isn’t even funny.
Lost in NowhereSeptember 26, 2013 at 5:26 pm | Permalink
Most indie developers are.
sweetdude64September 27, 2013 at 3:58 pm | Permalink
Virgil said he did not want to place this game over 25$ but lets be realistic. This game and its replayability is worth any money. With everybody saying it should be so much money, he probably will bump it up to thirty π
When you consider everything Virgil’s put into this (He’s done pretty much everything but the music by himself, I think) you have to recognize that if he were working for “the man” he could command a pretty high salary.
He could go become the guy that everything hinges on for some company’s IT services/web team/whatever.
We have to pay him enough that he doesn’t go do that.
KicksBricksterSeptember 30, 2013 at 5:09 pm | Permalink
Not to say you are wrong, but enough people are going to buy it that he doesn’t need to bump it up past 25.
However, I would pay pretty much anything for this game (anything above about $1000 I might not have the money for (laughs)). It looks so awesome! I have waited a year for it, and I will buy it.
Mother of all things. . . I’m feeling all giddy now. You really know how to build up anticipation for your viewers. That short glimpse into the creative applications of CRPL finally hit home just what amazing things you can do with it. . .
ivan lazaricSeptember 26, 2013 at 3:28 pm | Permalink
Are you going to publish Creeper World 3 on Steam?
But I could / will wait til it’s greenlit on Steam…
Steam achivements + cloud is just too awesome!
…
Hum, Hey Virgil, if I buy the game as soon as it is released and later on you put in on steam / greenlight, can I active it there? Or I’ll have to buy it again there? O_O
Story TimeSeptember 28, 2013 at 12:12 pm | Permalink
Well! That was stimulating. There were definitely some things that Virgil was hiding from us and I hope that there are more surprises to discover in the game play itself.
But I do agree that this video is too fast and quick-shifting. Comfort is measured in seconds as the audience has time to ascertain the new perspective being presented on the screen. I think that, yes, the present promotional video is very good for fans who have previously decided to purchase the game or save money for it. But my thinking is that this video may confuse and alienate new or curious players who know little about this project which you have been working on.
The music in the film was fair.
Incidentally if you would like to appeal to the feminine gender I suggest different colored space suits, uniforms, or similar. For girls ‘it’ is very often about the clothes. Mystery dinner theater is a perfect example.
As for the game it-self I am still optimistic. I have watched the development with interest and my opinion is that a number of entertainment manufacturers could learn a few things from Virgil’s example. My sense is that as a designer you seek to satisfy the player ( even if this includes the player in your-self ) with content and detail rather than just presenting a flat and linear script with a ‘Story+’ option at the end ( play the game again with all the cool stuff you unlocked! ).
I acknowledge your obvious attempts to innovate. Good show so far. Thank you very much for sharing your passion with us.
OmegatronSeptember 28, 2013 at 3:27 pm | Permalink
There are green pulse cannons 29 seconds in, does that count?
I thought CW2 was a really solid, fun game that explored some different gameplay mechanics. I got several hours of playtime out of it, giving it far more value than the cost of the game.
I did prefer the top view play mechanic of CW1, though, and I can’t even begin to count the enormous number of hours I’ve gotten (and continue to get) from it.
CW3 appears to take all the best elements of 1 and 2, and add much, much more.
Agreed. I prefer the top-down view as well, but the mechanics added for digging and the wireless network did change the gameplay, though arguably for the worse. I like both, and I’d love to see another side-view game (but only if the supported maps are a lot bigger), but I’m happier to have a true sequel to CW1. I do play a lot more procedural maps in 1 and more custom maps in 2 though (and thanks to yum234, we’ll never run out!). I see CW2 less as a sequel and more of a spin-off, if only because of the mechanics.
I liked CW1 MUCH better and was personally disappointed by CW2. The scrolling especially was really really annoying. I finished CW2 once and never played it again, while I have CW1 still on my HD and very regularly play levels. I must have done the ‘official’ levels at least 15 times from start to finish (including Special Ops and Conquest).
On the other hand, none of the user-made maps really appealed to me much.
sounds fun. but i can’t even imagine how it would work. create emitters? plant digitalis? flood command nodes?
purpleyukariOctober 1, 2013 at 9:39 pm | Permalink
I have been thinking about that idea too. I don’t know if it is possible to implement in CRPL. Here is my idea for how it would work:
The map would start with an uncontrollable command node, and player units in a fixed setting, and one starting emitter with the goal being to break the player’s defenses. To achieve that goal, the player would be able to spawn emitters in locations covered in creeper, with it costing energy to build an emmiter and having a continuous energy cost to emit additional creeper, and would gain additional energy proportional to the area covered by the creeper (and additional energy for capping strategic points). Some maps may allow the player to build air exclusion zones (to counter air units firing on the creeper in a certain area), digitalis seeders, runner nests, and spore towers. Other creeper units would definitely be helpful.
I would pay for a series of creeper world games where I can play as creeper. im pretty sure everyone who has ever played these games would also say the same.
Maybe make a very short teaser game where you can be the creeper see how it takes and go from there.
I keep checking previous users who have released CW3 videos, in case they release another one. Eventually it payed off and I found one which hadn’t appeared on another blog or twitter post, so here is your notice.
It was released on 29th Sept, it’s called “CW3 Alpha Sector – Twisted Islandsβ and currently has only 46 views so is probably not widely known about. Be aware that the video is not of the release candidate of the game so there might be some differences.
Nice!
Looks great! Only thing missing from the trailer is the release date (wink-wink-nudge-nudge).
I thought this question might be in the first 2 or 3 comments π
My release window is October, 2013. I don’t want to get more specific than that, since you know… Note that this is a goal, and not a promise. A one man shop can’t promise anything (well no shop can, I just try to be honest about it since I’m my own marketing director π
Sound great dude, take your time! It’s better to deliver a polished product a bit later than a rough game sooner. Take your time and good luck with the last bits and pieces!
October 17th is my B-Day… O_O
How bout october 8th? thats my birthday π
October 3rd π (right around the corner) but I doubt it will come early october especially since it’s already the 24th..
how about the first of october that’s my birthday for this year only
Your birthday changes from year to year???
Please before Battlefield 4 or Ghosts comes out!!! Then my time/money will be crunched! I need something fun to play before then!!!
Well, there’s your problem. You don’t have someone with no understanding of your job making impossible promises on your behalf.
It’s a wonder you can get anything done, really.
lol this cracked me up.
The 21st is my B-day. PLZ PLZPLZPLZPLZPLZPLZ release on or before them?
Oh man, October. Depending on when in october I’ll have to decide whether or not to get CW3 first or Pokemon X.
Probably both, but if I get both at once I won’t get either done >.<
I’m hoping to get through a good portion of X before this game comes out…. and with Halloween it looks like I’m not paying ANY bills next month XD
Same with me. I guess October will be awesome in many ways π
Take the time you need Virgil, but could you do us a favour?
Don’t do that thing where big companies know the project is complete and announce a release date a month or two away to build hype.
When you’re pleased with it, just drop it on us. No fanfare, no build up. I’m pretty sure the community will handle that for you.
Pretty please?
What math said.
I HATE IT when the game is done, and the devs are all like “OYus it’s 99% done and it’s gonna be out in (Insert unfair amount of time here)” and then price the game in triple digits.
Please don’t do that Virgil… Please…
Psh, you guys are being insulting.
I am totally looking forward to tomorrow’s release!
π
Huh. OK.
I am totally looking forward to *tomorrow*’s release!
Would you believe…
Amazing!
The Trailer looks great! Even though i followed the blog there where things i didn’t see before and can’t wait to play myself. Only thing i missed in the trailer was the release date ;-D
Any dates?
Well, no… but i have some prunes?
Like
LOL
The alternate endings but especially the alternate playstyles was definitely a “wow” moment for me. I definitely did not expect a top down shooter to be part of this game!
The possibilities…
All done in CRPL…
That literally shot my “want” factor to the top 90% of the scale((!!!!!!!)^10000^10000)
Awesome Virgil! Getting super pumped!!!
Been waiting for this for such a long time! Take my money Virgil!!! Cheers!
Apologies if I’ve missed it in a previous update (only recently started following the blog), but what’s the scripting language you use? By the look of your screenshot, Scintilla recognizes it.
It’s a custom internal language called CRPL (Creeper Reverse Polish Language). It’s a stack based language with parenthesis support. So it can read a lot like forth, or javascript… your choice. I wrote thousands of lines of code in it during development and routinely switched between C# for the game, and CRPL for the missions. Most of what you care about are all of the game commands that I expose. I used the freely available Notepad++ in the video and will release syntax highlighting and other modules for it that support the CRPL syntax.
I, and I’m sure others, will also release reusable CRPL modules that can be attached to units in the game. This way, people can create fancy units and stuff without ever ever even looking at any script source.
When you’ve gotten a break, from what I can tell you obviously know ActionScript and PHP ( based of this website ) but I was really curious to know what transitioning into C# was like for making a game. Also what, if anything did you miss from ditching Adobe tech for Unity3d?
those pyramids look cool
And they’re cool to play with in-game as well. It’s a very fun mission.
I love it, content-wise. Absolutely breath-taking!
It felt like the text segments went by too quickly though… Not everyone’s fluent in English, and even though I could keep up with them, I can definitely see some people having problems doing so.
Maybe he is trying to get people to watch it like you would the normal game and you have to pause to survey the enemy :3
Yeah, they needed more of a fade away and slower transition to really give the effect they are looking for. Looks like too much content and not long enough song/video to accommodate all the awesomeness so they were forced to keep things quick.
You are a mean, evil person. I was all set to wait until december for the game, but you go and give us an approximate release date of october… Right in my final exams… CW3 on one hand, Masters on the other… Well there is always next trimester…
OMG! this looks amazing! I love defense games so terraforming is my favourite:)
I love the Bertha shot near the end where they lay down the hurt on the Creeper! π
I got chills. Virgil, please come to Dallas someday so I can shake your hand… hell, lets go full bromance!
… I am at a loss for words.
I can only say that based on what I have seen the only comparable amount of awesomeness I had seen in a game is when I first discovered Minecraft and perhaps this will be even greater.
I am amazed at how… Well, amazing this looks.
I can’t wait!
(Insert “TAKE MY MONEH” Comment here)
Heck, if you wanted, you could create a minecraft game with CRPL!
Amazing! π
Steam?
Forums: http://knucklecracker.com/forums/index.php?topic=13632.0
#nerdgasm
I agree that the game looks awesome and i really look forward to playing it!
One thing, respectfully and hopefully submitted in a constructive way:
As a game trailer video for people who have no idea what the game is, it makes the game look very fast paced and insanely complicated to the point of dislike. (speaking from reactions of my wife and daughter)
I and i’m sure everyone else looking forward to playing would prefer you to finish the game, but if you are wanting the trailer for marketing, i would suggest multiple trailers.
One, a compelling overview of the story and what the player’s role is in the game. Then, smaller and informative, teaser style trailers about the different tools/controls the player will command.
This game has a delightful and vast amount of depth and conveying all that information to a person unsure if they want to buy it in a single trailer… well, KISS- Keep It Simple Smartypants … something like that anyway.
Lots of Love!!
I agree on the trailer being way to fast paced. This is not at all how the game is. I would definitely tone it down a factor 2 or 3. I don’t think I would consider thise game after watching the trailer if I didn’t already know CW1 and CW2.
There will be another longer trailer that takes its time. Different videos for different folks… This video has to serve as a ‘grab’, and it has only seconds to do that.
And for a couple second “grab” it takes you and pulls you down into the depth’s of PURE AWESOMNESS.
You go Virgil!
I have now watched the video three times in a row.
I am ready.
I shall annihilate the creeper or become part of it trying.
Wish me luck.
JH out.
Hey, just curious, will you have native Linux support?
Probably, but not at the first release. It requires extra work… the Unity linux build currently just immediately crashes, so I will need several days to debug and fix it up for linux. But, I do plan to have a go at it….
Ouw… thats sad. well, at least you didn’t forget us linux users. Thats what counts for me π
At ~1:35, I see a custom unit, with arrow controls, and an attack. Looks like it will be entirely feasible to build a chopraider!
You can actually… I included that mission just for fun. The whole thing is written in CRPL. It turns out that manually firing on the Creeper with keyboard and mouse can be kinda fun. I also added other discrete monsters to fight in that mission. The whole mission will be available for people to take and customize as they see fit.
From what I could see that was the credits mission. So yay more awesome credits! I honestly have trouble sitting through credits but this type of thing makes it fun.
Sneaky bugger! 1:07 in the video it appears the pyramids active! Looks like another super weapon combo of shields and anti-creeper?
Great work on the trailer! Looking forward to the release.
Looks really cool and worth the wait. One question: Since there are alternate endings, will there be some sort of “warning” so that those of us who want to see all endings can save at the right places to be able to get to all endings?
I am guessing that something like this will be needed because the story lines won’t be linear.
I assume the answer is yes, but you know what they say…
Thanks again.
It’s easy to access the alternate endings. There are play order choices you can make when going through the story, and alternate ends you can achieve in the final mission. Part of the reason I took so long to implement the final mission is because it was really three missions all rolled up into one.
Will the player physically have to make a choice, or will there be separate choices of dialogue?
get-r-done finished the first 2 so i am waiting for the newest release (great job) π
So THAT’S the third titan…
And now, as I sit here with a tear in my eye, I know that CW3 is GOING TO BE LEGEND———DARY…..DUDE I CANT WAIT. Just one question though….Are you going to release a free version like with CW1 and CW2? Cant wait to give you my money…
Yep. There’ll be a demo.
I’m so pumped right now…
virgil are you going to try and get the game(s) greenlit on steam?
the first 2 no steam won’t accept adobe air. when it comes to the third only Virgil knows.
Forums: http://knucklecracker.com/forums/index.php?topic=13632.0
He’s said before that he’ll greenlight CW3 on steam after release, I believe. As for CW1 and 2, he said something about them using AIR, and then Steam just never replied I think.
OMG
OMG
OMG
Less than 5 weeks
OMG
OMG
OMG
(Is the goal, not the promise)
Can you tell I’m not very fun at parties π
Every party has a pooper and that’s why everyone invites you I have a feeling. π
Everything looked so epic till at the end the exact release date didn’t show up D:
I have never felt so excited for anything before, that includes the end of school, im not even sure what to say any more words cant express how excited I am…
numbers,
excitedx(403^99048^3)x10^2
Im good at math…
OMG more then one ending fall is gamer time
I think I just had my first true orgasm.
ewwwww……
October is sooooooo look long away.
In an unrelated note, new game style… Sign me up. Multiple endings…sweet. Shield-AC emitter thing… Awesome. You just keep surprising me, Virgil.
/me grabby hands
I’m interested in flashing emitters at :51.
i think that was part of a tutorial world
Ohsure.
I could (probably) be wrong but to me it looks like they are just producing creeper then it disperses, this comment does ignore the fact that they are a different color from normal emitters
I’m not quite sure how they would react. The poor emitters were stuck out there on the world, and then along comes Mike, and he starts flashing them out of the blue at 0:51. It might be an overwhelming experience for the poor things…
When the prompt in the mission popped up, I thought that one of the game’s features was collecting the reactor tech at the bottom of the map in addition to the aerial units and flowing enemy. π
i like the games before to this one and i like that u have taken your time on the 3rd one so it is the best it can be
Creeper world series is now ready to challenge BF and COD! All tremble before the all mighty gaming studio Knuckle Cracker!
Then we’ll be like
“We liked it before it was cool!”
Pffft. Before it was cool? Since the first game’s inception this series has been cool. I mean seriously. An enemy that FLOWS across the map? Completely awesome. The story line of these games has been amazing especially with the humor sprinkled in here and there in CW2. (spoilers for anyone who hasn’t completed CW1 or CW2 – Also go finish them now if you haven’t) Another amazing thing about the story line is the suspense (and getting the bejeezus scared out of me when the nexus in CW2 activated and I hadn’t been paying attention to it’s % so I could focus on my buildings) because at the end of CW1 I actually thought the story would end there with what I had thought to be the last nexus getting destroyed thanks to your sacrifice and then BAM Platius was pretty much like “sup bro. I got yo back.” Also he was kinda like you humans still have a long way to go…
It looks like there are green pulse cannons at 29 seconds in.
There is some very interesting stuff at 1:17, were those air vehicles harvesting ore and delivering it to something? And is that the same thing at 1:55?
I do believe those Ore Harvesters are meant to bring ore to that central hub and that the hub is meant to be like the Nexus from CW2.
Also, I’m pretty sure the Cannons are Green because they’re under some special setting. For example, they may be set to “Disconnect” so that they fire their stored ammo, but do not take new packets from the network. Or maybe they’re set to attack Creeper before Drones, like Blasters in CW2.
The command node buttons in the orbitals tab don’t match up with the actual graphic of the command node.
Do you mean because the actual Command Node graphic has those energy bars on it? If you take away the bars, they look pretty much the same to me.
If you are talking about the map editor sequence at ~1:47. To me they look very similar apart from the colour (which might change to indicate which you have selected, that is, they might be “greyed out” on the menu). The main difference appears to be the ones deployed on the map have the power and anti-creeper level bars on them. That could be explained within the Creeper World universe by these bars being part of the commanders interface display, overlaid on the image of a command node for the commanderβs benefit, rather than the command nodes actually having light bars on them which are visible from orbit.
On the subject of the relationship between the command interface and what it represents, there is nothing to say what scale the units are, they could just be a symbolic representation on the commanders interface of what is going on, the unit images being just being representative icons, a sophisticated version of an old map table with military units represented by coloured blocks or models. For instance in the map that looks like the Earth a blaster is the size of a U.S. state and has a range the length of a continent, in other maps the same blaster might fit within the ruins of a room in a fairly ordinary size building. One explanation for different scales could be that in the Creeper World universe whilst the units are always the same size relative to each other, and produce/use the same amount of power relative to each other, the scale relative to Earth is variable from a cellular level to a continental level, depending on whether you are clearing Nano-creeper from a biological organism or clearing a planet.
Actually, I mean that the picture of the CN on the button is different then the actual graphic of the command node. The smokestack thingy that shows you that the command node is processing ore is where the energy/anticreeper bars should be. I agree with the fact that the “bars” are just a commander convenience, like you’re in the spaceship or whatever they call the mode of space transportation (we can’t have our precious commander down with the creeper, can we?), but the smokestack should be moved down on the orbital tab graphic.
I am playing CW2 on macbook air, and sometimes my CPU gets really hot.
Where would You place CW3 CPU need according to CW2?
That’s an issue with Apple’s design rather than the hardware. They use above-average to top-of-the-line components in most of their computers, but their laptops’ coolers are practically nonexistent and the metal case heats up fast. It’s an issue with the Pro and I don’t think it’s possible to fit much of a cooler in the Air. There’s probably a utility for OS X that allows you to see temperature data for the CPU and GPU. Try and see if Speedfan is available for it. As for whether or not you can run CW3? I’ve got a 2.4GHz dual-core Athlon II-based CPU in my laptop. You have most likely a Sandy Bridge or later based Intel i5 or i7, meaning quad-core, likely between 2.5 and 3GHz clockspeeds, and at least 30% more IPCs (instructions per cycle, or how well it performs compared to anything else when clockspeeds are equal), or roughly three times as powerful as what I have assuming all cores are used. Framerates for me get as low as 20-25FPS in CPU intense levels, and the Unity engine is apparently exponentially more lightweight.
Great, but it’s not an answer.
Now i am getting (depends on map) 80-95 Celcius.
And i just wan t to know, how much more CPU will CW3 use according to CW2. That’s all
But anyway – thanks for an answer π
CPU-wise, we believe for comparable maps CW3 should use less CPU than CW2. This is because it is written in a more efficient platform (Unity3D) than CW2 (AIR). However, CW3 also offloads some processing to your graphics subsystem, so this should be factored in. Graphics subsystems are more efficient in rendering terrain, etc.
We have had reports that players have managed to load and run (albeit not at the best frame rate) on extremely low-end processors from 7 or more years back.
There will soon be a downloadable demo on the site that will allow you to download and test the first 5 missions to evaluate the capability of your hardware to run the game.
It’s more of an issue with how awful Adobe Air is. I will easily put money that CW3 will actually run better at a better efficiency (less heat) than CW2 because of the infinitely better engine Virgil is using in the new game.
Also, for any laptop I recommend:
https://www.google.com/search?q=laptop+cooling+pad
This is a must for gamers. π
They use the same parts as a windows pc.
…can’t wait… i’ve heard people lost reallive to gta 5… thats nothing against what will happen on cw3 release π
Quick question. Are you going to be releasing a demo at the same time as the release or after or before? Just curious.
There will definitely be a demo.
Wait… Hold on… I get to fight the creeper- IN A MECH? That looks like a very interesting level style, I look forward to trying it out
Will Creeper World 3 cost money as well? I mean I think it probably will, sadly
with the amount of time he poured into this game, it would be stupid for him to not charge money for this game.
What I mean is, where there be at least some kind of downloadable or not required downloaded game of it
change the where to will
There will be a demo, but whatever he charges, it will be worth it. This has been his life’s work over the past 5-10 years so he definitely deserves payment especially for a game with this kind of replayability.
Of course something this good should have payment
It has already cost money. A LOT of money. A couple of years of long, hard hours of Virgil developing this game for us, while he had to pay the rent, feed his family, and all the other things it takes to survive. Time he could have been working a job to pay for all of that, but instead, he made this game for us.
Now it’s our turn to pay him back, so he can continue to make us more beautiful creations like Creeper World.
Looking at the game play elements, the custom map generation, the practically endless replayability… I’d be happy to spend $40-$60 for this game….. I mean seriously, CW 1 and 2 have infinite replayability…. Virgil is so far above the typical game company it isn’t even funny.
Most indie developers are.
Virgil said he did not want to place this game over 25$ but lets be realistic. This game and its replayability is worth any money. With everybody saying it should be so much money, he probably will bump it up to thirty π
When you consider everything Virgil’s put into this (He’s done pretty much everything but the music by himself, I think) you have to recognize that if he were working for “the man” he could command a pretty high salary.
He could go become the guy that everything hinges on for some company’s IT services/web team/whatever.
We have to pay him enough that he doesn’t go do that.
Not to say you are wrong, but enough people are going to buy it that he doesn’t need to bump it up past 25.
However, I would pay pretty much anything for this game (anything above about $1000 I might not have the money for (laughs)). It looks so awesome! I have waited a year for it, and I will buy it.
hi I love it so much
Farking far out (circa 1960’s)!!!
Only one word can describe this.
AMAZING!
Mother of all things. . . I’m feeling all giddy now. You really know how to build up anticipation for your viewers. That short glimpse into the creative applications of CRPL finally hit home just what amazing things you can do with it. . .
Are you going to publish Creeper World 3 on Steam?
Look at the other replies that already asked. In fact you can hit ctrl + f, type in “steam” and you’ll find them very easily.
I’m sooooooo fraking ancious O_O
But I could / will wait til it’s greenlit on Steam…
Steam achivements + cloud is just too awesome!
…
Hum, Hey Virgil, if I buy the game as soon as it is released and later on you put in on steam / greenlight, can I active it there? Or I’ll have to buy it again there? O_O
Love the new logo
Well! That was stimulating. There were definitely some things that Virgil was hiding from us and I hope that there are more surprises to discover in the game play itself.
But I do agree that this video is too fast and quick-shifting. Comfort is measured in seconds as the audience has time to ascertain the new perspective being presented on the screen. I think that, yes, the present promotional video is very good for fans who have previously decided to purchase the game or save money for it. But my thinking is that this video may confuse and alienate new or curious players who know little about this project which you have been working on.
The music in the film was fair.
Incidentally if you would like to appeal to the feminine gender I suggest different colored space suits, uniforms, or similar. For girls ‘it’ is very often about the clothes. Mystery dinner theater is a perfect example.
As for the game it-self I am still optimistic. I have watched the development with interest and my opinion is that a number of entertainment manufacturers could learn a few things from Virgil’s example. My sense is that as a designer you seek to satisfy the player ( even if this includes the player in your-self ) with content and detail rather than just presenting a flat and linear script with a ‘Story+’ option at the end ( play the game again with all the cool stuff you unlocked! ).
I acknowledge your obvious attempts to innovate. Good show so far. Thank you very much for sharing your passion with us.
There are green pulse cannons 29 seconds in, does that count?
there is also a way to change the graphics on custom maps. idk how exactly but there is a video on it.
I’d just like to mention how bad CW2 was. I’m really pleased that you’ve gone back to the style of CW1. I can assure you, I will be buying this.
I thought CW2 was a really solid, fun game that explored some different gameplay mechanics. I got several hours of playtime out of it, giving it far more value than the cost of the game.
I did prefer the top view play mechanic of CW1, though, and I can’t even begin to count the enormous number of hours I’ve gotten (and continue to get) from it.
CW3 appears to take all the best elements of 1 and 2, and add much, much more.
Agreed. I prefer the top-down view as well, but the mechanics added for digging and the wireless network did change the gameplay, though arguably for the worse. I like both, and I’d love to see another side-view game (but only if the supported maps are a lot bigger), but I’m happier to have a true sequel to CW1. I do play a lot more procedural maps in 1 and more custom maps in 2 though (and thanks to yum234, we’ll never run out!). I see CW2 less as a sequel and more of a spin-off, if only because of the mechanics.
I liked CW1 MUCH better and was personally disappointed by CW2. The scrolling especially was really really annoying. I finished CW2 once and never played it again, while I have CW1 still on my HD and very regularly play levels. I must have done the ‘official’ levels at least 15 times from start to finish (including Special Ops and Conquest).
On the other hand, none of the user-made maps really appealed to me much.
wonderful way to thank Virgil. personally i loved CW 2 it was an amazing game.
HYPE HYPE HYPE HYPE HYPE
I’m helping on my end to hype up for this, obviously :P.
Wow. Just WOW!
And of course, Can’t Wait!
(While Virgil deserves every dollar, I do hope it stays within my very limited budget. But something tells me I’ll find a way to pay for it).
This is what everybody thinks π
hey virgil i was wondering if it might be possible to preorder it for when its ready to be released
You had me at “Massive Fun”. π
Its october… Are we there yet?
hmmm. I wanted to write this… π
Well, it’s October, back to thinking this game could come out any second.
I think he ment 2014… or worse 2015
CRPL.
Can someone create a reverse Creeper World game please?
Want to play as creeper!
that would be an intresting dynamic
sounds fun. but i can’t even imagine how it would work. create emitters? plant digitalis? flood command nodes?
I have been thinking about that idea too. I don’t know if it is possible to implement in CRPL. Here is my idea for how it would work:
The map would start with an uncontrollable command node, and player units in a fixed setting, and one starting emitter with the goal being to break the player’s defenses. To achieve that goal, the player would be able to spawn emitters in locations covered in creeper, with it costing energy to build an emmiter and having a continuous energy cost to emit additional creeper, and would gain additional energy proportional to the area covered by the creeper (and additional energy for capping strategic points). Some maps may allow the player to build air exclusion zones (to counter air units firing on the creeper in a certain area), digitalis seeders, runner nests, and spore towers. Other creeper units would definitely be helpful.
http://i2.kym-cdn.com/entries/icons/original/000/013/889/images.jpeg
Well, I’ll just say you might be pleasantly surprised by what CRPL is capable of.
I’m in furlough give me something to do man
please tell me theres only a couple days left till release
I would pay for a series of creeper world games where I can play as creeper. im pretty sure everyone who has ever played these games would also say the same.
Maybe make a very short teaser game where you can be the creeper see how it takes and go from there.
I keep checking previous users who have released CW3 videos, in case they release another one. Eventually it payed off and I found one which hadn’t appeared on another blog or twitter post, so here is your notice.
It was released on 29th Sept, it’s called “CW3 Alpha Sector – Twisted Islandsβ and currently has only 46 views so is probably not widely known about. Be aware that the video is not of the release candidate of the game so there might be some differences.
http://www.youtube.com/watch?v=4NFDamszX6Y
what was that at 1:39!!! different gameplay or just a troll of some sort?