32 Responses

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  1. Nemoricus
    Nemoricus June 12, 2011 at 3:27 pm |

    This seems like a rather tidy solution to the problems you’ve been having with a burst mode.

    Will we be able to see how much anti-creeper a Maker has stored in it? Is there a limit to how much it can store and then emit?

  2. meee
    meee June 12, 2011 at 3:33 pm |

    stupid idiot!
    you made me hungry.

    norway do not have Bojangles. 🙁

    i like the new mode Charge 🙂

  3. JP
    JP June 12, 2011 at 4:07 pm |

    I really like this solution. It gives the player a lot of different options as to how to use the AC.

    In some missions I don’t even use AC much or even at all. It’s probably not optimal, but with these new features I’m excited to see what new uses I can find for it

  4. keenanuchiha
    keenanuchiha June 12, 2011 at 4:10 pm |

    Interesting solution, mixing several suggestions into three modes. Would these be implemented into the story?

  5. pixlepix
    pixlepix June 12, 2011 at 4:37 pm |

    Very nice. Balances the disadvantage of making more then one emitter worthless for additional production while still having a burst.

  6. Ranakastrasz
    Ranakastrasz June 12, 2011 at 4:52 pm |

    I would say the vacuum should store it in the local tank as well, Though not knowing the mechanics behind ore-anti-creeper, I would not know if it can be reversed.
    I hope this means Update one will come out soon!

  7. cavemaniac
    cavemaniac June 12, 2011 at 6:33 pm |

    This sounds terrific – I for one will certainly benefit from the new ‘burst mode’ as I tend to use my makers at the front of an assault (backed up by blasters of course) to ‘melt’ a hole through the creeper.

    This’ll give us a low cost alternative to the conversion bomb – a ‘poor mans’ C-bomb?!

    While we’re on the subject, will there be keyboard controls for the new functions? Apologies if this has been covered elsewhere (couldn’t see a topic/thread on the subject), but I use the keyboard for EVERYTHING (it’s way quicker) and when I find myself setting up a newly constructed makers, I press ‘a’ to arm it, then ‘4’ to select ‘4-speed’ production – and then I get all surprised that the ‘4’ doesn’t work! They say that the definition of insanity is doing the exact same thing over and over and expecting the result to be different!

    While we’re at it – can we have a keyboard ‘yes’ (‘y’) in response to ‘Confirm – Purchase Tech?’

    😉

    Loving the game, going back over every mission, trying to figure out how people got those way low times, looking forward to the updates and new maps.

    Also regretting the lack of Bojangles in my country!

  8. Wisp
    Wisp June 12, 2011 at 6:38 pm |

    It would be cool if there was an expensive efficiency upgrade for the makers, or the ore extractors, that let you get more anti-creeper out of your ore reserves.

  9. Eudrick
    Eudrick June 12, 2011 at 10:48 pm |


    Nemoricus:

    You’ll probably get the most mileage out of high output Makers on maps with a lot of remnants, then.
    It’ll be interesting to see how the story missions are affected by these new features. My own thought is that they probably won’t change that much, given that Anti-Creeper is mostly useful in a support function rather than a full-on assault.

    Having just finished my 15th play of The Tide I see a REAL use for the burst mode during the final liberation of Thrade.

  10. Ambisinister
    Ambisinister June 13, 2011 at 2:28 am |

    Quite nice, the GC creator seems to be getting more and more dynamic and flexible… and you typed ‘and’ instead of ‘an’ in punching and emitter in the face.

  11. crazyone76
    crazyone76 June 13, 2011 at 3:14 am |

    HURRY UP WITH THE UPDATE ALREADY!!!
    *ANGRY MOB*
    UPDATE!!! UPDATE!!!

  12. meee
    meee June 13, 2011 at 8:40 am |

    update! UPDATE!!!!

    Bojangles! BOJANGLES!!!!

  13. Lich98
    Lich98 June 13, 2011 at 3:18 pm |

    When is the date you are realsing update 1? I really like the charge mode idea very helpful for trying to null a high out poot emiter

  14. Michionlion
    Michionlion June 13, 2011 at 4:44 pm |

    well, i really like this. i can see a couple people you owe credit too, but i bet Ranakastrasz will be happy… 😉 this just seems so simple-just like most things that are really good. I can’t wait for this!

  15. Wheeler
    Wheeler June 13, 2011 at 4:57 pm |

    I was just wondering.. what happens if you beat the creeper nexus on last level before it charges and explodes?

  16. Wisp
    Wisp June 13, 2011 at 7:16 pm |

    @Wheeler: I do not believe it is possible to beat it before it activates. I just tried to finish it perfectly, and wasted almost no time at all, and it still activated before I could get more even 15 blocks down.. If it is possible, I honestly don’t see how it is, It just takes too long to get the conversion bombs and the laser up..

    1. Michionlion
      Michionlion June 14, 2011 at 4:55 pm |
  17. Lich98
    Lich98 June 14, 2011 at 7:54 am |

    ok sounds good i’m on my toes ready for the new realse!

  18. NickC
    NickC June 14, 2011 at 8:32 am |

    I like the sound of this. New ways to push into the enemy. My initial response was, the vacuum mode should put the creeper back into the tank.

    Converting ore into creeper takes time. Converting creeper back into ore takes more time (and if your ore count is already full, where does it go?). Then to create anti-creeper again to push further into the enemy, takes even more time.

    Love both games. Redemption is an awesome sequel and I am still eagerly waiting for the custom levels as well. Thanks.

  19. meee
    meee June 14, 2011 at 8:34 am |


    Wheeler:

    I was just wondering.. what happens if you beat the creeper nexus on last level before it charges and explodes?

    i almost made it, but a drone destroyed my dark beam 🙁

  20. crazyone76
    crazyone76 June 14, 2011 at 12:46 pm |

    if possible plz get it out before friday
    then I can try it out before loz oot 3d
    (for the non-gamers)
    legend of zelda ocerina of time 3d

  21. Wheeler
    Wheeler June 14, 2011 at 3:41 pm |

    i pretty much assumed it to be impossible without cheating, actually. i think that if it was not meant to be able to be destroyed, the nexus (before the whole ‘omg friends is the key’ speech) would not have 1000 health. i am just curious as to if it still counts as a win if you beat it before that ‘revelation’.

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