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pf:suggestions [2015/05/09 08:41] – [Editor] jmapspf:suggestions [2016/04/26 10:55] (current) – added a suggestion for a steam achievement ShadowDragon7015
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 Page for common suggestions.  Page for common suggestions. 
  
-<note tip>Please pay attention to the recommended **//raterid//** for each subsection. Only new suggestions need to take account of this. All existing suggestions should keep their numbers as as to not lose votes. </note>+<note tip>Please pay attention to the recommended **//raterid//** for each subsection. Only new suggestions need to take account of this. All existing suggestions should keep their numbers not to lose votes. </note>
  
  
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 |2. Ship upgrades are level based and weapon upgrades are global. [[http://knucklecracker.com/forums/index.php?topic=18090.msg128289#msg128289|Forum post link]]| Pawel345 | {(rater>id=1005 |headline=off|type=vote)} | |2. Ship upgrades are level based and weapon upgrades are global. [[http://knucklecracker.com/forums/index.php?topic=18090.msg128289#msg128289|Forum post link]]| Pawel345 | {(rater>id=1005 |headline=off|type=vote)} |
 |3.All upgrades are global, experience increases the basic parameters of target ship. [[http://knucklecracker.com/forums/index.php?topic=18090.msg128289#msg128289|Forum post link]]| Pawel345 | {(rater>id=1006 |headline=off|type=vote)} | |3.All upgrades are global, experience increases the basic parameters of target ship. [[http://knucklecracker.com/forums/index.php?topic=18090.msg128289#msg128289|Forum post link]]| Pawel345 | {(rater>id=1006 |headline=off|type=vote)} |
 +|Web based tech tree / upgrade system (with tons of upgrades, requires more strategic planning) [[http://knucklecracker.com/forums/index.php?topic=18535.msg130772#msg130772|Forum post link]]| J | {(rater>id=1007 |headline=off|type=vote)} |
 +|Tier based tech tree / upgrade system (with tons of upgrades, for easy customization) [[http://knucklecracker.com/forums/index.php?topic=18535.msg130772#msg130772|Forum post link]]| J | {(rater>id=1008 |headline=off|type=vote)} |
 +| Terrain based tech upgrade system. [[http://knucklecracker.com/forums/index.php?topic=18090.msg130862#msg130862|Forum post link]] | Michionlion | {(rater>id=1009 |headline=off|type=vote)} |
 +| A penalty for over-producing energy. [[http://knucklecracker.com/forums/index.php?topic=18601.msg131601#msg131601|Forum post link]] | Karsten75 | {(rater>id=1010 |headline=off|type=vote)} |
 ===== Ship Construction Suggestions===== ===== Ship Construction Suggestions=====
  
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 | Command node slot limits, tech progression tree (two, actually), and campaign fleet preservation ideas [[ http://knucklecracker.com/forums/index.php?topic=18090.msg127917#msg127917 | in the suggestion thread]] | Michionlion |{(rater>id=62|headline=off|type=vote)}|     | Command node slot limits, tech progression tree (two, actually), and campaign fleet preservation ideas [[ http://knucklecracker.com/forums/index.php?topic=18090.msg127917#msg127917 | in the suggestion thread]] | Michionlion |{(rater>id=62|headline=off|type=vote)}|    
 | The player gets a mass limit per map and how he uses it will up to them. Pickups can increase that limit. Some upgrades can lower the mass of a hull decreasing it's durability, or maybe some weapons that become lighter but will increase the energy cost of firing it. It could be made all in a CW3 Forge like building that you can place on a PZ instead of a Energy Mine. Ofc the mass would also make the ships move at different speeds and attract particles more. \\  [[ http://knucklecracker.com/forums/index.php?topic=18090.msg127929#msg127929 | in the suggestion thread]] | Pawel345 |{(rater>id=2000|headline=off|type=vote)}|     | The player gets a mass limit per map and how he uses it will up to them. Pickups can increase that limit. Some upgrades can lower the mass of a hull decreasing it's durability, or maybe some weapons that become lighter but will increase the energy cost of firing it. It could be made all in a CW3 Forge like building that you can place on a PZ instead of a Energy Mine. Ofc the mass would also make the ships move at different speeds and attract particles more. \\  [[ http://knucklecracker.com/forums/index.php?topic=18090.msg127929#msg127929 | in the suggestion thread]] | Pawel345 |{(rater>id=2000|headline=off|type=vote)}|    
 +| Ship hulls (and default loadout) are only changed in the editor. In-game you can replace modules to better fit your style, but you can't change their location on the hull. [[ http://knucklecracker.com/forums/index.php?topic=18090.msg131201#msg131201 | forum link]] | J|{(rater>id=2001|headline=off|type=vote)}|
 ===== Friendly Units ===== ===== Friendly Units =====
  
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 |Enemy forts can shoot at fighter jets sent by the carriers (point nr 1)  [[http://knucklecracker.com/forums/index.php?topic=18090.msg128067#msg128067|Forum post link]] | Pawel345 | {(rater>id=4000 |headline=off|type=vote)} |         |Enemy forts can shoot at fighter jets sent by the carriers (point nr 1)  [[http://knucklecracker.com/forums/index.php?topic=18090.msg128067#msg128067|Forum post link]] | Pawel345 | {(rater>id=4000 |headline=off|type=vote)} |        
 |Enemy can build ships that target EM (point nr 2)  [[http://knucklecracker.com/forums/index.php?topic=18090.msg128067#msg128067|Forum post link]] | Pawel345 | {(rater>id=4001 |headline=off|type=vote)} | |Enemy can build ships that target EM (point nr 2)  [[http://knucklecracker.com/forums/index.php?topic=18090.msg128067#msg128067|Forum post link]] | Pawel345 | {(rater>id=4001 |headline=off|type=vote)} |
 +
 ===== User Interface ===== ===== User Interface =====
  
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 |Ability to view the attraction between the ships and particles [[http://knucklecracker.com/forums/index.php?topic=18099.msg127998#msg127998]]        Pawel345          | {(rater>id=5000 |headline=off|type=vote)} |           |Ability to view the attraction between the ships and particles [[http://knucklecracker.com/forums/index.php?topic=18099.msg127998#msg127998]]        Pawel345          | {(rater>id=5000 |headline=off|type=vote)} |          
 | <del>Ship 'snap to' and select via sidebar [[http://knucklecracker.com/forums/index.php?topic=18090.msg127910#msg127910]]</del> \\ Feb 25, 2015: When clicking a ship in the inventory panel, pan the map to the ship AND select the ship.        Cavemaniac          | {(rater>id=41 |headline=off|type=vote)} |    | <del>Ship 'snap to' and select via sidebar [[http://knucklecracker.com/forums/index.php?topic=18090.msg127910#msg127910]]</del> \\ Feb 25, 2015: When clicking a ship in the inventory panel, pan the map to the ship AND select the ship.        Cavemaniac          | {(rater>id=41 |headline=off|type=vote)} |   
 +|(mission heap selection screen) Drop the top and bottom quarters before calculating the average rating. Should give more fair ratings (like the median time does). [[http://knucklecracker.com/forums/index.php?topic=20445.msg142355#msg142355]]  |  J  | {(rater>id=5001 |headline=off|type=vote)} |   
  
 ===== Terrain ===== ===== Terrain =====
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 ^ Suggestion\\ //raterid// start at: 6000 ^ Proposed by ^  Votes  ^  ^ Suggestion\\ //raterid// start at: 6000 ^ Proposed by ^  Votes  ^ 
 | Potential as terrain  [[http://knucklecracker.com/forums/index.php?topic=17847.msg127801#msg127801|forums]]        |  Pawel345                {(rater>id=6000|headline=off|type=vote)}              | Potential as terrain  [[http://knucklecracker.com/forums/index.php?topic=17847.msg127801#msg127801|forums]]        |  Pawel345                {(rater>id=6000|headline=off|type=vote)}             
-|                                    |   
- 
  
 ===== Editor ===== ===== Editor =====
  
 ^ Suggestion\\ //raterid// start at: 7000 ^ Proposed by ^  Votes  ^  ^ Suggestion\\ //raterid// start at: 7000 ^ Proposed by ^  Votes  ^ 
-| When drawing fields and space right click erases          Pawel345             {(rater>id=7000|headline=off|type=vote)}          |            +| When drawing fields and space right click erases       | Pawel345             {(rater>id=7000|headline=off|type=vote)}          |            
-| Customizable Corporate HQ          Foraz44      |   {(rater>id=7001|headline=off|type=vote)}          |    +| Customizable Corporate HQ       | Foraz44      |   {(rater>id=7001|headline=off|type=vote)}          |    
 +| In Editor, when building Terrain, please show how many upgrade points are contained in terrain  | Karsten75 | {(rater>id=7002 |headline=off|type=vote)}      
 +| Configurable (in the Editor and via PRPL) energy per mine. [[http://knucklecracker.com/forums/index.php?topic=18601.msg131601#msg131601| Forum]] | Karsten75 | {(rater>id=7003 |headline=off|type=vote)}   |  
  
 ====== Potential Steam Achievements ====== ====== Potential Steam Achievements ======
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   * Build x of each class of ship   * Build x of each class of ship
   * Pick up x of each type pickup   * Pick up x of each type pickup
 +
 +  * Go to Simulacrum and create a map
  
   * Destroy x emitters   * Destroy x emitters
-  * Destrpoy x of each class of enemy ship+  * Destroy x of each class of enemy ship
pf/suggestions.1431175280.txt.gz · Last modified: 2015/05/09 08:41 by jmaps