User Tools

Site Tools


cw4:info:game_interface

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
cw4:info:game_interface [2020/12/23 09:37] – Expand with explanation on UI elements Grabzcw4:info:game_interface [2021/01/02 05:14] (current) – [Bottom left] Added timeline explosion markers Dnaaz
Line 1: Line 1:
 <=[[Start| Index]] <=[[Start| Index]]
  
-===Game Interface===+======Game Interface======
  
-==Controls==+=====Controls=====
 <WRAP centeralign> <WRAP centeralign>
 <wrap tip>Controls can be customized in Settings!</wrap> <wrap tip>Controls can be customized in Settings!</wrap>
Line 31: Line 31:
 <wrap button>[[Controls and Keyboard_Shortcuts]]</wrap> <wrap button>[[Controls and Keyboard_Shortcuts]]</wrap>
  
-==User Interface==+=====User Interface===== 
 +====Top left====
 <WRAP> <WRAP>
-{{user_interface_panel_bottomleft.png }} +[{{ user_interface_panel_topleft.png|Screenshot 1 - Top left UI panel.}}] 
 +The top left side of the UI is where players can monitor their resources and build units. 
 + 
 +===Top panel=== 
 +This is where you can monitor your energy status. 
 +   * GEN is your current energy generation per second (4.1 in Screenshot 1). The green number to the bottom left (+0.56) is additional energy gained from Eco (Trees). A soylent cell generated by [[Tower|Towers]] is boosted if there's a tree on it. The gray number to the bottom right (+0.4) is additional energy gained from the Energy Production [[ERN Portal]] upgrade. 
 +   * USE is the current energy usage from units that are currently requesting build or ammo packets. 
 +   * STORE is energy that you currently have in your storage. The green number below it (78 in Screenshot 1) is additional energy storage provided from [[UltraCap|UltraCaps]]. 
 +The Info button to the top right can be clicked and provides information on gameplay and units. 
 + 
 +===Left panel=== 
 +This is where you can build your units. There are six tabs of units (Struct, Weapon etc...), and each tab can contain up to 9 units. If there are more than 6 units in a tab, arrows will be displayed on top and bottom that can be used to scroll the panel. 
 + 
 +Each unit button displays a picture, the name of the unit, the resource type used for construction (to the left) and the resource type used as ammo (to the right). For example, Sprayer uses 30 energy to build, and uses AC to fire. 
 + 
 +To the right are two buttons - [[Factory]] and [[ERN Portal]]. These buttons can be used to build these structures. Once built, they will display helpful information on their current status. For the Factory, the button displays current resources stored, and then current resource income (for Arg and Anticreeper) or current amount of Greenar that can be mined from crystals (for Liftic). For the ERN Portal, current ERN placement inside the portal is displayed, as well as how many [[ERN Crystal]]'s are unassigned and ready to use (AVAIL) and buried in the ground and need uncovering (BURIED).  
 +</WRAP> 
 +<WRAP clear /> 
 + 
 +====Bottom left==== 
 +<WRAP> 
 +[{{ user_interface_panel_bottomleft.png|Screenshot 2 - Bottom left UI panel.}}]
 The bottom left side of the UI displays a few informational panels. The bottom left side of the UI displays a few informational panels.
-  * Left panel: Displays terrain height and Creeper/Anti-Creeper value on the cell under mouse cursor (In this case, terrain height on the cell under cursor is 6, and there's 2.1 of Creeper on it). The UPS value displays the game's current logical framerate (Updates Per Second). Directly under UPS are the coordinates of the cell under mouse cursor (In this case, X36 Y79). 
-  * Middle panel: Displays a graph of total Creeper and Anti-Creeper from the last minute of the game. Total, Delta and Cover are tabs that can be clicked on, which toggle different visibility for the graph. Total displays the total volume of Creeper/AC in the level, Delta displays the change (positive or negative) in Creeper/AC at each step, and Cover displays total terrain coverage. Creeper graph is drawn with a blue line, whereas AC graph is drawn with a gray one. In top left and top right of this UI panel is the total amount of Creeper and Anti-Creeper currently present in the level. 
-  * {{ user_interface_panel_bottomleft_cutoff.png}}Right panel: Displays information on the current status of the Creeper Cutoff point, if one is set. In this case, if the average Creeper per cell reaches OFF status (in the screenshot that requires 3.5), most Creeper emission based features (e.g. Emitters, Creeper Breeder) stop producing. They will start producing again once the average Creeper per cell goes back down (in the screenshot this value is currently 0.6). 
  
 +===Left panel===
 +Displays terrain height and Creeper/Anti-Creeper value on the cell under mouse cursor (in Screenshot 2, terrain height on the cell under cursor is 6, and there's 2.1 of Creeper on it). The UPS value displays the game's current logical framerate (Updates Per Second). Directly under UPS are the coordinates of the cell under mouse cursor (X36 Y79 in Screenshot 2).
 +
 +===Middle panel===
 +Displays a graph of total Creeper and Anti-Creeper from the last minute of the game. Total, Delta and Cover are tabs that can be clicked on, which toggle different visibility for the graph. Total displays the total volume of Creeper/AC in the level, Delta displays the change (positive or negative) in Creeper/AC at each step, and Cover displays total terrain coverage. Creeper graph is drawn with a blue line, whereas AC graph is drawn with a gray one. In top left and top right of this UI panel is the total amount of Creeper and Anti-Creeper currently present in the level. Red 'explosion' markers indicate a unit destroyed by Creeper (blue/green if the unit was unfinished). Pointing to the marker shows the name of the unit and displays a purple indicator pointing to the location of the destroyed unit.
 +
 +[{{ user_interface_panel_bottomleft_cutoff.png|Screenshot from the Game tab in the Map Editor.}}]
 +===Right panel===
 +Displays information on the current status of the Creeper Cutoff point, if one is set. In this case, if the average Creeper per cell reaches OFF status (3.5 in Screenshot 2), most Creeper emission based features (e.g. Emitters, Creeper Breeder) stop producing. They will start producing again once the average Creeper per cell goes back down (0.6 in Screenshot 2).
 </WRAP> </WRAP>
 <WRAP clear /> <WRAP clear />
  
 <=[[Start| Index]] <=[[Start| Index]]
cw4/info/game_interface.1608734248.txt.gz · Last modified: 2020/12/23 09:37 by Grabz