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cw4:info:game_interface

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Index

Game Interface

Controls

Controls can be customized in Settings!

Move the map by holding the right mouse button or by using WASD/arrow keys

Zoom in/out with the mouse wheel. Don't forget to zoom to get a general overview of the map. Zoom in as necessary for a closer look. The map can also be rotated. Hold “R” and move the the mouse or hold the middle mouse button down to rotate the map.

Press “C” or click on “Reset Cam” button to reset the view to a normalized view.

Click units to select them. For movable units like weapons, a move ghost will appear. When it is green, you can click to order the unit to move to that location. You can multi-select units by dragging a box around them, by double-clicking a unit (to select nearby units of the same type), or by holding down Shift while you click to select additional units of the same or different type.

More complete controls and a list of customizable keyboard shortcuts are in Controls and Keyboard_Shortcuts

User Interface

The bottom left side of the UI displays a few informational panels.

  • Left panel: Displays terrain height and Creeper/Anti-Creeper value on the cell under mouse cursor (In this case, terrain height on the cell under cursor is 6, and there's 2.1 of Creeper on it). The UPS value displays the game's current logical framerate (Updates Per Second). Directly under UPS are the coordinates of the cell under mouse cursor (In this case, X36 Y79).
  • Middle panel: Displays a graph of total Creeper and Anti-Creeper from the last minute of the game. Total, Delta and Cover are tabs that can be clicked on, which toggle different visibility for the graph. Total displays the total volume of Creeper/AC in the level, Delta displays the change (positive or negative) in Creeper/AC at each step, and Cover displays total terrain coverage. Creeper graph is drawn with a blue line, whereas AC graph is drawn with a gray one. In top left and top right of this UI panel is the total amount of Creeper and Anti-Creeper currently present in the level.
  • Right panel: Displays information on the current status of the Creeper Cutoff point, if one is set. In this case, if the average Creeper per cell reaches OFF status (in the screenshot that requires 3.5), most Creeper emission based features (e.g. Emitters, Creeper Breeder) stop producing. They will start producing again once the average Creeper per cell goes back down (in the screenshot this value is currently 0.6).

Index

cw4/info/game_interface.1608734248.txt.gz · Last modified: 2020/12/23 09:37 by Grabz