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All games since CW2 has some basic form of scripting. CW3, Particle Fleet, and now CW4 has a more comprehensive scripting language based on Reverse Polish Notation (hence the RPL-part of the name).

While each language has unique, game-specific APIs, there is also a common base of control, math and so forth.

To avoid duplication, this section will attempt to be the sole reference for the base component of the language with links to the game-specific components as well.

cw4/common_scripting_language.txt · Last modified: 2021/01/09 13:04 by Karsten75