Author Topic: Making CW2 maps, for dummies.  (Read 36336 times)

Katra

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Re: Making CW2 maps, for dummies.
« Reply #15 on: September 10, 2011, 08:15:29 pm »
I've seen several maps where you don't need beacons to keep units in contact with the LS, but I can't figure out how to do it. Where do I find this option?
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Fisherck

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Re: Making CW2 maps, for dummies.
« Reply #16 on: September 10, 2011, 08:16:35 pm »
I've seen several maps where you don't need beacons to keep units in contact with the LS, but I can't figure out how to do it. Where do I find this option?
It is under general setting. It is called ambient lighting. All you need to do is click it.(this is a new feature ;))
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Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #17 on: September 10, 2011, 08:46:50 pm »
I've seen several maps where you don't need beacons to keep units in contact with the LS, but I can't figure out how to do it. Where do I find this option?
that's under "the basics". :P
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Katra

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Re: Making CW2 maps, for dummies.
« Reply #18 on: September 10, 2011, 10:35:54 pm »
 :-[ Hidden in plain sight.  ;) Thanks.
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Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #19 on: September 11, 2011, 02:04:57 pm »
The guide is now up to date. :D mostly just the warning, and the drone payload feature, but there's also a few minor changes.
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Check out the amazing A Tragedy Forgotten CW2 map series!

eudrick

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Re: Making CW2 maps, for dummies.
« Reply #20 on: September 12, 2011, 08:41:20 pm »
I took the liberty of editing the wiki and added a couple of place holders for missing info.  I think I found all of the typos (maybe, kinda) :-\
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Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #21 on: September 12, 2011, 10:02:12 pm »
Thanks, Eudrick. Think you could point them out here, so I can correct the forum guide?
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yui56

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Re: Making CW2 maps, for dummies.
« Reply #22 on: October 25, 2011, 12:25:14 pm »
Does anyone know what "Drip Mode" does for a field?  I can't seem to figure out how to use it.

UpperKEES

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Re: Making CW2 maps, for dummies.
« Reply #23 on: October 25, 2011, 02:21:11 pm »
Does anyone know what "Drip Mode" does for a field?  I can't seem to figure out how to use it.

'Drip Mode' is only useful for moving pin fields. It makes sure that a moving pin field doesn't pick up more Creeper along its route until the loop starts over again.
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davidp

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Re: Making CW2 maps, for dummies.
« Reply #24 on: November 11, 2011, 01:11:23 pm »

Dearest map creators,

I love most of your maps.  Some are really annoying though.  Here's some of my personal comments:

1.  Don't put stuff on the top few rows of the map where it is obscured by the score/stats.  It is annoying.
2.  Don't change the creeper colors.  It is confusing.  If you have a good reason to change them...I don't think you do.  :P
3.  Do you really need emitters that have more than one health?  Really?  Do I need to sit there for an extra 5 minutes waiting on nullifiers?

Sincerely,

Your biggest fan


Grauniad

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Re: Making CW2 maps, for dummies.
« Reply #25 on: November 11, 2011, 01:20:11 pm »
Dear davidp,
  I share your sentiments, but it is my belief that some (not all) map makers make maps to purposely be annoying.

If you are in need to play a well-made map, with interesting strategies, try this one. It could serve as an example for many map makers here.
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Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #26 on: November 18, 2011, 03:30:24 pm »
Dear davidp,
  I share your sentiments, but it is my belief that some (not all) map makers make maps to purposely be annoying.

If you are in need to play a well-made map, with interesting strategies, try this one. It could serve as an example for many map makers here.
now that map is a perfect example of one of my pet peeves. No title, and the author didn't even bother giving a description.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Grauniad

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Re: Making CW2 maps, for dummies.
« Reply #27 on: November 18, 2011, 03:54:31 pm »
If you discuss that map in it's proper place, we can have that discussion. Here we're wildly off-topic. (One of *my* pet peeves).
A goodnight to all and to all a good night - Goodnight Moon

lich98

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Re: Making CW2 maps, for dummies.
« Reply #28 on: November 18, 2011, 04:21:41 pm »
If you discuss that map in it's proper place, we can have that discussion. Here we're wildly off-topic. (One of *my* pet peeves).

only your pet peeve because you moniter the forums, discussions in real life don't always stay where they should.
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Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #29 on: November 18, 2011, 09:29:02 pm »
If you discuss that map in it's proper place, we can have that discussion. Here we're wildly off-topic. (One of *my* pet peeves).
It seems like you're the one who got us off topic, GR. :P I'm not the one who got us started on which maps are good or bad.   ;) Anyways, back on topic before the Old Man's son locks this thing down. What do you guys know about AC emitters? I haven't had a chance to play with them so far. I know there have been a few other updates as well, which I should probably include here.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!