Impossible Code Maps

Mare · 161506

ea3401

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Reply #480 on: February 24, 2013, 06:52:27 pm
Yes, beaten in 70 min.  :P



Grauniad

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Reply #481 on: February 24, 2013, 08:09:09 pm
Oh, even with space left! I consider that beaten.



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UpperKEES

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Reply #482 on: February 24, 2013, 11:55:34 pm
It was only a matter of time.... :P

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ea3401

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Reply #483 on: February 25, 2013, 06:00:45 pm
car grass once   medium/high
Should be possible somehow, but I canít find the right strategy.

EDIT: Done.
« Last Edit: February 28, 2013, 01:31:12 pm by ea3401 »



mopa42

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Reply #484 on: March 10, 2013, 07:30:57 pm
The Singularity medium/high
No room to build at first and the best digging escape is guarded by strong drones. No experimentals.



ea3401

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Reply #485 on: March 10, 2013, 09:21:45 pm
Too many strong drones at 3:30  :'(



ea3401

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Reply #486 on: March 10, 2013, 09:56:40 pm
No, it's possible with the white gem.  :)



Hunter Seeker

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Reply #487 on: March 29, 2013, 08:14:39 am
"for boat hill" is beatable i just completed it on Med/Med.  The note says undiggable terrain? Am I missing something?

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xoft

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Reply #488 on: April 14, 2013, 10:23:21 am
I'm quite wrestling with today's map, "April 14, 2013", on Large / High. It has experimentals, but very little initial build space. I've managed to last until 2:01, but it's more like a stalemate - I can turn my dark beam on and off to sustain it off the 10.75 energy I have, but cannot build any further.
« Last Edit: April 14, 2013, 10:37:59 am by xoft »



ea3401

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Reply #489 on: April 14, 2013, 11:54:10 am
It's difficult but not impossible.



Lost in Nowhere

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Reply #490 on: May 07, 2013, 10:34:13 pm
Pineapple of Death medium/medium seems impossible. Two surface emitters, each accompanied by a gateway. I can only survive about a minute and a half, due to the second gateway becoming exposed and releasing a flood of drones.

Don't die! :)


asmussen

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Reply #491 on: May 07, 2013, 11:02:12 pm
Pineapple of Death medium/medium seems impossible. Two surface emitters, each accompanied by a gateway. I can only survive about a minute and a half, due to the second gateway becoming exposed and releasing a flood of drones.

This map is very beatable. One way to start out would be to go after the diamond right away for the 200 crystal energy. While you dig that out, you can put up a shield in the path of the drones to stall them for a little while. Once you have the diamond, you can build several blasters at the same time in order to hold off the drones and also some reactors, and then deal with the exposed emitters and gateways.

Shawn Asmussen


Neko187

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Reply #492 on: May 13, 2013, 11:16:29 am
go toy way on Large/High
one surface emitter, one semi-surface, and one that will fairly quickly add to it.
oh and a really annoying wall of ore.
At least there aren't any phantoms.

Everything is too long a list to work with.
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OdnaZvezda

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Reply #493 on: June 03, 2013, 02:45:08 pm
dia on Large/High

I'd consider myself an average CW2 player at best.  I've tried multiple approaches from getting the white gem first(drones cause problems with 5 of them coming from the gateway immediately) to building reactors/blasters(which helped, but only prolonged my defeat)

Here's to hoping someone can prove this one beatable.



Neko187

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Reply #494 on: June 03, 2013, 03:43:15 pm
welcome to the forums.
Sun Nest Help on Large/High is a tough one. It's almost certainly possible, I'm just not good enough.
also Window How Ground on Large/High. it's not nice :(. 10 emitters, 7 of which link up. one surface emitter, plenty of decayable terrain.
if you can manage it, I'll bet it'll be a fun one.
« Last Edit: June 03, 2013, 03:50:19 pm by Sushiman118 »

Everything is too long a list to work with.
No one knows everything about anything.
No one knows something about everything.
Everyone knows something about something.
Anyone could be the world's foremost expert on something.
Anyone who thinks that just because they didn't already know a thing, it must not be true or important, is an idiot.
-OSC