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Author Topic: Custom Map: Nice Job 22: The Artist  (Read 3389 times)
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« on: June 29, 2010, 09:49:37 am »

This topic is for discussion of map: Nice Job 22: The Artist


Author: UpperKEES

Desc:
I don't expect many scores for this map, as only the true masters of the game will be able to finish it. Again no tricks required, but you might want to have a look at the comments for some tips (as I don't have enough room here). Enjoy!
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UpperKEES
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The Creeper is getting deeper.... into me.


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« Reply #1 on: June 29, 2010, 10:02:34 am »

Title:
Nice Job 22: The Artist
Difficulty:
Expert Only
Creeper type:
Land only
Remarks:
I don't expect many scores for this map, as only the true masters of the game will be able to finish it. Again no tricks required, but you might want to have a look at the comments for some tips (as I don't have enough room here). Enjoy!

Description:
You are a special kind of artist, as you love the combination of math, geometrical shapes and art.

You're inspired by your great example: Maurits Cornelis Escher.  This famous Dutch artist is well known for his repetitive patterns and impossible 3D images that deceive the human eye.

Looking at one of his bird creations you get the impression these birds are looking back at you....

This time Escher isn't fooling you! Better get ready for the toughest battle you've ever played!

(See the comments page at the KnuckleCracker.com forums for hints how to solve this one if you like.)

Download page:
Nice Job 22: The Artist
Full size screen shot:


More maps:
Apply here for another job Wink
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UpperKEES
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« Reply #2 on: June 29, 2010, 10:07:04 am »

Some tips for people who can't get started:

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Let me know if you need more help; I'm willing to give more hints along the way. Smiley


This map is based on attached painting.


* BirdsByEscher.jpg (338.11 KB, 950x946 - viewed 543 times.)
« Last Edit: December 13, 2010, 04:37:11 pm by UpperKEES » Logged

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Sqaz
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« Reply #3 on: June 29, 2010, 10:09:25 am »

I've already played about 7 min, and got a safe initial position, I never used so many (and only) drones in a map.
« Last Edit: June 29, 2010, 04:40:40 pm by Sqaz » Logged
Vexsin
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« Reply #4 on: June 29, 2010, 10:11:25 am »

terrain looks interesting to fight on...
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UpperKEES
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« Reply #5 on: June 29, 2010, 10:16:35 am »

I've already played about 7 min, and got a safe initial position, but it's very hard, I never used so many (and only) drones in a map.

Ah, a different solution than mine already. Tongue I never built a drone during the first 15 minutes.... I love this game! Cheesy

terrain looks interesting to fight on...

Yeah, it really is. I'm not very fond of pattern maps myself because of the repetition, but I figured this would be a nice exception. Smiley
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Sqaz
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« Reply #6 on: June 29, 2010, 10:25:12 am »

I've already played about 7 min, and got a safe initial position, but it's very hard, I never used so many (and only) drones in a map.

Ah, a different solution than mine already. Tongue I never built a drone during the first 15 minutes.... I love this game! Cheesy

How did you do it then?
Mortars are too expensive, and blasters don't cover enough terrain.
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UpperKEES
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« Reply #7 on: June 29, 2010, 10:30:41 am »

Mortars are too expensive

Don't they both cost 50 (without upgrades)? Wink
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Sqaz
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« Reply #8 on: June 29, 2010, 11:14:06 am »

Mortars are too expensive

Don't they both cost 50 (without upgrades)? Wink

Yep, but mortars use more energy for fewer shots, Virgil once said that.
But I start to hate that manual targetting  Sad
« Last Edit: June 29, 2010, 11:20:45 am by Sqaz » Logged
UpperKEES
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« Reply #9 on: June 29, 2010, 11:21:08 am »

Yep, but mortars use more energy for fewer shots, Virgil once said that.

True, they do more damage for the amount of energy consumed. The drawback however is that drones drop all their bombs in the same area, so the creeper might not have flowed back yet, while a mortar always targets the deepest creeper. So effectively a mortar might be doing more damage, unless your drone is bombing a constantly flooded area (close to a high intensity emitter for instance).
« Last Edit: November 03, 2010, 09:51:38 pm by UpperKEES » Logged

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Sqaz
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« Reply #10 on: June 29, 2010, 11:31:59 am »

True, they do more damage for the amount of energy consumed. The drawback however is that they drop all their bombs in the same area, so they creeper might not have flowed back, while a mortar always targets the deepest creeper. So effectively a mortar might be doing more damage, unless your drone is bombing a constantly flooded area (close to a high intensity emitter for instance).

But the fact that mortars target the highest creeper can let them shoot at emitters, which causes them to do less damage.
And because drones use less energy, because they don't have to be feuled all the time lowers your deficit, I never had one during the initial minutes.
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UpperKEES
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« Reply #11 on: June 29, 2010, 11:52:10 am »

But I start to hate that manual targetting  Sad

Yeah, that can become annoying, especially remembering to do so. Wink

But the fact that mortars target the highest creeper can let them shoot at emitters, which causes them to do less damage.

This can indeed happen with somewhat higher intensity emitters, but I haven't seen it on this map, as the creeper flows into the pools quickly.

And because drones use less energy, because they don't have to be feuled all the time lowers your deficit

Yep. Until they start refuelling and your deficit goes sky high. When you don't deactivate them in certain cases your capping blasters might run dry and you won't be happy.  Shocked Having some storage could solve this partially (if you're able to keep it filled up, which I doubt in this case).

I never had one during the initial minutes.

I'd like to hear your opinion about this after finishing the map. Grin

I had a nice discussion recently about the use of mortars, see here. After playing some more maps I changed my mind about them and decided to create two maps that would really need them: The Diver and this one. Up till then I was beating almost any map with blasters and drones only. I found the more versatile game play not only more enjoyable, but also more effective, so I'm glad there's a need for every unit in CW. Smiley
« Last Edit: December 13, 2010, 04:38:41 pm by UpperKEES » Logged

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« Reply #12 on: June 29, 2010, 12:02:44 pm »

great map (as usual), at first i though.. oh no!.. but it wasn't that bad!
definitely still challenging, but compared to some of ur other maps i wouldn't of said this was the hardest.
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UpperKEES
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« Reply #13 on: June 29, 2010, 12:16:09 pm »

great map (as usual), at first i though.. oh no!.. but it wasn't that bad!
definitely still challenging, but compared to some of ur other maps i wouldn't of said this was the hardest.

Holy sh*t! What a great time! I must have been doing something terribly wrong here.... Tongue

My score submitted was the first time I finished it (weeks ago), but I still figured I did a nice job. I guess I'll have to reconsider my strategy completely, because I'm sure I overlooked something.

On the other hand it makes sense that an artist performs so well on this map. Grin You definitely deserved to get your own painting in the new upcoming 'Hard Art' series! Smiley
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« Reply #14 on: June 29, 2010, 12:22:24 pm »


Holy sh*t! What a great time! I must have been doing something terribly wrong here.... Tongue

My score submitted was the first time I finished it (weeks ago), but I still figured I did a nice job. I guess I'll have to reconsider my strategy completely, because I'm sure I overlooked something.

On the other hand it makes sense that an artist performs so well on this map. Grin You definitely deserved to get your own painting in the new upcoming 'Hard Art' series! Smiley

 Grin thank you.. cant wait to see/play it!
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